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Post by swissy on Oct 27, 2006 23:01:10 GMT -5
Type of game: 1v1v1v1 Era: Ancient Map: Inland Sea(Perhaps c4f version) Size: Tiny Sea Lvl, Climate: Low, Temp World Wrap: Cylindrical Time limit 110 turns Checked: No City Razing, No Barbs, No Tech Trading, Always War Elim:None Civ Pick: Yes, by rank Special Rule: Only Aggressive leaders may be chosen Scoring: 1 point per opponent city held at end of game, bonus +3 points for holding a cities from two opponents, bonus +6 for holding a city of each of your opponents. Winner: highest score Tie Breaker: Player with highest XP for one unit.
Summary: This is a game of all out aggression. Who can best build a civ for war and then fight on multiple fronts. Tech research will be driven by what is needed to fight. Gold can't be neglected as your going to be sending units outside your borders and that costs gold for supply.
Please comment. Is is something you may be interested in? Could the format be improved; different map. era and/or turn limit?
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Post by Bantams on Oct 28, 2006 4:09:09 GMT -5
Perhaps the turn time Limit needs increasing say 180 turns after all with 4 Players it would be over pretty quickly The other thing is the extra points why bother Just play the Game as Exterminator Civ The guy who destroys the most Cities/units wins but not sure how you would be able to determin who Destroyed the most PPL Oh and Id Like to play this as and when its ready PM me swissy
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Post by swissy on Oct 28, 2006 6:20:16 GMT -5
I didn't want it to be extermination civ. I was looking for a game that could be anyones game upto the end. The No City Razing makes it easy to figure winner, the replay will show which cities have changed hands. The turn limit is so the tourney isn't overly long, and it is an attacking game which creates longer turns. Perhaps upto 140 may be possible.
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