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Post by ironclad on Mar 16, 2007 11:43:09 GMT -5
On fractal there is a price for the noob expansion against a good team.. you die. There also is alot more units modern related in the game hehe.
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Post by cryptococcus on Mar 16, 2007 14:49:40 GMT -5
Well if your gonna play it on tbg, might as well play ren and replace the tanks with knights and the artillery with cats. Only differnce I see then between the two eras is super easy expansion. A rush is very hard to pull off.. the other team has to noob it up pretty bad. And all those bans its not even modern its ren with diff units! My thoughts exactly. BTW GOGF, ecology only takes about 8 turns or less at this point if you builad research. I know it sucks getting nuked for 8 turns, but nukes and boating are still alot of fun imo and is what makes it modern.
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Post by cryptococcus on Mar 16, 2007 14:50:51 GMT -5
Also, not having enough oil is the biggest problem in modern imo. You don't need equal uranium.
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Post by Gogf on Mar 16, 2007 15:34:05 GMT -5
Well if your gonna play it on tbg, might as well play ren and replace the tanks with knights and the artillery with cats. Only differnce I see then between the two eras is super easy expansion. A rush is very hard to pull off.. the other team has to noob it up pretty bad. And all those bans its not even modern its ren with diff units! Well, it's somewhat similar, that's true, but so is a lot of civ. Knights have a stronger counter than Tanks and upgrade into a super-unit a little way into the game. Railroads don't come into play. You can't research to flight to get superior reconnaissance. None of the units have Blitz. Modern TBG almost always plays out very differently from Renaissance in my experience. Also, I've killed Islandia while rushing him in modern. It's not particularly easy, but it can definitely be done against someone who's not a newb. Railroads and Blitz units make it much more interesting. And you're supposed to keep researching while you're being massively nuked with bought ICBMs? After Uranium, the first target is obviously going to be your capacity to research so that you can't get Ecology and clean up the mess before your entire civ is nuked into oblivion. I've played that way before. I've never actually lost a game to it, but winning it wasn't all that fun either. As for inequality of uranium, that doesn't matter. The problem comes when you've been nuked and suddenly lose access to ALL of your uranium. I agree with you that boating is a lot of fun. I really like it. Modern on Fractal is one of my favorite gametypes. But Modern on TBG is even better .
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Post by cankaban on Mar 16, 2007 23:35:33 GMT -5
and still 1 player plays 5 events at most?baaaaaaah
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Post by MookieNJ on Mar 17, 2007 1:39:51 GMT -5
and still 1 player plays 5 events at most?baaaaaaah It's a team competition, not an individual one, so I see no reason to change this rule. And what does this have to do with the Modern teamer?
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Post by MookieNJ on Mar 17, 2007 9:38:07 GMT -5
Thinking of resource balance, no matter what map is selected perhaps we should use the HB script equivalent? Balancing out Uranium and Oil would be very nice!
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Post by markweston on Mar 19, 2007 7:05:25 GMT -5
A) Standard TBG, Low Sea, Cylindrical Wrap On B) 3v3 C) 65 Turns, Medium Timer D) No Germany, No Nukes, No Commandos E) No Spys A) I have tried the TBG format and wasn't all that enthused. And Modern without boats is like gin without tonic - it does the job but it's not nearly as much fun. I would personally play Fractal because I like randomness and I can live with losing. But, some of the Fractal team games I've played have been really harsh (2v1s, one team getting 50% more land, etc). I don't think it's what you could call a fair tournament map. I Like Pangaea/Balanced (small/low for 3v3?) with cylindrical wrap. You usually get a nice wide land-front and lots of room for naval action. (There are a couple of other map variants that will do the same job of putting all the players on one continent with lots of sea room) B) More then 3v3 probably means lag and very long games. 2v2 might be interesting. C) Yes D) Panzers are only over-powered if your strategy is to just rely on big stacks of tanks to win with. Panzers are not like Cossacks because there are effective counters available. Please don't ban. I think I agree on nukes though. If they're in the game, you can't possibly afford to let the other team get them first. I don't see how we could avoid the event becoming Race For Nukes, winner takes all. The Commando problem sounds specific to TBG, I wouldn't ban if we're not using that map. E) Agreed for as long as they're bugged.
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