Post by SirPartyMan on Sept 29, 2006 20:49:59 GMT -5
Dear Friends:
The Thirty-seventh Clan Championship Cup (CCC XXXVII) will be held over the weekend of October 6-8, 2006, using CIVILIZATION IV Warlords. Please read the rules and schedule carefully. Consider this schedule a DRAFT until October 2nd when it will be finalized.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday,October 6th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 11 events.
The same person can play in a maximum of 5 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXXVII will be the team who has amassed the most points. If there is a tie, after 11 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXXV (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs. Where available, Resources balanced.
..........................................................
Event #1 -- Friday, October 5th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
.........................................................................................
Event #2
Friday, October 6th at 5:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 60 turns
Timer: medium
Map: Small Mirror wide continents (one continent per team)
Era: Future - space victory is excluded (this rule will alternate from one CCC to another for foreseeable future).
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #3
CTON October 6th at 7:30 pm - RANDOM Civs - each clan enters 1 player - 1 round.
Limit: 130 turns
Timer: blazing
Map: Inland Sea regular
Civ choice: no/random
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #4
Saturday, October 7th at 2:00 am EDT
3v3 Grudge Match - This event will be played with WARLORDS.
Players: 3v3
Limit: 100 turns
Timer: medium
Map: HUB small
Era: Industrial
Civ choice: Yes (except England not allowed)
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
..........................................................
Event #5 - IronMan - Saturday, October 7th at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players may pick any civ they like (duplications allowed in this event only). Teams may only make substitutions a maximum of 5 times in this event, other players should keep count. This event will be played with WARLORDS. Quitting/Conceding is strongly discouraged as it is unbalancing. We also discourage excessive/unnecessary substitutions. The substitution limit of 5 will be strictly enforced.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Wheel standard size , Sea level normal
Civ Choice: Any (Duplicates allowed this event only)
No City Razing: checked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
..........................................
Event #6
Saturday, October 7th, 2006, 11:00am EDT
The Saturday Teamer
Players: 3v3
Limit: 100 turns
Timer: fast
Era: Ancient
Map: TBF, small top v bottom
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #7:
Saturday, October 7th 3rd, 2 pm EDT
Saturday Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Russia excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
...................................................
Event #8
Sunday, October 8th, 2006 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after the first 7 events can compete in this event. Your clan must also have at least 1 point to compete on Sunday. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXXI (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: Fast
Map: Inland Sea small
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
.............................................................................
Event #9 - Sunday, October 8th, 2006 9:30am EDT
Sunday Classical Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #8).
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Small Pangaea
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, please
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #10 - Sunday, October 8th, 2006 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after the first 7 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM).
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #11
Sunday Scenario - October 8th at 12:30 pm EDT
Top 8 Teams Only
One City Challenge - 2v2
Limit: 150 turns
Timer: blazing
Map: Eiffel's new Balanced on tiny. www.civ4fans.com/OCCModMap.py
Civ choice: yes (except Russia not allowed and Saladin not allowed)
One City Challenge - checked
Era: Rennaissance
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Thirty-seventh Clan Championship Cup (CCC XXXVII) will be held over the weekend of October 6-8, 2006, using CIVILIZATION IV Warlords. Please read the rules and schedule carefully. Consider this schedule a DRAFT until October 2nd when it will be finalized.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday,October 6th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 11 events.
The same person can play in a maximum of 5 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXXVII will be the team who has amassed the most points. If there is a tie, after 11 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXXV (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs. Where available, Resources balanced.
..........................................................
Event #1 -- Friday, October 5th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
.........................................................................................
Event #2
Friday, October 6th at 5:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 60 turns
Timer: medium
Map: Small Mirror wide continents (one continent per team)
Era: Future - space victory is excluded (this rule will alternate from one CCC to another for foreseeable future).
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #3
CTON October 6th at 7:30 pm - RANDOM Civs - each clan enters 1 player - 1 round.
Limit: 130 turns
Timer: blazing
Map: Inland Sea regular
Civ choice: no/random
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #4
Saturday, October 7th at 2:00 am EDT
3v3 Grudge Match - This event will be played with WARLORDS.
Players: 3v3
Limit: 100 turns
Timer: medium
Map: HUB small
Era: Industrial
Civ choice: Yes (except England not allowed)
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
..........................................................
Event #5 - IronMan - Saturday, October 7th at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players may pick any civ they like (duplications allowed in this event only). Teams may only make substitutions a maximum of 5 times in this event, other players should keep count. This event will be played with WARLORDS. Quitting/Conceding is strongly discouraged as it is unbalancing. We also discourage excessive/unnecessary substitutions. The substitution limit of 5 will be strictly enforced.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Wheel standard size , Sea level normal
Civ Choice: Any (Duplicates allowed this event only)
No City Razing: checked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
..........................................
Event #6
Saturday, October 7th, 2006, 11:00am EDT
The Saturday Teamer
Players: 3v3
Limit: 100 turns
Timer: fast
Era: Ancient
Map: TBF, small top v bottom
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #7:
Saturday, October 7th 3rd, 2 pm EDT
Saturday Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Russia excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
...................................................
Event #8
Sunday, October 8th, 2006 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after the first 7 events can compete in this event. Your clan must also have at least 1 point to compete on Sunday. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXXI (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: Fast
Map: Inland Sea small
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
.............................................................................
Event #9 - Sunday, October 8th, 2006 9:30am EDT
Sunday Classical Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #8).
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Small Pangaea
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, please
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #10 - Sunday, October 8th, 2006 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after the first 7 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM).
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #11
Sunday Scenario - October 8th at 12:30 pm EDT
Top 8 Teams Only
One City Challenge - 2v2
Limit: 150 turns
Timer: blazing
Map: Eiffel's new Balanced on tiny. www.civ4fans.com/OCCModMap.py
Civ choice: yes (except Russia not allowed and Saladin not allowed)
One City Challenge - checked
Era: Rennaissance
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.