Post by eiffel on May 29, 2006 19:29:00 GMT -5
Civ4fans MOD is installed with latest update of Civ4Fans.
You can download the program here : Civ4fans website
If you already have Civ4fans, just launch it so the program updates automatically.
What is Civ4Fans MOD Version 1.0 ?
==============================
The Civ4Fans MOD modifies a lot of aspects of the game, but only when you want to use it :
- Instruction : How to... ?
- Units Modification.
- Eras.
- Civilization traits.
- Miscellaneous.
- 8 New maps.
**** INSTRUCTION : HOW TO PLAY WITH A MOD ****
You can launch "Civ4fans MOD V1" with the Civ4fans MODCENTRAL menu at the top of the main window. In the lobby, you'll only see games using Civ4fans MOD but you'll be able to talk to all players and advertise the game you're hosting. All Civ4fans users will be able to play this MOD and/or the new maps.
PS : Civ4fans also installed 3 other mods (OCCMOD for once city challenge, UltraQuickCiv where everything is faster, UU Madness where you can build all Unique Units depending on resources/bonus). SophII made the first one, FriedrichPsitalion made the 2 others.
**** UNITS MODIFICATION ****
- SETTLER : ignores terrain cost (consider a forest or hill as a plain when moving).
- WORKERS : can build railroads without coal (tech still needed).
- MISSIONARIES : 3 moves, ignores terrain cost.
- SCOUT : ignores terrain cost.
- EXPLORER : 3 moves.
- GREAT LEADERS : invisible, can't be killed.
- SPIES : 3 moves.
- SPEARMEN : Tech needed : Bronze working and archery. Resources needed : none.
- SWORDSMEN : Tech = Iron Working and Masonry. Resources : none. 2 moves. A little bit more expensive.
- JAGUAR : tech = Iron Working. Resources : none. 2 moves, starts with WOODSMAN1. A little bit more expensive.
- PRAETORIANS : a little bit less expensive.
- PIKEMEN : Resources : iron OR copper. 2 moves.
- SAMOURAI : Starts with WOODSMAN1.
- EGYPTIAN CHARIOT : Tech needed : Wheel and Animal Husbandry. Resources needed : none. A little bit more expensive.
- PERSIAN IMMORTAL : Tech needed : Animal Husbandry and Archery. Resources needed : none. A little bit more expensive.
- HORSE ARCHER : +20% attack against archer and +50% against siege units for attack AND defense (same bonuses for mongol UU).
- KNIGHTS : Resources : Horse AND (iron OR copper). +20% attack against archer (no archer bonus for camel, conquistador).
- FRENCH MUSKETEERS : a little bit more expensive.
- COSSACKS : unchanged but...
- GRENADIERS : 2 moves. +10% attack and defense against mounted.
- CAVALRIES : 3 moves. ignores terrain cost.
Later units :
- No more unit with oil as only resource possible : aluminium allows same units.
- +4 range to all plane units.
- +10 % interception for (stealth) fighter and sam units.
- (Stealth) Bombers can pillage land.
- Modern armor : 3 moves. ignores terrain cost. A bit more expensive.
- GUNSHIPS : only 3 moves.
Boats :
- CARAVEL : Starts with +1 vision (sentry). Can pillage. Can cargo 1 military unit, settler...
- FRIGATES : resource needed = none. Starts with +1 vision (sentry).
- TRANSPORT : defense only. 4 moves. Cargo = 5.
- CARRIER : defense only. 4 moves. Cargo = 4.
- DESTROYER : 6 moves. Starts with +1 vision (sentry).
- BATTLESHIP : 5 moves.
- SUBMARINES : 6 moves.
**** ERAS ****
- no huts, no animals.
- ancient : starts with 1 free worker.
- later eras :
. starts with max 2 settlers/2 defensive units.
. Max city pop when settling = 3 (size 3 for future).
. No more city building bonuses for modern and future era : will start with granary, acquaduct, grocery, market.
**** CIV TRAITS ****
- EXPANSIVE : +5 health. +10% great people rate.
- INDUSTRIOUS : +25% wonder production instead of +50%. +2 health.
- CREATIVE : +3 culture/turn. +2 health.
- ORGANIZED : - 70% upkeep. +2 health.
- FINANCIAL : accelerates markets.
**** MISCELLANEOUS ****
- Graphics addition : forest, cloud textures from Blue Marble Mod.
- New timer settings :
. between MEDIUM and FAST... named Medium+
. between FAST and BLAZING... smartly named... VERY FAST.
**** NEW MAPS ADDED ****
You can play the MOD with any map but 8 new maps were added. If you intend to play those maps without the Civ4Fans MOD, be sure that everyone had the map in their PublicMaps folder before starting Civ4 or game will OOS (desynchronize).
All Civ4fans users will have these maps already installed :
- C4F_Pangea : modified Pangea map : more resources and closer, usually within 3 tiles from starting location. You are sure to have Iron and/or copper real close, same for horses, Oil, Aluminium and some nice food bonuses. Just have a look
- C4F_Inland_Sea : same as above but for Inland Sea map.
- C4F_Team_Battleground
- C4F_Fractal
- C4F_Custom_Continents
- C4F_Islands
- C4F_Ring
- C4F_Wheel
The MOD is installed with latest update of Civ4fans.
You can download the program here : Civ4fans website
If you already have Civ4fans, just launch it so the program updates automatically.
What is Civ4Fans MOD Version 1.0 ?
==============================
The Civ4Fans MOD modifies a lot of aspects of the game, but only when you want to use it :
- Instruction : How to... ?
- Units Modification.
- Eras.
- Civilization traits.
- Miscellaneous.
- 8 New maps.
**** INSTRUCTION : HOW TO PLAY WITH A MOD ****
You can launch "Civ4fans MOD V1" with the Civ4fans MODCENTRAL menu at the top of the main window. In the lobby, you'll only see games using Civ4fans MOD but you'll be able to talk to all players and advertise the game you're hosting. All Civ4fans users will be able to play this MOD and/or the new maps.
PS : Civ4fans also installed 3 other mods (OCCMOD for once city challenge, UltraQuickCiv where everything is faster, UU Madness where you can build all Unique Units depending on resources/bonus). SophII made the first one, FriedrichPsitalion made the 2 others.
**** UNITS MODIFICATION ****
- SETTLER : ignores terrain cost (consider a forest or hill as a plain when moving).
- WORKERS : can build railroads without coal (tech still needed).
- MISSIONARIES : 3 moves, ignores terrain cost.
- SCOUT : ignores terrain cost.
- EXPLORER : 3 moves.
- GREAT LEADERS : invisible, can't be killed.
- SPIES : 3 moves.
- SPEARMEN : Tech needed : Bronze working and archery. Resources needed : none.
- SWORDSMEN : Tech = Iron Working and Masonry. Resources : none. 2 moves. A little bit more expensive.
- JAGUAR : tech = Iron Working. Resources : none. 2 moves, starts with WOODSMAN1. A little bit more expensive.
- PRAETORIANS : a little bit less expensive.
- PIKEMEN : Resources : iron OR copper. 2 moves.
- SAMOURAI : Starts with WOODSMAN1.
- EGYPTIAN CHARIOT : Tech needed : Wheel and Animal Husbandry. Resources needed : none. A little bit more expensive.
- PERSIAN IMMORTAL : Tech needed : Animal Husbandry and Archery. Resources needed : none. A little bit more expensive.
- HORSE ARCHER : +20% attack against archer and +50% against siege units for attack AND defense (same bonuses for mongol UU).
- KNIGHTS : Resources : Horse AND (iron OR copper). +20% attack against archer (no archer bonus for camel, conquistador).
- FRENCH MUSKETEERS : a little bit more expensive.
- COSSACKS : unchanged but...
- GRENADIERS : 2 moves. +10% attack and defense against mounted.
- CAVALRIES : 3 moves. ignores terrain cost.
Later units :
- No more unit with oil as only resource possible : aluminium allows same units.
- +4 range to all plane units.
- +10 % interception for (stealth) fighter and sam units.
- (Stealth) Bombers can pillage land.
- Modern armor : 3 moves. ignores terrain cost. A bit more expensive.
- GUNSHIPS : only 3 moves.
Boats :
- CARAVEL : Starts with +1 vision (sentry). Can pillage. Can cargo 1 military unit, settler...
- FRIGATES : resource needed = none. Starts with +1 vision (sentry).
- TRANSPORT : defense only. 4 moves. Cargo = 5.
- CARRIER : defense only. 4 moves. Cargo = 4.
- DESTROYER : 6 moves. Starts with +1 vision (sentry).
- BATTLESHIP : 5 moves.
- SUBMARINES : 6 moves.
**** ERAS ****
- no huts, no animals.
- ancient : starts with 1 free worker.
- later eras :
. starts with max 2 settlers/2 defensive units.
. Max city pop when settling = 3 (size 3 for future).
. No more city building bonuses for modern and future era : will start with granary, acquaduct, grocery, market.
**** CIV TRAITS ****
- EXPANSIVE : +5 health. +10% great people rate.
- INDUSTRIOUS : +25% wonder production instead of +50%. +2 health.
- CREATIVE : +3 culture/turn. +2 health.
- ORGANIZED : - 70% upkeep. +2 health.
- FINANCIAL : accelerates markets.
**** MISCELLANEOUS ****
- Graphics addition : forest, cloud textures from Blue Marble Mod.
- New timer settings :
. between MEDIUM and FAST... named Medium+
. between FAST and BLAZING... smartly named... VERY FAST.
**** NEW MAPS ADDED ****
You can play the MOD with any map but 8 new maps were added. If you intend to play those maps without the Civ4Fans MOD, be sure that everyone had the map in their PublicMaps folder before starting Civ4 or game will OOS (desynchronize).
All Civ4fans users will have these maps already installed :
- C4F_Pangea : modified Pangea map : more resources and closer, usually within 3 tiles from starting location. You are sure to have Iron and/or copper real close, same for horses, Oil, Aluminium and some nice food bonuses. Just have a look
- C4F_Inland_Sea : same as above but for Inland Sea map.
- C4F_Team_Battleground
- C4F_Fractal
- C4F_Custom_Continents
- C4F_Islands
- C4F_Ring
- C4F_Wheel
The MOD is installed with latest update of Civ4fans.