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Post by loki1023 on May 6, 2006 23:37:37 GMT -5
Greetings everyone I just added a new module to the cms on my site for listing maps ,and soon one for mods the maps module even allows me to post a thumbnail images and descriptions of the map. Anyway I would like your help in adding to these categories if you can make any suggestions they would be appreciated please remember to give me a link so I can download the file or if you wish to submit a map or mod just email it to me with a description and if possiable a image of the map . Once I get the files I'll create self installers for them for easy installation that noobs out there can even use
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Post by Ellestar on May 7, 2006 10:42:18 GMT -5
By the way, in a maps installer make it so it will also be copied to TransferredMaps folder with a name <map>_t.py Say, SmartMap.py will be SmartMap_t.py That way, it will not be downloaded in multiplayer games.
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Post by loki1023 on May 7, 2006 20:40:52 GMT -5
By the way, in a maps installer make it so it will also be copied to TransferredMaps folder with a name <map>_t.py Say, SmartMap.py will be SmartMap_t.py That way, it will not be downloaded in multiplayer games. So you want the installer to install the files in two directories one with the normal name and the second copy with a "_t.py" tag ? If thats all you want I can probably do that
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Post by loki1023 on May 8, 2006 20:25:55 GMT -5
Alright new installers created =)
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Post by loki1023 on May 9, 2006 20:06:29 GMT -5
Packaged a small mod launching program it is now up for download also includes an uninstaller.
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Post by loki1023 on May 10, 2006 12:17:02 GMT -5
Added the Graphic Mod Blue Marble (Sweet mod the graphics are great)
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Post by loki1023 on Jun 25, 2006 20:46:55 GMT -5
I have rebuilt my downloads section it's now sorted by categories I still ask for everyones help in submitting MP apps ,maps ,mods ,and scenarios that the civ IV MP community can use.
I haven't as much time to play as of late ,but I do plan to keep working on the site to help the community btw the link to the site is at the bottom of this message.
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Post by Tony on Jun 25, 2006 21:06:31 GMT -5
If you want your maps to be used, try to get them intergrated into C4F's.
That way everyone has them on there list and maybe willing to try them, it very difficult to get 8-10 players to all downlaod the map seperatly.
For example i have been trying for 2 weeks to get a QC teamer going :S
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Post by loki1023 on Jun 26, 2006 7:09:22 GMT -5
They are not mine I just package them in noob friendly installers and host them for the community. I'll host just about anything MP civ related on that site so if you have an idea on how to help the community just send me a message there or here .
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Post by eiffel on Jun 26, 2006 7:19:10 GMT -5
Well, QC is integrated with civ4fans (as well as uumadness, occ and c4fmod)... if you still can't get a QC up, there may be no simple solution to using maps and mods in civ4
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Post by loki1023 on Jul 9, 2006 4:56:58 GMT -5
Well I hope to add some new content to my site soon I have just been busy with work and other crap lately.
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Post by Canucksoldier on Jul 9, 2006 17:59:55 GMT -5
Well, QC is integrated with civ4fans (as well as uumadness, occ and c4fmod)... if you still can't get a QC up, there may be no simple solution to using maps and mods in civ4 Wel lto me the solution is adding them to the CCC, that way if the clans start playing them then perhaps the ladder as a whole will learn how to run mods....maybe. Any Loki ic we have a vanilla mod now , you could include that as well. CS
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Post by Elledge on Jul 9, 2006 20:11:26 GMT -5
The baseline, permanent problem with mods being popular is that if you're in the normal lobby you have no way of knowing whether there is or isn't a mod game being hosted (beyond spam, and I barely even read the lobby chat half the time.) If they showed up in the normal list with a "mod" checkmark column everyone would be playing them.
Until then, nobody is going to play them regularly except maybe a crew of friends every once in a while, and putting them in the CCC will just piss people off who feel that they are at risk of losing an event due to inexperience.
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Post by loki1023 on Jul 10, 2006 17:36:48 GMT -5
I plan to CS just need to download my installer programs again and rebuild an install script for the mods lost the last one when the pc crashed and burned.
As to letting others know that it's a mod in the lobby why not name the game "MOD: whatever | 2v2v2 or 3v3" ? I am sure the ladder can set up some sort of naming system for it's users .
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Post by Canucksoldier on Jul 10, 2006 20:17:16 GMT -5
I plan to CS just need to download my installer programs again and rebuild an install script for the mods lost the last one when the pc crashed and burned. As to letting others know that it's a mod in the lobby why not name the game "MOD: whatever | 2v2v2 or 3v3" ? I am sure the ladder can set up some sort of naming system for it's users . Mods don't show up in the default lobby Loki, that was the way Civ4 was designed. You have to load the mod in the Advanced menu and then reboot civ and enter the lobby to see the mod games that apply to your loaded mod. This was done as a cheating prevention mechanism, and while not as easy as it was in C3C it's hardly beyond the average ladder player. As too pissing people off because they aren't experienced, most organized clans will practise CCC matches, and become experienced, if the vets in the clans can't lead the ladder to new games then the ladder will slowing die from bordom of playing the same old games. Mods are what saved C3P and keep it going even now after more than 3 years. CS
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Post by Elledge on Jul 10, 2006 23:52:59 GMT -5
As too pissing people off because they aren't experienced, most organized clans will practise CCC matches, and become experienced, if the vets in the clans can't lead the ladder to new games then the ladder will slowing die from bordom of playing the same old games. Mods are what saved C3P and keep it going even now after more than 3 years. CS I don't have the perspective you do from playing C3C, but that just doesn't seem right. Vets don't need to start the trends. If mods were easy to load and get people for, then non-ladder players and everyone else would be starting the trends, because they'd find that mod games were a lot of fun. Once everyone's playing the mods, the ones that are balanced and interesting would work their way into ladder.
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Post by Canucksoldier on Jul 11, 2006 17:34:20 GMT -5
As too pissing people off because they aren't experienced, most organized clans will practise CCC matches, and become experienced, if the vets in the clans can't lead the ladder to new games then the ladder will slowing die from bordom of playing the same old games. Mods are what saved C3P and keep it going even now after more than 3 years. CS I don't have the perspective you do from playing C3C, but that just doesn't seem right. Vets don't need to start the trends. If mods were easy to load and get people for, then non-ladder players and everyone else would be starting the trends, because they'd find that mod games were a lot of fun. Once everyone's playing the mods, the ones that are balanced and interesting would work their way into ladder. I wouldn't rely on non-ladder players for your trends, I'm rather hoping that in a year the ladder reaches a critical mass and is 80% or more of MP games played. Now for sure the mods have to be fun, but that is why we design mods for MP play, there's lots of mods out for SPers to try, and a few for us MPers that we have yet to try to any extent. If we don't set teh trends as the competetive MPers then I don't think you want to play the 18 civ world map that seems to be the only mod played by the casual non-ladder players CS
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Post by loki1023 on Jul 12, 2006 15:43:15 GMT -5
I plan to CS just need to download my installer programs again and rebuild an install script for the mods lost the last one when the pc crashed and burned. As to letting others know that it's a mod in the lobby why not name the game "MOD: whatever | 2v2v2 or 3v3" ? I am sure the ladder can set up some sort of naming system for it's users . Mods don't show up in the default lobby Loki, that was the way Civ4 was designed. You have to load the mod in the Advanced menu and then reboot civ and enter the lobby to see the mod games that apply to your loaded mod. This was done as a cheating prevention mechanism, and while not as easy as it was in C3C it's hardly beyond the average ladder player. As too pissing people off because they aren't experienced, most organized clans will practise CCC matches, and become experienced, if the vets in the clans can't lead the ladder to new games then the ladder will slowing die from bordom of playing the same old games. Mods are what saved C3P and keep it going even now after more than 3 years. CS Hmm never played a mod myself so I take it from what your saying the lobby detects what mod your running and displays those games only eh ? Btw there is a simple 3rd party mod switching app on my site use it before you launch the game and you will not have to restart the game to use the mod and it lets you easily switch back to no mod. Also I would be willing to give upload access to my downloads sections to a few of the ladder admins or their dedicated modders as a place to store these files.
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Post by Elledge on Jul 14, 2006 2:40:47 GMT -5
I wouldn't rely on non-ladder players for your trends, I'm rather hoping that in a year the ladder reaches a critical mass and is 80% or more of MP games played. Now for sure the mods have to be fun, but that is why we design mods for MP play, there's lots of mods out for SPers to try, and a few for us MPers that we have yet to try to any extent. If we don't set teh trends as the competetive MPers then I don't think you want to play the 18 civ world map that seems to be the only mod played by the casual non-ladder players CS I do, though. I play that all the damn time; more than I play CTONs at least. And the fun thing about that map is something that will never translate to ladder. Maps or mods don't have to be well-balanced to be fun, but they have to be well-balanced to be competitive, and the ladder is inherently competitive because even if it provides f**ked up meaningless statistics, half the people will always take the statistics seriously and raise a big fuss if they think they are getting shafted. That half of the people will bitch about settings and starts and maps and mods and teams every time until they feel it's either fair or favors them. I mean, I'd do that too, as I'm awfully competitive, except the statistics are practically worthless; there's no way at all to distinguish who of, say, the top 50, is the best player except perhaps the CCC. Earth map isn't balanced, and that makes it a nutsload more fun, because it's not very interesting playing 5 hours in which you are ahead the whole game, or behind the whole game, every time. On 18-civ Earth I can f**k around with the different starts, try to win with Incas, try to win with Mali, try to win with France, and I can challenge myself to some degree, and a worse player can pick England or China and have a chance at a meaningful game. That's not fair, and it'll never translate to a ladder atmosphere, but it's fun. Plus, I've played approximately 5 squillion custom_continents games and islands games, and those are a metric crapload more fun than most ladder games too, at least for me. Those'll never get adopted by ladder players en masse because hardly any ladder players enjoy (or are worth a damn at) the city-management and builder game; although I don't know why, as they are awfully popular with pub folks. Frankly, you can attribute it to this attitude of "must be perfectly fair and balanced" (I do) or you can attribute it to whatever you like, but the majority of people will agree with me that the gametypes which are most common in ladder are also among the least interesting and diverse and variety-filled you can cook up. The sole reason I even play ladder is that it's the only place any good players play the game. (I joined in December, played half a dozen games, and actually quit because I couldn't stand it; I only came back in March or so, after I figured I had no further way to improve at all unless I started playing ladder, since there weren't any non-ladder players who were better than me anymore.) I sure don't play it because I feel that ladder players have their finger on the most fun maps or mods to play. I can't imagine that ever becoming the case. Hell, if ladder players would reliably host anything else, I would never play a CTON or an inland sea teamer again. So I have to say that I would not play nearly as much if the ladder encompassed 80% of the games played. I'm not interested in pressure and argument and competition in all of my games. Sometimes I just want to improve and have fun. And then sometimes I want to have a really intense and pressure-filled renaissance teamer on the front. But most people don't, I think.
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