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Post by mrgametheory on Oct 27, 2007 4:52:11 GMT -5
I have posted a 95% completed version of the MP mod. If you would like to check out the Mod and add any input to the creation and editing of it please go to the forum section at www.civ4addicts.comYour input would be greatly appreciated
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Post by Tony on Oct 27, 2007 21:36:41 GMT -5
Looks good, cant wait to play it.
But when this mod is made make sure you change the in game descriptions aswell, cuz the list is rather long and hard to remember.
Also ...
In occ you are permitted to build unlimited national wonders and you get a cultural victory with 40,000 culture
Hermitage is plus 500% culture in the city it is built in. Theaters give plus 50% culture and +5 Culture.
EDIT:: Add this to the mix
Cultural - +5 culture in each city per turn / +50% all wonders / +100% culture in all cities / + 25% production on all buildings that give culture Philosophical - 200% to great people in all cities, +1 hammer per specialist, + 50% towards libraries, universities, Laboratory, Observatory
See a problem?
But generally speaking, should add some spice to the game. The main thing im looking forward to is cites starting without improvments in later eras.
Also another addition i would reall like to see, is chop's being immediately added to production, like in vanilla. The game has lost alot of its micro, this would bring some of it back.
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Post by Tony on Oct 28, 2007 12:39:15 GMT -5
Another thing that might be cool, it was disscussed in a OCC epic i was playing yesterday - To have say 10-12 religions in OCC.
I dont know if people would agree with me on this, but another suggestion, is to have first culture expansion at 7 rather then 5, and the next one at 75, and the 3rd one at 300. This would give the creative trait a boost, it would also require people to build culture stuff to expand.
The cost of 4th expansion is fine already.
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Post by cryptococcus on Oct 29, 2007 3:35:58 GMT -5
The traits and civics look like alot of fun.
Is 200% for phi too much?
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Post by 9iron9 on Oct 29, 2007 7:59:29 GMT -5
yes the traits and civics look alot better. gives alot more variation on how a game can unfold. also spies costing alot of money per turn and dying easier if no espionage opints is good. means u can have spies if your willing to pay for them.
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Post by mrgametheory on Oct 29, 2007 14:34:06 GMT -5
Go check out the site now, we have made some great updates to the mod and we really need your input. There are 7 days left before the Mod is locked and no further changes will be made until the next patch so this week is your last chance to be part of the creation process. I have listened and carefully taken into consideration everyones input on the mod so don't worry, your questions and concerns do recieve the proper attention.
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Post by Earl Harewood on Oct 31, 2007 11:45:13 GMT -5
Nice to see this moving along, I think a tournament using this mod should prove popular keep up the good work MGT. I'll be testing this during the week so if anybody sees me in the lobby dont hesitate to ask for a testing game
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Post by mrgametheory on Nov 3, 2007 16:30:01 GMT -5
Today and tommorrow are your last 2 days to put in your 2 cents worth on the new MP mod. We will be locking the MOD thread tommorrow at midnight PST and we begin designing the mod on Monday.
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Post by Earl Harewood on Nov 4, 2007 21:39:09 GMT -5
haven't as yet had a chance to test this out doubt i would be able to.
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Post by Tony on Nov 8, 2007 9:05:39 GMT -5
wow soo many changes, its almost impossible to have a mod this radical and people not find loop holes.
I think i might have already thought of some stuff which might be overpowered - but i could be wrong.
But still looking forward to it, when can i expect to be playing it?
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Post by Ellestar on Nov 8, 2007 12:13:10 GMT -5
wow soo many changes, its almost impossible to have a mod this radical and people not find loop holes. I think i might have already thought of some stuff which might be overpowered - but i could be wrong. But still looking forward to it, when can i expect to be playing it? Soon ™ When it's done ™
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