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Post by Speaker on Dec 23, 2006 13:42:29 GMT -5
mookie is in love with elisabeth and he got annoyed that isabella took her place on reni inland sea teamers thats why he want to nerf her. Busted!
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Post by yilar on Dec 23, 2006 16:47:47 GMT -5
hi nooooooooooooooooo this is not good this is stupid quesstion you want to nerf civs and make them your way as you did to cossacks and riflemans and many thing you didint like mister "expert". there is only few civs with expansive traits and they are still not the best civs. is ghandi too powerfull? lets nerf him first maybe 3 walk but not on hill or forest only open land. or why did we boost expansive at all maybe we should nerf financial to be even with expansive still on inland sea financial will own with gnp and technology and ifyou dont have 1 financial on team can cost you a victory cause most of the team games are even just working on points cause ppl dont die that easy on front and the teching is what make points go high. there is so many choice ofcivs and theyshould stayas are. mookie is in love with elisabeth and he got annoyed that isabella took her place on reni inland sea teamers thats why he want to nerf her. zululand is not that powerfull in ancient cause mali and azteck can choke any civ to death faster then zulu you war experts just need to find different options not to play by same template over and over again wich is boring. and just 1 more thing any civ that not start with metal or horses or hills or food resources is likely will die no matter wich traits that civ has! for me war chariot is ultimate weapon cheap and effective if lucky with horses. Clueless_newb_speaks_his_opinion_001
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Post by MookieNJ on Dec 23, 2006 18:01:09 GMT -5
mookie is in love with elisabeth and he got annoyed that isabella took her place on reni inland sea teamers thats why he want to nerf her. Busted! Well I do have a thing for Redheads!
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Post by MookieNJ on Dec 23, 2006 18:07:06 GMT -5
hi nooooooooooooooooo this is not good this is stupid quesstion you want to nerf civs and make them your way as you did to cossacks and riflemans and many thing you didint like mister "expert". Are you even going to try to argue that the Cossack and Redcoat were balanced? Nearly all UUs have *1* special bonus -- a strength increase, an effect, etc. Cossacks and Redcoats got *2* special bonuses each, a strength increase and a special effect. That's why they were nerfed -- they were overpowered and not very much fun (unless you enjoyed dominating with Russia and England's unbalanced, overpowered units).
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Post by Necrominousss on Dec 23, 2006 19:49:26 GMT -5
Time for the voice of intelligence to set everyone straight. After all the chatter regarding this post, only one guy got it right, and that was tommy, who said, Real word smith that fellow. The expansive trait is most powerful (and I'm not sayin it is the most powerful) and best exploited for players benefit, in the average ladder games, which is 130 turns, quick era speed, ancient game (and I'll leave teamers out of this, cause, definitely not my specialty). In the grand scheme of all the difficulty settings, size of map, era speeds, era starts, type of games, and turn length of game, expansive is not even close to overpowered trait.
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