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Post by Canucksoldier on Nov 15, 2006 11:13:58 GMT -5
Why don't you guys just play C3C? ;D Just an observation, many suggestions here are a throwback to the earlier game. Probably because C3C is full of bugs that will never be fixed, were as Civ4 is still supported and some of these idea could be incorporated into a game that will be supported for years to come. And unfortunately some of these idea's will never see the light of day while some can easily be incorporated. Just some advice on suggesting UU/unit balance changes, if you want to change something, you have to prove that the old unit is broken in the epic game and then come up with a convincing argument of how it should be fixed. Soren is not one to change things because a couple players think it's "neat" CS
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Post by ogno111 on Nov 15, 2006 11:51:26 GMT -5
as somebody new to multiplayer .... alot more ability to customise interplayer communication and interciv exchanges. things like limited or conditional open borders / alliances etc.
ie. game mechanisms that expand the range of inter-civ options available to players of the multiplayer game. cheers ogno
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Post by mrgametheory on Nov 15, 2006 15:54:30 GMT -5
Ok General, Lets send in the Axe men and Sword men, than as soon as they get slaughtered lets attack everyone with archers and catapults, that way we kill any wounded and survivers, yep, seems logical to me. Making the attack order not controllable is definitely moving this game in the right direction. But hands down I think its brilliant to make spears only have 25% towards chariots, that is probably the best way to balance this game and lets not forget, this game will never be balanced as long as pikes and elephants get a bonus towards calvary, its just not logical, I mean while were at it, it should be impossible to get Calvary before 500 AD because in "Our" world it wasn't invented yet, because in the end this game was made to perfectly reflect our world and it wasn't meant to be a strategy game with balance..... Now I know for some, Civ 4 is your lives so its understandable to be disturbed when a pike kills a Calvary, but for the sake of others here trying to play a balanced strategy game, suck it up and stop wasting our time......................................
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Post by Bantams on Nov 15, 2006 16:34:30 GMT -5
Iron imo is pretty damn useless at the moment so perhaps some new units such as longswordsmen might be a good idea and perhaps give them a bonus V axes and scrap the chariots bonus v axe perhaps give charriots a extra movement instead and a bonus v catas
well thats my suggestions
more to follow
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Post by ironclad on Nov 15, 2006 17:06:07 GMT -5
economy in civ3 is very basic
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Post by Canucksoldier on Nov 15, 2006 21:11:28 GMT -5
...And base your arguments completely on game balance, history will always take a far second place.
CS
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Post by Necrominousss on Nov 15, 2006 22:24:09 GMT -5
Iron imo is pretty damn useless at the moment so perhaps some new units such as longswordsmen might be a good idea and perhaps give them a bonus V axes and scrap the chariots bonus v axe perhaps give charriots a extra movement instead and a bonus v catas well thats my suggestions more to follow Iron useless?? You sure you playing CIV?? Why are some people against chariots 25% vs axe? Axe were overpowered before that change. I think horse archer should also have 25% vs axe.
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Post by zzZhenon on Nov 16, 2006 0:25:48 GMT -5
Ok General, Lets send in the Axe men and Sword men, than as soon as they get slaughtered lets attack everyone with archers and catapults, that way we kill any wounded and survivers, yep, seems logical to me. Making the attack order not controllable is definitely moving this game in the right direction. But hands down I think its brilliant to make spears only have 25% towards chariots, that is probably the best way to balance this game and lets not forget, this game will never be balanced as long as pikes and elephants get a bonus towards calvary, its just not logical, I mean while were at it, it should be impossible to get Calvary before 500 AD because in "Our" world it wasn't invented yet, because in the end this game was made to perfectly reflect our world and it wasn't meant to be a strategy game with balance..... Now I know for some, Civ 4 is your lives so its understandable to be disturbed when a pike kills a Calvary, but for the sake of others here trying to play a balanced strategy game, suck it up and stop wasting our time...................................... Yes you're right MGT, I'll shut up now. I am but a small man that's played every single civilization game that's been released, but I'm not worthy enough to share my opinion on a thread whose sole purpose is to give opinion on the next game. I apologize for forcing you to read through my drivel and waste your precious time. May the rest of your day be full of rainbows and sunshine.
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Post by mrgametheory on Nov 16, 2006 1:05:19 GMT -5
I got Sunshine, ooooooooonnnnn a cloudy dayy, When its cold outside,,, annnana, I, guess, you, say, what, could, make, me, feel, this, way?
zzZhenon Tears zzZhenon Tears zzZhenon Tears
Talking about zzZhenon Tears
zzZhenon
*Large black men snapping fingers in harmony*
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Post by longhorn on Nov 16, 2006 1:52:54 GMT -5
My wish list would be as follows for multiplayer:
1) Allow a blazing timer to begin after turn 1. Its nice to have a lillte extra time on that first turn to decide where you want to plant, and maybe even discuss what tech path to take and what civics to adopt.
2) Allow a MUTE for chat and pinging.
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Post by scoticus on Nov 16, 2006 1:58:52 GMT -5
A quick way to select healthy units out of a giant stack.
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Post by churchill1 on Nov 16, 2006 2:58:00 GMT -5
A quick way to select healthy units out of a giant stack. Oooh yes that would be great. Controlling large numbers of units seems a little clumsy. Using ctrl to lock a unit or group of units to a certain number would be pretty useful if it worked properly. I can't comment on Civ3, but I was chatting to playerxxcc and it seemed the main reason he stayed with C3 is the difficulty controlling large numbers of units.
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Post by alice on Nov 16, 2006 3:27:59 GMT -5
it should have a standerdized built in player chat feature as simple and easy to use as teamspeak and it should dedicate just enought servers to host multiplayer chat. it can remain a peer to peer connection game, but lets face it the more folks can talk to eachother the greater the game draw, growth, stratagy development, and long term play involvement.
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Post by ironclad on Nov 16, 2006 13:16:16 GMT -5
Iron imo is pretty damn useless at the moment so perhaps some new units such as longswordsmen might be a good idea and perhaps give them a bonus V axes and scrap the chariots bonus v axe perhaps give charriots a extra movement instead and a bonus v catas well thats my suggestions more to follow Iron useless?? You sure you playing CIV?? Why are some people against chariots 25% vs axe? Axe were overpowered before that change. I think horse archer should also have 25% vs axe. i agree add the bonus to horse archers also, maybe 50 percent.. as of right now horse archer pretty usless in comparison to chariot
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Post by mrgametheory on Nov 16, 2006 14:53:33 GMT -5
I wanted to save this till the list i requested went through but f**k it, I will jsut release the next generation of civ now. Allow players to customize there own leader and put up a picture online and make up a leaders name or be like every other game and be able to customize the face of their leader and give it a name. There will be 3 customizable leader per account and the account will cost 10$ a month. have an internal ranking system for customizable characters and everyone Else's customizable character. They will be able to make a custom character with any combination of traits and they are allowed to get a certain amount of skill points and can design a special unit and a special building with the skill points. When a player gets a certain combination of wins and skill rating they receive more skill points and can thus upgrade their leaders with additional traits or locked traits and more powerful units with addition promotions, locked promotions, or speciall UU abilities. Instead of having like 6 traits you can have like 50-100 traits and each leader is allowed to have a combination of 5. Once a Player reaches a certain skill they can form a clan. You can even make it so certain skills are locked and they cant be unlocked until a player gets to a certain skill level or participates in special Civ hosted events. You can also allow players to have a customizable flag. Best of all, you create a whole new lobby type system where players can go into private channels and leave messages to one another. You can also make a guantlet in which 2 players can challenege each other and up to 20 other players can look in on the game and watch what both players are doing. Obviously there is room for cheating in this, so there should be certain combination of options which per say only reveal units which both players playing can see and tecs which have already been discovered and such. Also have an internal system which automatically generates certain maps every hour and winner of these games recieve special kinds of skill points. Have an online ranking system like UO so people can also check on stats and clan information. Plus the game should also hold a monthly clan tournament in which players are given prizes. This way you can make more money off multi players and have a respected MP community. you heard it here first
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Post by Lestat on Nov 16, 2006 14:58:17 GMT -5
lol this is mix between EvE and BaldurGate
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Post by MMV on Nov 16, 2006 18:59:43 GMT -5
lol this is mix between EvE and BaldurGate but you forgot....... SHUFFLE UP AND DEAL!!!
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Post by Canucksoldier on Nov 16, 2006 19:54:30 GMT -5
it should have a standerdized built in player chat feature as simple and easy to use as teamspeak and it should dedicate just enought servers to host multiplayer chat. it can remain a peer to peer connection game, but lets face it the more folks can talk to eachother the greater the game draw, growth, stratagy development, and long term play involvement. It does already, it's just that it is not the best quality and is ofcourse a greater load on the peer to peer traffic. CS
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Post by Necrominousss on Nov 18, 2006 2:10:12 GMT -5
One thing that annoys me is that the city manager will work a unimproved tile over a tile that I chose to improve. There is a reason I chose to improved that tile. Could they set it up so an improved tile takes precedent over a unimproved tile if you put city manager in charge.
I know that I can micro it to work the squares I prefer, but in MP, there is not always time to micro every city after mid game.
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Post by Tony on Jan 28, 2007 0:13:19 GMT -5
Someone in the lobby came up with a great idea, for a civ5 add on. How about make it so all account start with a basic vanilla civ, name your own civ, and then as your "skill rating" builds up you can get adds, maybe traits, maybe UU's, or likely interesting U-buildings. Kinda pemote your civ accodring to your style, adds a WoW twist to the whole mix, and keeps people playing for longer = move fun for MPers and more $$$ for firxis. (win-win).
GT kinda mentions something like this above, but this is slight veriation.
Also another thing that would be cool for civ5, but this could apply to XP aswell is to allow people to see pings at staging area, or better yet maybe civ could just a very simple test on everyones computers and/or connection and give a mark on how well they can run the game.
EDIT:: Programmable workers would also be pretty cool, so you can truly automate your empire, and speed, things up. But this would obviously have to be done in a very simple way, not in a programming language or anything like that.
So they are working certian areas, and do certian jobs, for example lets say you have 4 flood plains and you want a cottage on all of them you should be able to click those 4 tiles in order and press cottage. Or if you want the worker to only irrigate grass and not plains, etc.
EDIT2:: I would also like to see a feature, were firaxis keep a note of those that lagg game after game. These people recieve virsus that sends there bank details back to fraxis and they raid there bank account.
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