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Post by mrgametheory on Jun 7, 2006 19:51:15 GMT -5
I think they should make it so you can set each city's economy/science/culture the way you like. I may want to build banks and grocers in some cities and set gold to 100% and librarys in others and set science to 100%.
What ya guys think?
I think it would add more strategy to the game.
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Post by Elledge on Jun 7, 2006 19:58:59 GMT -5
Oh god, the micro, it burns!
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Post by Tony on Jun 7, 2006 21:00:02 GMT -5
I REALLY like the idea!!
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Post by churchill1 on Jun 7, 2006 21:17:18 GMT -5
"Oh god, the micro, it burns!" ;D
hehe
yeah, elledge i can feel the heat too.
though there is a sense of realism about the concept. i think.
i havent thought it over much but the new level of strategy would be pretty deep i reckon and neccessitate much longer turn times.
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Post by Necrominousss on Jun 7, 2006 22:42:09 GMT -5
That's interesting Theory would bring that up. In the back of my mind, I've been wondering how that concept would work out as well.
The makers of CIV wanted city specialization to be a major part of the game. This would definitely help enhance that part of the game.
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Post by tommynt on Jun 8, 2006 1:29:15 GMT -5
but the makers also want to remove micro from game as much as possible - some lil micro things got removed in last patch - i guess most of u guys didnt notice
I can only say again ´suggestions in this forum how the game should change like screeming to a tornado to stop razing your house
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Post by Tony on Jun 8, 2006 14:06:39 GMT -5
You know i have LOADS of ideas tthat would make CIV sooo much more fun and exciting, i would like to start a thread soon see if anyone agrees.
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Post by venceslas on Jun 9, 2006 1:23:45 GMT -5
Two minor improvement are possible(will be cool for Warlord):
- Stack with "..." should be displayed like this:
5 Axemen 8 Catapult 16 Horsemen
For example.
- ICBM animation should be possible to enable off.
When you send an ICBM everybody is paralysed during several second. It's not lag, it's an animation, in other words a programmation choice. In solo it's ok, but for a multiplayer game it's a pain.
Will be nice if you can suggest that to developpers. It's really minor developpment.
chris.
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Post by lporiginalg on Jun 9, 2006 4:07:06 GMT -5
I would pass on the economy control per city idea, it's more micro than I care for and I think it's a fair representation of how governments can't always offer the best of all worlds to all corners of the nation.
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Post by mrgametheory on Jun 9, 2006 11:55:10 GMT -5
There should just be a lock in the game, if you wanna keep the present options and control all cities at the same time, than fine, but for expert players who want as much control as possible it will be a great option, there will be much more strategy involved. I personally believe it would actually make the game easier, people will actually build buildings they will be using instead of building buildings that they see themselves maybe using. Becides, it will be a lot easier for people to get culture victories without dropping their science program.
In the end, this is a positive strategy trait to add the the game. This should be an options that should atleast be enabled from the game settings menu before launch. Nothing negative results from this except newbies will have a slightly harder time getting adjusted to the game.
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Post by Atomation on Jun 9, 2006 12:43:05 GMT -5
This idea was already trashed because the makers didn't want us to micro too much - they wanted to move civ4 away from the microfest of civ2. I can't say I disagree with them too much, as far as attracting people to the game, but then again, no one is FORCED to set their rates differently...so why not add it in as an optional feature? It would certainly make a million times more sense when it comes to the idea of specialized cities - which currently aren't specialized at all due to the inflexibility of rates.
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Post by Elledge on Jun 9, 2006 14:51:34 GMT -5
I'm not sure there would be any more strategy involved, you'd have to be a pinhead not to set it up intelligently. There would just be more work. What's more, it would push the strategy of complete-GNP and rush-buy-everything even further into necessity. Production is neglected enough as it is. This idea was already trashed because the makers didn't want us to micro too much - they wanted to move civ4 away from the microfest of civ2. I can't say I disagree with them too much, as far as attracting people to the game, but then again, no one is FORCED to set their rates differently...so why not add it in as an optional feature? It would certainly make a million times more sense when it comes to the idea of specialized cities - which currently aren't specialized at all due to the inflexibility of rates. I don't know your definition of FORCED but it sounds pretty forced to me. If you're able to change your rates, I'm forced to micro my rates too or I can't play competitively anymore.
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Post by zerza on Jun 10, 2006 0:19:53 GMT -5
This isn't the forum to suggest that. The only input heard from our forum is whether it works online or not. And that input is given from a guy that never even plays online. Post that another forum, cuz thats a nice idea. I'd like that one heard.
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