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Future
Mar 5, 2006 20:59:10 GMT -5
Post by Tony on Mar 5, 2006 20:59:10 GMT -5
Anyone else think we are in need of a Future mod, i have been trying out future over the past 2 days and found it to be dreadfull. Painfully slow mixed with super easy to defend resulting in a stale mate situation all tooo often. Being fairly new to future im sure i didnt fully utilize civics, and GP's etc, but i still got a pretty good feel for what future batlle is like, and truth be told its just like any other era, which maybe fine, but dont really want 5 eras all the same, which DEFINATLY do have "best tactics". Ploping down 3 cities and having an empire is silly, there is little balance to strike between infastracture and war. As soon the the words elim and future are used in the same senstance, we have a problem IMO, future should never be about losing cities. IMO future should not be this balanced, future should be about team work, gathering intelligence, gathering/sharing a string of resources and anticipating/preparing for the future. If you dont do any of the above fully, sure you may find yourself in a helpless situation, but thats a check-mate situation, you have allowed yourself to get into. I saw a future cton up 2 days ago... Just want to get the thoughts of the ladder people, anyone agree with what im wirtting?
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Future
Mar 5, 2006 21:28:22 GMT -5
Post by Death to ALL on Mar 5, 2006 21:28:22 GMT -5
I agree Tony.
Also without the ability to make colonies, it cuts down on some stratagy, imo. I think a worker should be able to make a colony, it will take the same number of tunrs to make as it would for the normal improvment for that resource. Also if your border expands that far, it should just switch over to that same improvment. Building the colony will also eaat teh worker. You could then send a second worker to sacrifice to turn the colony into a real city.
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icbm
Settler
Posts: 60
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Future
Mar 5, 2006 22:19:01 GMT -5
Post by icbm on Mar 5, 2006 22:19:01 GMT -5
I disagree. In a competitive future game you're very likely to end up dead with 3 cities. I'm not sure if I got your point correctly but I think you were suggesting that making 3 cities is enough? If you plant them and get a kill, sure they are enough but in order to get a kill against good future players with 3 cities is extremely hard.
It's simple fact that if you have enough GNP to gold rush an unit every second turn. then having 10 cities is 5 units per turn and having 3 is 1,5. So you need have godlike combat skills to overcome such a disadvantage.
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Future
Mar 5, 2006 23:04:18 GMT -5
Post by Lestat on Mar 5, 2006 23:04:18 GMT -5
Play more then 2 games ... then complain.
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Future
Mar 6, 2006 1:48:23 GMT -5
Post by Ellestar on Mar 6, 2006 1:48:23 GMT -5
Try Future on Ring. Then it will not be as easy to defend 3 cities? Hmm and what's your production then? In the last game on future i had 3.5 cities producing ships only (one did it half of the time).
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xma
Settler
Posts: 29
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Future
Mar 6, 2006 5:50:05 GMT -5
Post by xma on Mar 6, 2006 5:50:05 GMT -5
Tony, have a game with some of us that played future already, and you won't complain about cities being too easy to defend ;-)
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Future
Mar 6, 2006 8:01:58 GMT -5
Post by Tony on Mar 6, 2006 8:01:58 GMT -5
No ICBM, im not saying 3 cites is enough, far far far from it. What im sayiing is when you plant 3 cities you already have an empire, ie forge, gran, market, etc in 3 size 6 cites (which is enough to get the ball rolling), which reduces the need to balance infastracture, ie city improvments with warring.
Im going to reserve jugdement for now, get a little more future experiance over the next few days and then ill post agian.
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Future
Mar 6, 2006 8:17:29 GMT -5
Post by tommynt on Mar 6, 2006 8:17:29 GMT -5
for me civ is a game of buildup - where u choose which buiuldings u need ahnd which not - also this size 5 thing is screwed - u need to have luck to have some floodplain or res spot to have not people dying right away
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Future
Mar 6, 2006 13:10:09 GMT -5
Post by Sidhe on Mar 6, 2006 13:10:09 GMT -5
If you allow people to use universal sufferage then the game is a warfest and total death fest too if you don't you might as well go and play tidlewinks because the scenario is fairly pointless without the ability to rush units with cash. It's at least 50% of the game that said assuming the exploit is fixed in the patch it's an irelevance but atm, because tech isn't an issue try letting people use any of the civics in games and the number of strategies goes from 10 to 100's.
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Future
Mar 8, 2006 8:07:41 GMT -5
Post by friedrichpsitalon on Mar 8, 2006 8:07:41 GMT -5
The patch is addressing a few small issues with future that should be very helpful to the MP community.
And I must admit, if you're finding future to be a dull stalemate, I strongly reccomend you get into the CCC's future event this time around. There have only been two games in the entire two tournaments that have ended with space - everything else has ended with a team throwing in the towel or dying outright. One game ended in only 23 turns!
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Future
Mar 8, 2006 13:40:40 GMT -5
Post by venceslas on Mar 8, 2006 13:40:40 GMT -5
We will see.
chris.
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