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Post by Canucksoldier on Jul 18, 2007 1:05:02 GMT -5
With the Aussies picking up there games today, and Euros and NA players shortly to follow, here is the place you can report any issues you find with the game. Of course we hope there are few, but no game ships perfect. Please be as detailed as possible and include screen shots and/or saves if possible. These reports will likely be used by the developers to help them with, hopefully, the only patch that BTS will need.
CS
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Post by Atomation on Jul 21, 2007 2:57:56 GMT -5
Advanced start option is bugged. You can get infinite money by adding and removing population and perhaps other things repeatedly. You gain money every time you sell it back.
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Post by prettyhatemachine on Jul 21, 2007 7:00:39 GMT -5
1) Turning off Automated Citizens no longer works. Even when off it changes your citizen works as soon as you improve a new tile (even just a cottage screws you) and sometimes seemingly randomly. Most infuriating thing in BTS as now I am back to microing cities constantly 2) Great Generals give option of Academy even when you don't have Military Science, however if you select it your GG simply disappears and is lost. 3) Mayan UU sucks balls. 4) Turning off animations doesnt seem to turn em off. Performance is crappy enough in BTS. Fix it!
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Post by zzZhenon on Jul 21, 2007 7:50:36 GMT -5
Advanced start option is bugged. You can get infinite money by adding and removing population and perhaps other things repeatedly. You gain money every time you sell it back. hopefully we won't have to wait 6 months for a patch
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Post by eiffel on Jul 22, 2007 4:49:51 GMT -5
I'm quite confused... I've noticed something weird but noone seems to have the problem ;D Yesterday i've played an epic and lost about 15 pop citizen making settlers... everytime I was making settler in my cap, I lost 3 citizen the turn it was finished... and noticed losing 1 citizen making worker in a 2 pop city Other thing weird I've noticed in a city : at the end of the turn, I had a granary in production with 5 turn remaining. But when at the beginning of the next turn, it was done and starting a new production... never seen that in Warlords. The problem may be because of the governors : I was using production gov, citizen gov and great people gov. Maybe it does some weird things between 2 turns, like starving city to rush prod... I really can't explain what happened. All I know is I disabled all gov after some time and didn't notice those things again (but not sure, I was fighting ;D ). And even if this problem is not due to governors, governors suck in BTS...
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Post by MMV on Jul 22, 2007 6:38:54 GMT -5
clear proof that some testers should have ACTUALLY tested the game instead of giving beta copies to their little online friends
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Post by Canucksoldier on Jul 22, 2007 12:59:24 GMT -5
Yes it seems that the governor code shipped with a bug....not sure how, I personally don't remember having a problem like that in the last build I tested...but it won't be the first time a last minute code change to fix something else broke something that they didn't notice : CS
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Post by zzZhenon on Jul 22, 2007 18:36:44 GMT -5
clear proof that some testers should have ACTUALLY tested the game instead of giving beta copies to their little online friends No MMV, they (seem to) throw a random change into every new version they posted for us to test We ask for a nerf to catapults, like make the Charge promo available with Combat I instead of Combat II and to make them slightly more expensive, somehow we got 6 nerfs. These sort of issues are difficult to keep up with. I micro every city, so it's not an issue I would have been familiar with. I'm actually surprised none of our SP guys didn't discover this... perhaps there was some last minute change, zzzz.... Ultimately Firaxis is going to do whatever they want, despite our feedback. Then when we give feedback, they listen to the SP crowd more.
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Post by MMV on Jul 22, 2007 21:19:06 GMT -5
clear proof that some testers should have ACTUALLY tested the game instead of giving beta copies to their little online friends No MMV, they (seem to) throw a random change into every new version they posted for us to test We ask for a nerf to catapults, like make the Charge promo available with Combat I instead of Combat II and to make them slightly more expensive, somehow we got 6 nerfs. These sort of issues are difficult to keep up with. I micro every city, so it's not an issue I would have been familiar with. I'm actually surprised none of our SP guys didn't discover this... perhaps there was some last minute change, zzzz.... Ultimately Firaxis is going to do whatever they want, despite our feedback. Then when we give feedback, they listen to the SP crowd more. your job was to test, not suggest changes by the time it gets to the testers, all design decisions have been made - which then need to be tested. so you can suggest, vice test, but - as you posted, ultimately you're going to do whatever you want to do. you do it YOUR way, don't succeed (as you posted) and then you complain about the results of doing it YOUR way. Decision makers make decisions - code writers/programers implement the decisions - testers test Suggestions in the business world are like oppinions.....
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Post by zzZhenon on Jul 23, 2007 1:17:30 GMT -5
No MMV, they (seem to) throw a random change into every new version they posted for us to test We ask for a nerf to catapults, like make the Charge promo available with Combat I instead of Combat II and to make them slightly more expensive, somehow we got 6 nerfs. These sort of issues are difficult to keep up with. I micro every city, so it's not an issue I would have been familiar with. I'm actually surprised none of our SP guys didn't discover this... perhaps there was some last minute change, zzzz.... Ultimately Firaxis is going to do whatever they want, despite our feedback. Then when we give feedback, they listen to the SP crowd more. your job was to test, not suggest changes by the time it gets to the testers, all design decisions have been made - which then need to be tested. so you can suggest, vice test, but - as you posted, ultimately you're going to do whatever you want to do. you do it YOUR way, don't succeed (as you posted) and then you complain about the results of doing it YOUR way. Decision makers make decisions - code writers/programers implement the decisions - testers test Suggestions in the business world are like oppinions..... We do more than test otherwise our title would be "tester" not QA. Some of our QAs are coders and scenario builders even. So I think you are oversimplifying. If you read Eiffel's post, the governor bug may not be a bug at all. So I guess my last post was erroneous and unnecessary. PS -- I'm sharing my opinions here, not incontrovertible facts.
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Post by zzZhenon on Jul 23, 2007 1:29:37 GMT -5
1) Turning off Automated Citizens no longer works. Even when off it changes your citizen works as soon as you improve a new tile (even just a cottage screws you) and sometimes seemingly randomly. Most infuriating thing in BTS as now I am back to microing cities constantly Strange, it seems to work fine for me. I occasionally (though not often) use the gnp button. I can't duplicate this. I never get the option for academy. You sure you're not joining GG to city? If you can't find a use for Holkans, then don't play Maya. Originally they were buildable before the discovery of Bronze Working and that was a mess. I can think of several uses for Holkans, in fact, I'd probably not connect my iron/bronze and build warriors and holkans in all cities. My animations turn off with the exception of workers doing a pirouette whenever you give them an order. I told them about that, but I guess they didn't think it important... which really it isn't. Your performance is crappy because the AI is much much smarter. I had to lower my difficulty 2 levels and am still 1 level below my Warlords difficulty. It's a new game and it requires more processor power.
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Post by zzZhenon on Jul 23, 2007 1:37:31 GMT -5
stop making noob posts and figure out the game before posting random opinions about possibly nonexistent bugs plz.
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Post by 9iron9 on Jul 23, 2007 1:43:23 GMT -5
there is a bug in this threaed, i dont seem to see the replies in between zhenons.
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Post by tamijo on Jul 23, 2007 3:03:46 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jul 23, 2007 5:34:36 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed. Yay you have to finally make decisions in occ too
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jul 23, 2007 5:35:53 GMT -5
1) Turning off Automated Citizens no longer works. Even when off it changes your citizen works as soon as you improve a new tile (even just a cottage screws you) and sometimes seemingly randomly. Most infuriating thing in BTS as now I am back to microing cities constantly 2) Great Generals give option of Academy even when you don't have Military Science, however if you select it your GG simply disappears and is lost. 3) Mayan UU sucks balls. 4) Turning off animations doesnt seem to turn em off. Performance is crappy enough in BTS. Fix it! Maya roks even without a UU. And the UU is pretty good btw. You don't always start with copper at your cap you know... this makes sure you can never be chariot rushed. Plus if neither has resource you can rush with these too. PLus you can attack before hooking resource. And you can build longe rwarriors for military police.
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Post by tamijo on Jul 23, 2007 7:38:08 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed. Yay you have to finally make decisions in occ too If seen from another site that even if the game says 2 y actually can build 5, that makes it a lot more interesting
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Post by pnity on Jul 23, 2007 7:51:00 GMT -5
Maya roks even without a UU. And the UU is pretty good btw. You don't always start with copper at your cap you know... this makes sure you can never be chariot rushed. Plus if neither has resource you can rush with these too. PLus you can attack before hooking resource. And you can build longe rwarriors for military police. UU of native american is good too Its reason is same as maya. It makes sure you can never be Impi or other melee units rushed. ;D
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Post by Canucksoldier on Jul 23, 2007 8:39:41 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed. Sorry it's not a bug, it's a design decision. Now if the game says two and you can actually build more.....that is a bug....can someone here actually confirm this? CS
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Post by Lestat on Jul 23, 2007 8:45:41 GMT -5
In OCC y suddently cant do every national wonder, y are restricted (2) may be a choice off will. But it spoils OCC so i hope its a BUG and will be fixed. Wot u can build 2 or 5 or all? 1. wall street is must 2. red cross is must 3. heroic is must 4. schotland yard is must 5. hermitage is not must 6. ironworks is must 7. mt rushmor is not must 8. .... If we can build only 2 forget occ in bts.
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