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Post by friedrichpsitalon on Jan 26, 2006 7:57:05 GMT -5
From version 1.09 to version 1.52 (the two official patches currently) there was a change to the Turn Timer speed- most players already know this. "Fast" and "Blazing" were noticeably accelerated, and this became much more clear on advanced starts. One obvious proof of this is the number of games STILL on "Blazing" - most of the casual speed junkies now play on "Fast." This would suggest that if the maximum speed setting isn't used much, things need to be readjusted. Well, inquiring minds want to know: What's your feeling? This question primarily focuses on "Fast" but to a lesser degree all the other speeds as well. Do you prefer the 1.09 speeds? Or is 1.52 to your fancy? Bear in mind the timer CANNOT be changed only for specific eras. The timers are set to give more or less time based on turns elapsed, units in play, and cities built. The options have been arranged in order of slowest (slow down the 1.09 "Fast") to fastest (even 1.52's "Fast" isn't fast enough... and for some reason you don't want to play blazing.) If you happen to think that Fast or Medium or Blazing starts out just fine, but don't give enough (or too much) time as the game progresses, that's worth mentioning, too. So? Give your thoughts - the timer is running!
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Post by Magzi on Jan 26, 2006 8:03:49 GMT -5
I still find it too slow for the beginning of a game, so much so that I usually wander off and end up reading or doing something else while waiting for the next turn. Later in the game though, depending what sort of game it is, it doesn't want to be faster, probably about right.
:: edit - this is ref. to fast timer ::
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Post by Avogadro on Jan 26, 2006 8:06:15 GMT -5
It is too fast atm.
Play 8 on a map, skill does not always win, without rally points, I can't even move all my units in time (this is blazing timer)
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jan 26, 2006 8:15:18 GMT -5
Same, most ladder cton games are played on blazing for some f**ked up reason and the host refuses to always change it. I am often unable to move all my units, and it is totally impossible to properly manage a war on more than 1 front in a game, often not even on that one front.
Fast I think is about what the fastest speed setting should be about, maybe a tad faster is ok. So set a tad faster than Fast as blazing.
Something between medium and fast would be welcome too.
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Post by SirPartyMan on Jan 26, 2006 9:20:31 GMT -5
I think 1.52 Blazing is too fast and 1.52 fast is too slow. Something in the middle would be just right.
SPM
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Post by Sidhe on Jan 26, 2006 10:08:13 GMT -5
too slow at the start of an ancient, for the first 40 turns I usually have 20 secs to spare in every turn. Towards the end I usually can mange just, but do find sometimes particularly when mounting an attack that I have to automate all my workers or half of them sit about doing nothing. Fast is way to slow for ancient. speed at the start of the game needs to be 30 secs speed at the end on blazing should be 45/50 IMO.
But then In a Renaissance or industrial I can move all my units change all the civics and happily have 5-10 secs to spare on fast , some players may not want to be quite that quick, I know I like to think a bit at the start.
And Red don't play then. If I don't like the settings I'm outta there. But then I host alot so I do tend to think the settings are perfect for me:- I run a democracy situation mainly when hosting anyway:
no barbs
well ok you big girls blouse
what's that you want fast turn timer? well ok but people have to remember to end turns.
turn no city raising off? Are you gay? hehe fat chance ;D
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Post by Lestat on Jan 26, 2006 10:18:45 GMT -5
Fast or medium timer. I dnt see prob here if players end turn properly in start of game. When u got barbs on neck and more then 5 towns (micromanagement) and war with 2 neigborhour at same time medium will be nice.
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Post by werttrew on Jan 26, 2006 10:30:24 GMT -5
One of the two or three absolute worst things about multiplayer civ games is how fricking long the games take.
In a typical 150-turn CTON, Blazing is too damn slow. I would estimate I spend 40 percent of my time in any one blazing multiplayer game waiting on others.
An ideal game, played to the end, with no drops, no waiting on X, no freezes still takes about 2.5 hours. Add in the inevitable problems, and you could be looking at 4+ hours.
I work a full-time job and even just three hours straight for a game, once an evening, is quite a sacrifice. Making the game LONGER would be too much. Even if it means I can't get everything done I want to for a couple of turns I would not want to play on anything less than blazing.
I'm not saying hosts can't decide as they like, of course. I'm just saying that Blazing 1.52 is too slow for me, even as it is.
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Post by donaldkipper on Jan 26, 2006 11:00:43 GMT -5
i havent got much experience with 1.52, but previously the big problem was scaling
the first 50 turns with blazing were fine but then it gets too quick
the first 50 turns with fast way too slow but then it gets ok
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Post by friedrichpsitalon on Jan 26, 2006 17:37:08 GMT -5
i havent got much experience with 1.52, but previously the big problem was scaling the first 50 turns with blazing were fine but then it gets too quick the first 50 turns with fast way too slow but then it gets ok The timers have changed noticeably in 1.52. I'd be interested in how you feel about them as a result.
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agent_x7
Settler
Agent of Truth
Posts: 65
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Post by agent_x7 on Jan 26, 2006 18:21:28 GMT -5
I think fast is just right, blazing is just for stupid noobs who only plan to play the first 100 turns.
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Post by Ascension/Necrominous on Jan 26, 2006 22:59:49 GMT -5
Most host set it at blazing. I find blazing becomes a bit too fast in the second half of the game. There been games that between invading, defending and worker actions all my moves will not be completed. Fast would probably be what I would prefer but not exactly sure because almost all the games have been blazing. I like to actually plan ahead and think about what I want to do, plus I'm still learning so I like to pay attention to what's happening and enjoy the game. Blazing should be ridiculously fast though I guess. Thats why it's called blazing but fast should be the timer ladders play games on. Blazing should be for click nuts who like to have auto workers. So if I were king of the ladder I would make blazing and fast timers faster at the beginning at least but make fast the standard timer for ladder games, if that makes any sense. I'm sure if need be I will be able to shave a few seconds off my turns and we'll all be playing the same timer and no one will have an advantage over me so in the end I could care less. And there have been games that other players complain that I don't finish my turns before time expires on blazing speed. I don't know what to think of that. Maybe it was werttrew.
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Post by Sidhe on Jan 26, 2006 23:33:36 GMT -5
Well I just finished playing a game with the old blazing settings and the old build costs - man I'd forgotten just how bad the new patch made things with the build costs - that game was one big warfest : fast furious and lots of fun ;D. Way, way too fast for someone used to the pedestrian blazing that exists now, but damn good fun anyway.
Anyway I think the standard should be 40 secs first turn, 30 secs to start then 40 turn 40 then 50 turn 80+ that would suit most players, and provided people ended turns the timer would not slow down the game.
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xma
Settler
Posts: 29
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Post by xma on Jan 27, 2006 3:37:20 GMT -5
Maybe the scaling algorithm might be tweaked a bit ?
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Post by swissy on Jan 27, 2006 7:45:06 GMT -5
Fast is to slow for the second half of the game. The turn timer should never go over 60 seconds, there are fewer towns and units than previous civs, so why do you need more than a minute to complete your turn? They should have setting for flat timer that doesn't change during the game.
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Post by tommynt on Jan 27, 2006 8:15:11 GMT -5
I think timer speeds are ok now ..
timer fast is somewhat ok - the problem is that u need in some situations as war more time and in others less - but thats the game
and blazing for some crazzies .. why not keep it that way
the problem with afst is really the game situations - in teamers it should be bit slkower in end of game in ctons bit faster ..
hard to find good solution i think
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Post by markweston on Jan 27, 2006 8:29:40 GMT -5
Actually, the main problem with the five timer speeds is that they're too different to each other. With the result that only Blazing and Fast (and the occassional Medium as a blessed relief for us slower players) get played. If, out of five choices, only two (or two and a half) are being used, then something's wrong.
So rather than somehow trying to create a Fast speed that would suit all players in all situations, what I think Firaxis need to do is to reduce the graduations between the different options so that all of them become useful.
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Post by tommynt on Jan 27, 2006 10:29:06 GMT -5
I like 1-1 epics on slow ..
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Post by Canucksoldier on Jan 27, 2006 10:47:34 GMT -5
Actually, the main problem with the five timer speeds is that they're too different to each other. With the result that only Blazing and Fast (and the occassional Medium as a blessed relief for us slower players) get played. If, out of five choices, only two (or two and a half) are being used, then something's wrong. So rather than somehow trying to create a Fast speed that would suit all players in all situations, what I think Firaxis need to do is to reduce the graduations between the different options so that all of them become useful. Well remember that the casual MPers that don't play enough to bother with joining the ladder are not represented here, they likely do use the slower settings, while us hardcore ladderites will rarely use them. CS
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agent_x7
Settler
Agent of Truth
Posts: 65
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Post by agent_x7 on Jan 27, 2006 19:34:01 GMT -5
Too much time is not an issue when the players are reliable its okay as long as everyone presses enter, the annoying thing is having to move 50 units within 60 seconds during a war, the timer could change the outcome of the game.
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