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Post by notagoodname on Jul 28, 2006 5:07:47 GMT -5
OK just spotted the first bug
Played an anonymous game with ICBM mrsaturn jose and siberwookie
For whatever reason we could all see SiberianWookies civ choice. All the other civ choices were hidden. Siberianwookie joined last.
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Post by notagoodname on Jul 28, 2006 6:44:26 GMT -5
Spoke to the other players in the lobby about this, to fix it you need to reopen another slot. The last players civ choice then becomes invisible again.
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Post by Canucksoldier on Jul 28, 2006 20:11:01 GMT -5
Odd, I'll let the dev's know.
CS
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Post by Tony on Jul 28, 2006 22:00:37 GMT -5
yep you can ALWAYS see the bottom guys pick, opening more slots dont do nothing.
But on a more positive note, the connection rate is shockingly good, in 3 days (alot of games in that time) i have connected to games 100% of the time. I dont know if this is due to code optimization or because the warlord server has only a handfull of people on it, but vanilla CIV had a connection rate of about 30% (50% for ladder games).
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Post by Elledge on Jul 29, 2006 1:18:40 GMT -5
In an Earth game with 24 civs players were sometimes able to see some of the names on the scoreboard to the right even when they were in their city details screens, overlaying the specialists.
Dunno if this is a civ problem or a mod problem.
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Post by swissy on Jul 29, 2006 17:06:32 GMT -5
The anonymous setting doesn't reveal the player names at the end of the turn limit. I don't know if that is a bug or a feature. But, it makes things bad at the end of the game. We had one game where the third place player left after getting the names of the top two, leaving us to figure out who he was.
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Post by Lestat on Jul 29, 2006 17:56:58 GMT -5
The anonymous setting doesn't reveal the player names at the end of the turn limit. I don't know if that is a bug or a feature. But, it makes things bad at the end of the game. We had one game where the third place player left after getting the names of the top two, leaving us to figure out who he was. Its feature for losers for shure.
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Post by Canucksoldier on Jul 29, 2006 19:49:03 GMT -5
The anonymous setting doesn't reveal the player names at the end of the turn limit. I don't know if that is a bug or a feature. But, it makes things bad at the end of the game. We had one game where the third place player left after getting the names of the top two, leaving us to figure out who he was. Its feature for losers for shure. Well we all can form our own opinions, this concept was one of the few things in WL's designed not just for MP but for us ladderites, and despite that it has a couple bugs to fix, it's a fine concept, IMHO. CS
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Post by Lestat on Jul 30, 2006 6:30:13 GMT -5
Yea concept is great, when i first time saw it i was excited. Realization is half finished for ladder MP but for non-ladder MP is ok.
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Post by Bantams on Jul 31, 2006 6:55:33 GMT -5
some ctons in fact most the ctons i have played so far 2 people have been settled 6 tiles or less away from each other anyone else seen this happen i know lestat has
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Post by Bantams on Jul 31, 2006 6:56:50 GMT -5
Spoke to the other players in the lobby about this, to fix it you need to reopen another slot. The last players civ choice then becomes invisible again. also happens when 2 people pick the same civ
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Post by MookieNJ on Jul 31, 2006 12:05:44 GMT -5
some ctons in fact most the ctons i have played so far 2 people have been settled 6 tiles or less away from each other anyone else seen this happen i know lestat has The map scripts were designed to handle a certain number of civs per size -- 5 for Small, 7 for Standard, etc. If you play with more than this number, the map script essentially "breaks" and the spacing of the players can become erratic.
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Post by Bantams on Jul 31, 2006 12:16:49 GMT -5
we had 7 players i thought it was because we didnt have 8 players that the bug appeared
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Post by Lestat on Aug 1, 2006 11:39:28 GMT -5
Was in teamer. I was pinging 3 times mine teammate to give him horses. He dont respond immediate then i went into city window and then diplo screen shown in cite window and i was frozen till temmate canceled contact with me. No diplo window if player is in others then general window.
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Post by Atomation on Aug 1, 2006 16:35:35 GMT -5
Maybe it is intentional to reveal duplicate civ players in anonymous....so that everyone does not pick the same civ?
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Post by swissy on Aug 2, 2006 23:31:36 GMT -5
It looks like they forgot to include the graphics tweaks that stopped the rendering lag that made big teamers(10-12 players) unplayable for me when reg C4 was released. I've played a few teamers in warlords, and the bigger the game, the more rendering lag I get. When I'm in back I can work around it, but infront the game becomes very unplayable for me. This same thing happened in reg C4, but was fixed in one of the patches.
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Slaughter
Settler
God save the screen!
Posts: 48
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Post by Slaughter on Aug 3, 2006 11:20:53 GMT -5
if this is not intended it's a serious "bug" (though discussable if it's kinda useful in game), the galley movement over ocean seems to be different in wl ... my wife was somewhat angry cuz she lost a city in the last turns and therefor the 1st place in a cton she was dropped by a galley over an ocean tile in her OWN territory, that wasn't possible in vanilla. she asked me about that after and i searched around in manual/civpedia w/o seeing any changes made to that behaviour. so gave it a few tests in the worldbuilder, with scary results ... see yourself that's how it is in vanilla and we all know ... no crossing ocean tiles if they are outside your own border. i know of an exploit to cross ocean with a tricky double move or so ... though i didn't use my self and can't really explain it, but in this case it's just plain moving 2 tiles straight through ocean. this is how it is now ... the galley is able to move straight through the ocean tile on enemy territory - so no save island cities with ocean surrounded and that is a screeny of that game she played, the same situation imho ... she even had a trireme nearby but did not move cuz she thought she's save ;D - the citiy is already razed here and the galley sunk already, but you can see the ruins and it had 2nd culture expand so it included the ocean tiles to the west. i thought 1st it's a specific tech that lets your galley use ocean tiles, but i tested it w/o any naval tech and it still functioned. so plz tell me if it is intedned to be so ... this might be cuz of the new trireme unit, but i think they just screwed the code there ps: how long does the confirmation email need to arrive, my wife signed up for the forums yesterday and no reply yet ... and i'm afraid of posting her things - have better things to do ;D (like play civ )
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Post by ironclad on Aug 3, 2006 12:38:28 GMT -5
so many bugs, thank god fraxis doesnt send a shuttle to moon
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Post by Bantams on Aug 3, 2006 12:47:14 GMT -5
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Post by Canucksoldier on Aug 4, 2006 15:27:14 GMT -5
so many bugs, thank god fraxis doesnt send a shuttle to moon Actually ironclad, Warlord's has relatively few bugs, compared to Civ4 which we developed for over a year, compared to under 6 months for Warlords, all games have bugs, that's just a fact of developing games for the PC platform. CS
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