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Post by SirPartyMan on Jan 8, 2006 11:46:21 GMT -5
I have found two game options which you SHOULD LEAVE UNSET/UNCHECKED to have a more stable, successful game.
1) NO CHEATING - this option was included for things like the GOTM. There is a documented bug where if one player drops (esp. a CTD) they cannot reconnect to game due to an invalid "checksum". We experienced this yesterday and had to scrap a team game that had been going for 3 hours. Didn't matter if it were the original player or a sub.
2) TAKE OVER AI - leave this unchecked also. Most people misinterpret what this means. It doesn't mean that the AI can take over for a person; in fact, this ALWAYS happens if someone leaves without having been eliminated. It means, that a person can take over from an AI. So when this is checked you have the frustratring situation of (a) player leaves games voluntarily or drops involuntarily, then (b) AI takes over, then (c) any Joe Noob can try to join the game in progress and take over from the AI - even if the original player Passworded his CIV.
Summary: Don't check NO CHEATING and don't check TAKEOVER AI for more game stability.
Best, SPM
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Post by Sidhe on Jan 8, 2006 17:34:10 GMT -5
Yeah and turn on no city raising, unless you want a land dominated game, that is roll of the dice, with a watch the timer type style
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Post by Sidhe on Jan 9, 2006 2:15:17 GMT -5
No you do the computer cheats on any level higher than prince
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Post by markweston on Jan 9, 2006 5:01:55 GMT -5
<snip> Also this seting is not visible in SP games only in MP... Very intereseting... And if i play SP i dnt need this seting. You're mistaken Lestat. If you create a custom game in SP you'll find No Cheating at the bottom of the list of options just like you do in MP. It is apparently supposed to stop you using mods on any savegame created with the no cheating option. And some SP players do find this setting useful, when running competitive SP games using pre-created saves (check out realmsbeyond.net/civ/civ4-tournamentgamelist.html). However (my understanding is that) MP has always been designed to block modded versions of the game. And the problem is that the "no cheating" option seems to be generating "false positives", detecting mods that don't exist, both for SP and MP players. SP players are finding themselves unable to load saves and join in games, and MP players have been unable to rejoin games (presumably because, in the background, this also involves loading a savegame transferred from one of the peer PCs). If I host I'm leaving this off, and I'm asking hosts I play with to do the same.
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Post by SirPartyMan on Jan 9, 2006 8:31:53 GMT -5
I have removed Lestat's posts from this forum because, mistakenly, he is advocating, a game setting which will cause unnecessary connection failures.
I can only hope that hosts pay attention to what I'm saying: Do *NOT* click/select "NO CHEATING" - leave it unchecked. This option was intended for events like the CivFanatics Game of the Month (GOTM).
While the objective of "No cheating" sounds wonderful, in actuality, there's a bug with this setting and it causes people not to be able to reconnect to game.
My information comes both from experience and from information on a non-public Firaxis forum. Best, SPM
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Post by Lestat on Jan 9, 2006 9:22:32 GMT -5
Sorry for that
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Post by Canucksoldier on Jan 9, 2006 13:03:41 GMT -5
Yes it seems that the checksum made by the "no cheating" option, has bug with the different way that FAT32 and NTFS report the order of files, it's a known bug, but the "no cheat" option was never designed for MP anyway, MP has hard coded anti-cheating methods already, which is why you can't even load graphics Mod in MP unless everyone loads it as a scenario.
CS
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agent_x7
Settler
Agent of Truth
Posts: 65
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Post by agent_x7 on Jan 10, 2006 21:13:42 GMT -5
The thing that happens is when you leave the no cheating option unchecked, all the little noobs go "the host is a f**king cheater" and leave the game in less than 5 seconds before you can explain the glitch. This option is really a load of bullcrap because there is no way to cheat in civ 4( no trainers etc.).
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Post by SirPartyMan on Jan 11, 2006 15:43:56 GMT -5
Try to educate them, but if they leave your game for that reason, you are probably better off.
SPM
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Post by antointheace on Jan 20, 2006 8:45:51 GMT -5
;D Thanks SPM - I always had nightmares that the reason I couldn't beat your unpromoted warriors with cavalry was cos you were cjeating (jk - as if I ever got cavalry yet!) But I was under the illusion that ppl could just turn on the debugger and use the cheats in the game... Thanks for the education and no - I didn't say cheating cos you dont. antointhe (noob?)
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Post by claudelu on Jan 20, 2006 15:54:48 GMT -5
SPM,
If you do not check "Take Over AI", when a player retires or drops and this hangs the game, that game is unrecoverable at reload. If Take Over AI is on, you do have the risk of noobs joining in, but in case of a kill-freeze bug, the game WILL continue on reload. Until a patch solves this, I leave it on and recommend it.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Jan 22, 2006 4:36:54 GMT -5
If you leave on take over AI, you can have a player come back after you select continue in the waiting screen. I think this is a good thing. Sometimes it can take longer than 10 mins for a guy to return, and he can still come take over the AI that replaced him. Otherwise this is not possible.
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Post by Gogf on Feb 5, 2006 0:52:23 GMT -5
2) TAKE OVER AI - leave this unchecked also. Most people misinterpret what this means. It doesn't mean that the AI can take over for a person; in fact, this ALWAYS happens if someone leaves without having been eliminated. It means, that a person can take over from an AI. So when this is checked you have the frustratring situation of (a) player leaves games voluntarily or drops involuntarily, then (b) AI takes over, then (c) any Joe Noob can try to join the game in progress and take over from the AI - even if the original player Passworded his CIV. But doesn't this mean that people can't drop and rejoin? Perhaps I don't completely understand how the option works. SPM's post makes it sound like it clears the password, which would make password protecting your civs useless. Is there a way to rejoin as your civ if this option is turned off?
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