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Post by ironclad on Jan 5, 2006 1:27:27 GMT -5
anyone know the reason for contacting peer problem besides GAMESPY.... is it overload of servers a guess.... also i have found if u join games then quit and host u should always reboot ebcause it causes [roblems works for me
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Post by whiplash on Jan 5, 2006 9:54:11 GMT -5
Yes, Avo explains it very well. I was one of those would-be beta testers who fell away because it was way too frustrating and time consuming to keep the latest version running. I also was plagued with problems probably related to my video card. Several of the ladder beta testers tried to help me get going; but I received no help in this from any of the Firaxis guys.
It's over 2 months since the release. One patch! The money from the Christmas sales is in the take2 vault. I really hope I'm wrong; but this game may never be right.
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Post by archon on Jan 5, 2006 11:12:37 GMT -5
Its all about profit for the companies.
Do you realize that some companies in the U.S. who create new medication are fully aware of the deleterious effects of their medication. But the head office is not worried about that. The profits and stock surges they will acquire prior to the negative effects of the med. being publicly known will have earned them vast sums of profit. So what if they pay millions of dollars in liability suits, when they have earned tens, if not hundreds of millions from selling the medication.
Wouldn't surprise me if this analogy can be applied here.
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Post by tommynt on Jan 5, 2006 12:51:04 GMT -5
thats the totaly wrong comparison - wtf u compare a game of the year 2005 to the worst (in connection issues) MP game ever been out?
why not compare it to WoW or LoR BFME or AoE (I dont even list egoshotters - where good connection is even more important and harder to manage)
before patch I could host 99% of ladder players from lobby - after patch I dont even bother going into lobby and host IP games which works in about 50%
(95% of players can connect - but startoff of game is often screwed)
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Post by SirPartyMan on Jan 5, 2006 13:02:28 GMT -5
Does anyone notice there is only 1 vote for big improvments and i am going to go on a limb and say that vote came from SPM. Not true - I didn't vote at all. I just posted. I am very concerned about the connection issues and that's why I solicited opinion. I intend to send a link to this thread to the appropriate people at Firaxis/Take Two. Best, SPM
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Post by holocanthe on Jan 5, 2006 14:32:07 GMT -5
Join a game is more difficult, witch IP too More incompatibilities One time : it was impossible for all to see games in the lobby
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Post by Sidhe on Jan 5, 2006 17:49:22 GMT -5
There's an option in the ini file to change the number of viewable games in the lobby, I forget what it's called, but someone will explain no doubt. change it to 50 or so you'll see all games. So what we're saying is it's a combination of patch and server, I was misinformed thought it was server? I apologise if I misled anyone
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Midgard
Worker
Captain of LoD
Posts: 103
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Post by Midgard on Jan 5, 2006 19:56:46 GMT -5
thats the totaly wrong comparison - wtf u compare a game of the year 2005 to the worst (in connection issues) MP game ever been out? why not compare it to WoW or LoR BFME or AoE (I dont even list egoshotters - where good connection is even more important and harder to manage) before patch I could host 99% of ladder players from lobby - after patch I dont even bother going into lobby and host IP games which works in about 50% (95% of players can connect - but startoff of game is often screwed) I am going to have to agree with Tommy on this, comparing CIv4 with civ3 is ridiculous, try comparing it with games that came out recently as well, Civ4 is the only game I've bought that has these mp connection issues. 100+ beta testers? Same with these other games like AoE, EE2, BFME, actually BFME had only around 50-60 beta testers and we made that work just fine.. SO to be honest I really see no excuse, no reason, no nada as to why Civ4 is buggier, and has more connection instability then other games that came out at the same time with LESS beta testers.
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Post by alice on Jan 5, 2006 21:46:05 GMT -5
I post here now as recourse to being unable to play, it is of course peak hours. seems that things need more work then ever.
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Post by Canucksoldier on Jan 6, 2006 1:06:20 GMT -5
At the risk of sounding like a broken record, Firaxis is very concerned about this problem and Firaxis and Take2 are trying to track down and fix this problem. I know what the lobby is like, but the problem is getting isolated and concrete evidence to identify the source of the problem. If some of you really want to help, then go into your ini and enable all the logging options. Then when you and your friends are having problems connecting in the lobby to a staging room, if *everyone* involved can send me there MP and Network logs from that time period you could very well help solve this issue. Notice that while we all know and live the MP problems properly identifying the issue in a way that a programmer can act on it is not so easy and is time consuming. But if anyone can actually do this and sends me the combined logs you have my sincere thanks.(this only helps if the person that can't conect and the people in the staging room/game all can send me logs)
CS
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Post by Sidhe on Jan 6, 2006 1:15:43 GMT -5
Well I don't know how to do that but antointhe told me when I couldn't get people to connect after I'd just hosted a game that it was saying the server couldn't find my NAT connection or something like that, if that is any use. It seems the server has problem connecting to people not the other way round Now isn't that ironic, hehe ;D ;D
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Post by holocanthe on Jan 6, 2006 7:53:23 GMT -5
Great posts Avo, i m completely agree
Others unaceptables things : - Patch without translation or mistakes (i have french version) - French technical support of Take2 doesn’t answer (e-mail 40 days ago, i wait always an answer…..) - No service after sale (voluntaries forums as Civfr.com do the work of Firaxis/Take2). - Official Civ4 site in french always announces its opening for the 10 november 2005, we are the 6 janvier 2006……
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Post by Avogadro on Jan 6, 2006 9:57:49 GMT -5
At the risk of sounding like a broken record, Firaxis is very concerned about this problem and Firaxis and Take2 are trying to track down and fix this problem. I know what the lobby is like, but the problem is getting isolated and concrete evidence to identify the source of the problem. If some of you really want to help, then go into your ini and enable all the logging options. Then when you and your friends are having problems connecting in the lobby to a staging room, if *everyone* involved can send me there MP and Network logs from that time period you could very well help solve this issue. Notice that while we all know and live the MP problems properly identifying the issue in a way that a programmer can act on it is not so easy and is time consuming. But if anyone can actually do this and sends me the combined logs you have my sincere thanks.(this only helps if the person that can't conect and the people in the staging room/game all can send me logs)
But CS. How the Heck am I supposed to even know what a MP/network log thingy is? You know how to do that stuff (thank God or half the ladder would be resourceless ). But most of us, myself included do not know how to do that and Firaxis should not be relying on us to provide that info anyhow. With the money they are making they can hire 20 guys to play and get their tech info from them. Current sale charts in US (same in Europe) 1. Age of Empires III (Microsoft) 2. Call of Duty 2 (Activision) 3. World of Warcraft (Blizzard) 4. Civilization IV (2K Games) 5. The Sims 2 Nightlife (Electronic Arts) 6. The Sims 2 (Electronic Arts) 7. Star Wars Battlefront II (LucasArts) 8. Zoo Tycoon 2 (Microsoft) 9. The Sims 2 Holiday Ed. (Electronic Arts) 10. Battlefield 2 Special Forces (Electronic Arts) I could be wrong but I bet that translates inlo aaaallllooott of money. They could afford to lose 10,000 or 20,000$ to get this fixed.
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Post by Sidhe on Jan 6, 2006 18:28:44 GMT -5
They could afford to, but this is business, why not use the mushrooms to do the gorund work, makes perfect sense, after all microsoft have been doing it for years. First make money second make more money third, get out an alpha version fourth let someone else do the work for you.
Not really true they need both the suport from the community and the input from programmers to make things right. I would hope they're working there arses off to find out the problem, they're not in the postion of Microsoft where they can take the piss out of their customers for years before they release something that's half decent, then claim that somehow they had problems with compatability for years, when their rivals like apple and linux could do what they couldn't. Microsoft are a monopoly, they can make money by abusing there customers, Firaxis can't, if people don't play online, people don't by word of mouth spread the message about how good a game this is. These people tell ten others, those people don't buy the game, they lose money.
CIV would be no1 without this, you can believe they know how much a working server means. The internet has made companies like this accountable not just to there shareholders but their clients, without positive input from both they'll be screwed and they know it.
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Post by Tony on Jan 6, 2006 21:20:33 GMT -5
Ive seen this mentioned in another hread, but when i join a game it takes like 10 seconds before the player name show up this was not happening before.
Also something else that happens is if i try and join game X, then i try and join game Y, both games it says connecting to peers for too long so i press go back to lobby. Then i try and join game Z, which is sucessful, i find i have actually joined game X or Y, taken the place of the host.
One last thing, it seems many games up are not actually games, just taking up space on the server. For example just now i saw 4 games with identical game name, all locked and all have 1/9 players. Once i created a game, the game was acting really funny, everyone left, when i returned to the lobby the game was still up, 1/7 players, even tho it was empty. Although relaods are not as common any more, im sure ladder players have seen there reload game up aswell as the original, both with the same name.
So what im thinking is this things are maybe taking up resources on the server, and a small contribution to "conecting to peers" for an hour.
Probally a silly question but what other MP games have the programmer of CIV made? Because surely connection amoung peers should be a pretty standard procedure. Maybe CIV MP has been poorly coded, reminds me of a java project i had last year.
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Post by Canucksoldier on Jan 7, 2006 15:59:50 GMT -5
1. I've deleted the posts on the problems with religion in a mod as they were clearly heading down the wrong path. Umbra, if you really want help with a mod I'd suggest heading over to Civfanatics and ask for help in there Creation and customization forums, there are many experts there.
2. To Avo(and others), yes I know changing your ini and conducting troubleshooting is not something everyone can do, but if we want to solve this major problem we need to help find the evidence. This is not a matter of money, both Firaxis and Take2 have in house testers as well as us beta testers, the problem is, is that we don't have problems with joining games as a group,and we've tried to simulate connection issues but because we all have good systems with good connections we just haven't had any luck producing a "bad peer or host". We know this is happening and that is why we need the communities help, if are or know of someone that is constantly haveing problems with connecting or perhaps a few people that always have problems with each other, please send them my way, I'll walk them threw what they need to do and then we can reproduce the problem and hopefully solve it. The problems are happening in the lobby not in the labs at Firaxis and 2K so this is were we have to go to solve the issue.
CS
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Post by umbra on Jan 7, 2006 18:36:07 GMT -5
hmmm ok, i dont care nor hate any religon in the world.
and its not about making a Mod, its about when you play a pre inbuilt mod int he game.
and as allways when you say Jew and add somthing you dont like to the mix, pepole jump out and screems stupide stuff. was thinking you where smarter than that Sidhe.
and its not an important thing, but i do find it strange that every singel time you use a Pre built Mod in the game, the era starts, like medevil, Modern or future,
the HUman player is allways the founder of the Jewish religon.
now this is strange since its not the first religon on the tech tree.
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Post by Canucksoldier on Jan 7, 2006 20:55:19 GMT -5
Ah your not talking about a Mod, your talking about a era start, and in a SP game. I'll ask if that is a bug or way it's suppose to work.
CS
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Post by sparta on Jan 7, 2006 23:16:39 GMT -5
thats the totaly wrong comparison - wtf u compare a game of the year 2005 to the worst (in connection issues) MP game ever been out? why not compare it to WoW or LoR BFME or AoE (I dont even list egoshotters - where good connection is even more important and harder to manage) before patch I could host 99% of ladder players from lobby - after patch I dont even bother going into lobby and host IP games which works in about 50% (95% of players can connect - but startoff of game is often screwed) I am going to have to agree with Tommy on this, comparing CIv4 with civ3 is ridiculous, try comparing it with games that came out recently as well, Civ4 is the only game I've bought that has these mp connection issues. 100+ beta testers? Same with these other games like AoE, EE2, BFME, actually BFME had only around 50-60 beta testers and we made that work just fine.. SO to be honest I really see no excuse, no reason, no nada as to why Civ4 is buggier, and has more connection instability then other games that came out at the same time with LESS beta testers. Yeah, it's all the beta testers faults
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agent_x7
Settler
Agent of Truth
Posts: 65
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Post by agent_x7 on Jan 7, 2006 23:52:36 GMT -5
The peer problem has nothing to do with the patch, the only reason mp sucks now is becuase there are more people playing now than before, especially after christmas, and the server cannot handle more people.
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