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Post by tamijo on Jul 13, 2006 11:38:45 GMT -5
Havent found any articles on buildings, only spread information like always build lots of forges in ren. Build early gran to help slaving ect.
Anyone know where to find a good article on when to build what and how important each building is in mulitplayer.
Or is someone willing to invent time and energi into this.
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Post by Tony on Jul 13, 2006 12:32:10 GMT -5
LOL just get someone else to play for you, will save you alot of time and effort Next youll want an article on how to put you socks on in the morning ;D
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Post by Bantams on Jul 13, 2006 12:35:51 GMT -5
LOL just get someone else to play for you, will save you alot of time and effort Next youll want an article on how to put you socks on in the morning ;D Jesus Man he only want a little bit of help whats wrong with that sorry Tamijo not all us English ppl are that rude as to buildings ill pass not too sure myself granarys and barracks are important but i also would like to know the answer to youre question tamijo
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Post by tommynt on Jul 13, 2006 13:54:15 GMT -5
this is for era up to medival, in later eras is early choping of some more workers required after that continue kinda like the same - more workers are needed fast as u got more cities/bigger sizees what means u got a lot of tiles to work fast
allways improve food res 1. (only time where this might not be right is ancient and u got bronze/horse in cap - u should maybe hook fast it fast.
after u impoved your food tile and u use it your city ll grow very fast and u can slave a lot - slaving is superpowerful since patch - at least in eras up to ren. afterwards either chop a 2nd worker or granny or improve other bonus tiles like ivory - BUT dont bother with tiles u might not be able to use like a gold on desert hill tile - no food = no good to use early - after 2nd worker it s really time to get res - if u dont have a strategic res (horse/bronze/iron) in cap range chop 2 woods and build a settler - constantly use slaving for workers/settler and expensive units. so now road to your res (NEVER EVER BUILD A ROAD WHICH DONT LEAD TO A RES EARLY)
time to pop some units out - time of granny depends imo a bit on game - u r exp get it really fast - nonexp usually some units 1. but then u need it. after 2nd city is up hook food res for it fast (never build city without food res (only if there s a res which u really need) build something to expand boarders if u need and chop a granny (poprush it very often)
now u got 2 cities and 2 workers some units and granny in cities if possible - now look on your options u might do a rush and chop slave some untis fast - u might make 1 city a unit city and chop in other some settler/workers - u might let cap grow while getting a library in it and get some cottages there while 2nd city produce some units. imo u should still constantly slave yoursalve down to about 3 - just allways use worked tiles - bonus tiles and cottages - if u grow higher and have to use something like a plain tile better slave.
road between cities and chop 3rd city while slaving units is what do i usually - a chop and a slave and u got a 3rd worker. allways have 1 more workers as ciites and u should be fine. after 3rd city is up u really gotta get some cottages if u got floodplains somehwere get it there otherwise in a high food city or in cap - get some mines aswell - at some point u just goota stop slvaing or u get unhappy so use some mine tiles to get production
continue workring ciites - 0,75 worker for develpoed cities about 1 - 2workers to chop everything u see and 1 to road to new cities.
keep on choping settler and building slaving units (chop some units aswell aslong u got good spots for new cities - dont chop settler if u got no worker for new city - keep on improving bonus tiles 1. then chop then cottage
ph well all this should be basic stuff - u should really try to use only worked tiles - food res then other bonus tiles then 1 or 2 hills then some cottages is the order your tiles should be used.
I improve bonus tiles before choping usually if there no big need for fast units - chops ll be useful latter aswell
about buildings in cities - 1. something to expand boarder - if it dont expand by itself then granny in like every city (only where not might be a city without food where u can like never slave and only got high prod low food tiels to use) - then forges in late eras (not in low prod and few wood ciites) then usually barracks in most cities (there might be this floodplain only city where u dont need baracks) library in cap once u got some cottages there and think teching might be important apart from cap i usually build lib only in cities where wre really lot of cottages - bother with temples only if u r spi and 1 monastry at most and usually only in later eras to get missionars in new cities to expand boarders fast. I bother with banks and other gold/tech buildings usually only in epics.
wonders - in teamer cap should decide if when and where and other wonders as henge and oracle only i u got res for it - in ctons/epics - u gotta know yourself ..
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Post by Bantams on Jul 13, 2006 15:21:46 GMT -5
thanks tommy you are a nice guy after all
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Post by alice on Jul 13, 2006 15:23:36 GMT -5
i think a common mistake is players focusing on buildings before early game growth. it can slow down your start tremendously workers 1st b4 buildings,
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Post by Bantams on Jul 13, 2006 15:31:37 GMT -5
i always do warrior warrior worker barracks is that ok depending on era of course
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Post by tommynt on Jul 13, 2006 16:04:24 GMT -5
ah early build .. grow to 2 as fast as possible - then micro tiles - dont use grow but production tiles to get 1./2nd warrior fast - by using 2 2 shield/1 food tiles u can pop another warrior or 2 very fast out to have a better choke/defeend own land better - then start worker - by the time it s halfway done u should have bronze discoverd switch to slaving and slave it and work food
build only warriors early - 3 warriors at least - some like to get some archers early - only useful with very close starts imo. definatly dont get early barracks - dont get em after 1. worker - gainst a good player u ll need some more warriors to protect land/scout/choke. it s much more useful to get a 2nd worker or/and a settler to hook up res fast as to get barrcks/archers imo
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Post by churchill1 on Jul 13, 2006 16:17:37 GMT -5
Damn. I totally agree with everything Tommy says. That's some really quality stuff. In situations where i KNOW i can get away with it i would go worker first (it is definitely best for ur overall game, but ur counting on no early warriors). Or I just risk it .
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Post by Bantams on Jul 13, 2006 17:07:26 GMT -5
Thanks ppl these tips will help eventually im sure
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Post by Atomation on Jul 13, 2006 20:19:41 GMT -5
Slavery is your best best early....you are turning 12 food into 20 hammers by slaving to size 1 from 2. Not bad. That means each food point is worth about 2 hammers. With slavery even a 2 food 0 hammer tile is better than a 3 hammer tile...
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Post by Elledge on Jul 13, 2006 22:02:21 GMT -5
If you have slavery up you should be slaving every 6 turns in every city barring unusual circumstances.
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Post by mrsaturn on Jul 13, 2006 22:45:20 GMT -5
If you have slavery up you should be slaving every 6 turns in every city barring unusual circumstances. Is this only if you have a granary? On another note- say you have a great production city- tons of hills, fresh water, and one or two food resources. Do you build tons of farms first, grow the city to it's maximum efficient size, then swap to the hills? Or do you balance growth with production, and have the city grow pretty slowly? With farms and food resources, you can explode your city growth pretty fast... giving you a top-notch city quickly but producing nothing in the meantime. Do you balance or grow? Obviously this won't work for cottage cities, since you have to grow your hamlets.
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Post by tommynt on Jul 13, 2006 22:53:27 GMT -5
satrun in this city u ll hardly slave as u should get every unit in 2 tuns anyway - i d still slave it by time also to avoid lettin it get too big and unhappy
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Post by Elledge on Jul 14, 2006 0:07:01 GMT -5
If you have slavery up you should be slaving every 6 turns in every city barring unusual circumstances. Is this only if you have a granary? On another note- say you have a great production city- tons of hills, fresh water, and one or two food resources. Do you build tons of farms first, grow the city to it's maximum efficient size, then swap to the hills? Or do you balance growth with production, and have the city grow pretty slowly? With farms and food resources, you can explode your city growth pretty fast... giving you a top-notch city quickly but producing nothing in the meantime. Do you balance or grow? Obviously this won't work for cottage cities, since you have to grow your hamlets. Well, granary is pretty much the first thing I build in all of my cities. Often I slave the granary =) Regarding the city with lots of hills, if you have slavery, there's really no reason to work more than one or two hills at the most until you run out of flatland. Food is worth about 2.5 hammers per food at small populations if you have a granary with slavery, so a farm ends up being a whole lot more productive than a mine in terms of hammer output. If you are working mines, you need to use the whip. The exception is after you get buildings you want up (barracks, forge, granary, possibly aqueduct), in which case slavery can get you at best one thing per 6 turns without incurring unhappiness debt. At that point, even slaving all the time your city should be size 7 or 8, so you should pop it on two or three mines. The right number of mines is enough so that you slave every six turns and it grows back just in time to slave again, but without growing larger than you can handle. That way you're getting one unit per two or three turns probably from the mines as you wait for slavery to cool down, and you're also still getting a "free" unit or two every 6 turns from slavery. But in general mines are not efficient for production compared to the whip.
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Post by tamijo on Jul 14, 2006 1:16:44 GMT -5
Thanks everyone especialy Tommy, great stuff Tony, well i just dont know what to say.
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