Post by Canucksoldier on Sept 20, 2007 19:39:06 GMT -5
Dear Friends:
The Fifty-Second Clan Championship Cup (CCC LII) will be held over the weekend of Sept 28-30, 2007, using CIVILIZATION IV Beyond the Sword, patched to 3.13(or the latest patch if newer). Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, Sept 28th at 12:01 am. At which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 13 events.
The same person can play in a maximum of 6 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC LII will be the team who has amassed the most points. If there is a tie, after 13 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. Civ selection will use the Anonymous setting, and switched to normal before the game is launched. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country are ok).Unless specified otherwise Unrestricted Leaders will be turned off. For this CCC, there will be no Advanced System starts due to the add population bug. In team games, each team can pick each leader just once per team (unless specified otherwise). So, for example, two players on the same team can't both be Ghandi; however, both teams can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 3. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs, and no huts. Where available, Resources balanced. Unless specified otherwise all espionage both passive and active (spies) are allowed. Anonymous civ picking will be used unless stated otherwise. Cristo Rendentor is banned for use to changes civics in conjunction with spy missions.
..........................................................
Event #1 -- Friday, Sept 28th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea2 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
-------------------------------------------------------
Event #2
Friday, Sept 28th at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
.........................................................................................
Event #3
Friday, Sept 28th at 5:00 pm EDT
Friday Future Regicide Start
Players: 3v3
Limit: 70 turns
Timer: fast
Map: Small Inland Sea, medium sealevel
Mod: FRM(http://www3.telus.net/public/jpryder/Future%20Regicide%20BTS%200.5.zip) please have this properly installed prior to match start
Era: Future - space victory is excluded.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #4 - IRONMAN PRELIMINARY ROUND - Friday, 6:30 pm EDT - All Clans must register for Ironman by 6:15 pm EST. If more than 8 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8 Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Hub - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
.....................................
Event #5
CTON Sept 28th at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: Donut, small, desert centre, no jungle, balanced resources, flat
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #6
Saturday, Sept 29th at 2am EDT
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
..........................................................
Event #4 (continued) - IronMan - Saturday, Sept 29th at 8:00 am EDT. NOTE: There will only be a prequalifier round on Friday night if more than 8 clans enter. This final round, with 8 players starting, will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players may pick any civ they like (duplications allowed). Teams may only make substitutions a maximum of 3 times in this event, other players should keep count. Quitting/Conceding is strongly discouraged as it is unbalancing. We also discourage excessive/unnecessary substitutions. The substitution limit of 3 will be strictly enforced.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Ring, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: checked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
..........................................
Event #7
Saturday, Sept 29th, 2007, 10:00am EDT
The Saturday Teamer
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
...........................................
Event #8 - Saturday UQC OCC, Sept 29th 12pm EDT
(points will be 5,4,3,2)
One City Challenge –Ultra Quick Civ Mod (http://www3.telus.net/public/jpryder/UltraQuickCiv%20BTS%201.0.rar)
make sure you have the mod properly installed and tested prior to the event, not having the mod installed will not be excepted as a reason to delay the event and WILL result in a DQ)
Limit: 130 turns
Timer: fast
Map: Round 1: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On,
One City Challenge - checked
Era: ancient
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, no diplo victory, no Great Library or Pyramids allowed. Spy missions banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
...........................................
Event #9 - Saturday Ren OCC, Sept 29th 12pm EDT
(points will be 5,4,3,2)
Limit: 150 turns
Timer: blazing
Map: Round 1: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On ,
One City Challenge - checked
Era: Ren
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, spy missions Banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
Event #10
Saturday, Sept 29th – 2pm EDT
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v3, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
..................
Event #11
Sunday, Sept 30th, 2007 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after all the Friday and Saturday events can compete in this event. Your clan must also have at least 1 point to compete on Sunday. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in this CCC, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XLIX (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
.............................................................................
Event #12
Killer Cton – Sept 30th at 930am PM EDT
Top 8 Teams Only
Sunday Killer Cton
Map : Balanced
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
.......................................................................................................
Event #13 - Sunday, Sept 30th, 2007 9:30am EDT
Sunday Classical Start -
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Balanced, Small, medium sea level
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses.
Event #14 – Sunday, Sept 30th, 2007 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after Fridays and Saturdays events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #15
Sunday Scenario – Sept 30th at 1200 PM EDT
Top 8 Teams Only
Sunday Final Frontier Cton
Map: Final Frontier
Size: Standard
Civ choice: Yes, duplicated allowed
Speed: Quick
Star System Quantity: Dense
Feature Density: Sparse
Hostile Features: Sparse
Options -
No Barbs - checked
No Tech Trade - checked
Always War - checked
No Tribal Villages - checked
Victories -
Time
Conquest
Domination
Influence
Human Ascendancy
Multi-Player -
Simultaneous Turns - checked
Take Over AI - UNCHECKED
Turn Timer - Fast
Game turn limit - 130
City Elimination - 2
.................................................................................
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
Clan Captains or there representatives are responsible to ensure that the players listed in there CCC clan rosters are spelled exactly as are their player names on the ladder, and that the players are "in good standing" for the CCC and 7 days before it starts, and of course they actually have to be on the ladder and not on another teams roster. We do not want to have to DQ players but having inaccurate rosters causes far to many headaches for our TD staff, they are busy enough already on the CCC weekend.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event. (this will be strictly enforced by all TD/HTD/Admins)
Hf and GL
CS
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Fifty-Second Clan Championship Cup (CCC LII) will be held over the weekend of Sept 28-30, 2007, using CIVILIZATION IV Beyond the Sword, patched to 3.13(or the latest patch if newer). Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, Sept 28th at 12:01 am. At which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 13 events.
The same person can play in a maximum of 6 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC LII will be the team who has amassed the most points. If there is a tie, after 13 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. Civ selection will use the Anonymous setting, and switched to normal before the game is launched. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country are ok).Unless specified otherwise Unrestricted Leaders will be turned off. For this CCC, there will be no Advanced System starts due to the add population bug. In team games, each team can pick each leader just once per team (unless specified otherwise). So, for example, two players on the same team can't both be Ghandi; however, both teams can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 3. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs, and no huts. Where available, Resources balanced. Unless specified otherwise all espionage both passive and active (spies) are allowed. Anonymous civ picking will be used unless stated otherwise. Cristo Rendentor is banned for use to changes civics in conjunction with spy missions.
..........................................................
Event #1 -- Friday, Sept 28th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea2 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
-------------------------------------------------------
Event #2
Friday, Sept 28th at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
.........................................................................................
Event #3
Friday, Sept 28th at 5:00 pm EDT
Friday Future Regicide Start
Players: 3v3
Limit: 70 turns
Timer: fast
Map: Small Inland Sea, medium sealevel
Mod: FRM(http://www3.telus.net/public/jpryder/Future%20Regicide%20BTS%200.5.zip) please have this properly installed prior to match start
Era: Future - space victory is excluded.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #4 - IRONMAN PRELIMINARY ROUND - Friday, 6:30 pm EDT - All Clans must register for Ironman by 6:15 pm EST. If more than 8 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8 Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Hub - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
.....................................
Event #5
CTON Sept 28th at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: Donut, small, desert centre, no jungle, balanced resources, flat
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #6
Saturday, Sept 29th at 2am EDT
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
..........................................................
Event #4 (continued) - IronMan - Saturday, Sept 29th at 8:00 am EDT. NOTE: There will only be a prequalifier round on Friday night if more than 8 clans enter. This final round, with 8 players starting, will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players may pick any civ they like (duplications allowed). Teams may only make substitutions a maximum of 3 times in this event, other players should keep count. Quitting/Conceding is strongly discouraged as it is unbalancing. We also discourage excessive/unnecessary substitutions. The substitution limit of 3 will be strictly enforced.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Ring, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: checked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
..........................................
Event #7
Saturday, Sept 29th, 2007, 10:00am EDT
The Saturday Teamer
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
...........................................
Event #8 - Saturday UQC OCC, Sept 29th 12pm EDT
(points will be 5,4,3,2)
One City Challenge –Ultra Quick Civ Mod (http://www3.telus.net/public/jpryder/UltraQuickCiv%20BTS%201.0.rar)
make sure you have the mod properly installed and tested prior to the event, not having the mod installed will not be excepted as a reason to delay the event and WILL result in a DQ)
Limit: 130 turns
Timer: fast
Map: Round 1: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On,
One City Challenge - checked
Era: ancient
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, no diplo victory, no Great Library or Pyramids allowed. Spy missions banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
...........................................
Event #9 - Saturday Ren OCC, Sept 29th 12pm EDT
(points will be 5,4,3,2)
Limit: 150 turns
Timer: blazing
Map: Round 1: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On ,
One City Challenge - checked
Era: Ren
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
Plant any time
Special: No nukes, no Internet, space race okay, spy missions Banned.
This will be a two-round event. If more than 7 clans register, the field will be split into two preliminary games randomly by the TD in charge, with the top 3 place finishers in each match advancing to finals. If more than 14 clans register, the field will be split into three preliminary games randomly by the TD in charge, with the top 2 place finishers in each match advancing to finals. The final round match will be played on a small low sea level map.
Event #10
Saturday, Sept 29th – 2pm EDT
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v3, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
..................
Event #11
Sunday, Sept 30th, 2007 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after all the Friday and Saturday events can compete in this event. Your clan must also have at least 1 point to compete on Sunday. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in this CCC, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XLIX (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
.............................................................................
Event #12
Killer Cton – Sept 30th at 930am PM EDT
Top 8 Teams Only
Sunday Killer Cton
Map : Balanced
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
.......................................................................................................
Event #13 - Sunday, Sept 30th, 2007 9:30am EDT
Sunday Classical Start -
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Balanced, Small, medium sea level
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses.
Event #14 – Sunday, Sept 30th, 2007 - 11:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after Fridays and Saturdays events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #15
Sunday Scenario – Sept 30th at 1200 PM EDT
Top 8 Teams Only
Sunday Final Frontier Cton
Map: Final Frontier
Size: Standard
Civ choice: Yes, duplicated allowed
Speed: Quick
Star System Quantity: Dense
Feature Density: Sparse
Hostile Features: Sparse
Options -
No Barbs - checked
No Tech Trade - checked
Always War - checked
No Tribal Villages - checked
Victories -
Time
Conquest
Domination
Influence
Human Ascendancy
Multi-Player -
Simultaneous Turns - checked
Take Over AI - UNCHECKED
Turn Timer - Fast
Game turn limit - 130
City Elimination - 2
.................................................................................
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
Clan Captains or there representatives are responsible to ensure that the players listed in there CCC clan rosters are spelled exactly as are their player names on the ladder, and that the players are "in good standing" for the CCC and 7 days before it starts, and of course they actually have to be on the ladder and not on another teams roster. We do not want to have to DQ players but having inaccurate rosters causes far to many headaches for our TD staff, they are busy enough already on the CCC weekend.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event. (this will be strictly enforced by all TD/HTD/Admins)
Hf and GL
CS
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.