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Post by ironclad on Dec 3, 2005 20:43:37 GMT -5
Ok at the end of the game people jsut build a whole bunch of cities..... just for score... it makes a slowed way to win as u cant attack the city and it gets amny points.. i say we there needs to be a patch so that u can implement the rule where no cities are allowed to be buil 10 or 5 turns before the game is over.. ... would greatly make ctons better... instead of people rushing cities we have stacks instead yea.. lol
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Post by yilar on Dec 3, 2005 21:47:47 GMT -5
plant your own last turn cities... problem fixed !
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Post by sparta on Dec 3, 2005 22:42:21 GMT -5
I actually somewhat agree, but like Yilar said it can easily be fixed by matching your opponent with new cities of your own, or better yet, get a in humongous lead so even if he does build cities he still can't catch you . But there is problems. like if somebody happens to have a bit more land than the opponent, etc.
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Post by Canucksoldier on Dec 3, 2005 23:23:00 GMT -5
The easy way to deal with that is to have forces harassing there borders that way there is no easy place for them to plant last minute settlers, the only real issue is the people saving settlers and Great Artists for the end game, that can be something that you can't defend if done right.
CS
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Post by revivalist on Dec 4, 2005 0:49:07 GMT -5
i think that the scoring system is way too much suited for peaceniks who just want to grow and build.
The military side of the game should also somehow feature in the score system. Maybe points for capturing or razing a city like in the vp system in c3c.
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Post by Cereal_Killa on Dec 4, 2005 0:57:49 GMT -5
I think the points should add up over the game, instead of being 'in the moment'.
Back in civ2 the happiness of your guys gave you a bonus to your score, but you could opress your people for centuries then reduce taxes to 0 on the last turn and score maximum points for happiness ;D
I believe it was changed in civ3 to be a score based on the average happiness over the whole game (but i never played it, so not sure). IMO this is a better way of calculating scores.
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Post by friedrichpsitalon on Dec 4, 2005 10:02:02 GMT -5
i think that the scoring system is way too much suited for peaceniks who just want to grow and build. The military side of the game should also somehow feature in the score system. Maybe points for capturing or razing a city like in the vp system in c3c. If you're playing "Take and Hold" elimination rather than Raze Elimination, you DO get points for capturing a city - its population and (in a few turns) territory. If you're playing Raze elimination, well, the whole elimination system is a way to skirt around score. Finish the job. (Personally, I don't know why anyone plays Raze Elimination, with the mechanics on how how Take and Hold work.)
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Post by tommynt on Dec 4, 2005 10:56:58 GMT -5
ya, in ctons I allways put keep city on - at least u get honoured for taking
some dumbasses just poprush a bit too much
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Post by civfloaterhun on Dec 4, 2005 11:36:54 GMT -5
I wrote something like this in my thread CTON is stupid. I figured this out without playing cton. U just make settlers in the last few turns... Pretty stupid, who finds this good stupid themself.
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Post by MMV on Dec 4, 2005 11:47:20 GMT -5
the basic principle of the game is build and kill in order to win.
since you now know of this strategy (it's not new) - play accordingly.
HINT: if/when a player is using the "last turn settlers popping/planting growth outscore" strategy on you, it's a perfect time to kill them. (unless you're doing the same thing)
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Post by Tony on Dec 4, 2005 15:14:18 GMT -5
Not counting cites built in the last 5 turns is silly, but saying that i cant say a agree with the scoring system.
I think if no pionts were issued for land area that would sort this problem out. But i think for this to work the maintinace system has to be greatly revamped, the REX problem has be solved but as a result created a bigger more ugly monster. I think a comprimise would be to totally remove "number of cites" maintinace, or something of that nature so cites are built purely because the player needs another city no other advantage.
Also tech pionts should not be static for each era, pionts for techs should be directly proportional to tech value like in VP scoring. Another feature of VP scoring i would like to see incorperated is pionts for city capture, say 150-200 pionts per city taken, regardless of size.
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Post by zzZhenon on Dec 4, 2005 19:49:13 GMT -5
I wrote something like this in my thread CTON is stupid. I figured this out without playing cton. U just make settlers in the last few turns... Pretty stupid, who finds this good stupid themself. Speaking of stupid....
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Post by Avogadro on Dec 4, 2005 22:14:32 GMT -5
Play nice ZZZzzhe...
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Post by MMV on Dec 4, 2005 23:38:11 GMT -5
We have one of those signs in our neighborhood -
"Slow Children Playing"
I never understood that sign - I mean it looked like all the children were playing at the same speed.
(I'm beginning to think I understand now....)
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Post by Canucksoldier on Dec 5, 2005 2:10:39 GMT -5
I seen a very funny(at the time) sign like that down in Pendelton..."Slow Marine Crossing"....I guess the more intellectually astute Marines used the pedestrian overpass CS
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Post by ironclad on Dec 11, 2005 17:33:40 GMT -5
Ok at the end of the game people jsut build a whole bunch of cities..... just for score... it makes a slowed way to win as u cant attack the city and it gets amny points.. i say we there needs to be a patch so that u can implement the rule where no cities are allowed to be buil 10 or 5 turns before the game is over.. ... would greatly make ctons better... instead of people rushing cities we have stacks instead yea.. lol Ok this problem was easily fixed for me when i play 8 players i do standard pangea -6 players small pangea 4-tiny and so on... Pangea or continents depending on what u like is best map for any game if ur not sure what map to use i believe. But some things that need to be fixed in patch i believe is... The reaction time after a turn is a terrible.... its make the game quite frustrating Also if someone knows the option to keep building previous unit please post here.. Thx Ironclad ;D
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Post by soccermaster06 on Dec 11, 2005 18:00:23 GMT -5
I could use the building previous unit.. Haven't been able to find that box.. assuming their still is one somewhere.
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Post by Random on Dec 11, 2005 18:14:46 GMT -5
Bring back a victory point solution that will help warmongers and add some more enjoyment to the game.
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Post by Avogadro on Dec 11, 2005 18:37:30 GMT -5
I could use the building previous unit.. Haven't been able to find that box.. assuming their still is one somewhere.
When selecting a unit build. Press alt+the unit you wish. It will keep building same kind of unit until you switch.
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Post by ghost on Dec 11, 2005 18:49:10 GMT -5
I could use the building previous unit.. Haven't been able to find that box.. assuming their still is one somewhere. While in city screen and u want to build that unit forever. Hold alt key and click on the unit you want to build forever. You will see a Little * in front of unit. Too cancal unit build u have to click on the unit in the cities building Que area. If you want to add units or buildings to your building Que. Click on ctrl key while in city screen. It will add them in before the unit you want to make. So every time u hit ctrl key you will stop making whatever you where making and that unit will be added in before hand. Sometimes i go to some cities and hit axeman ctrl key then spear ctrl key and keep switching back and forth between the units to save time and to get a nice rounded army.
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