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Post by MookieNJ on Apr 5, 2007 11:35:19 GMT -5
Totally disagree with Mansurji idea (sorry Mansur lol) It implies for the clan which play QCC and CCC two foloowing week to have a lot of guys available , not easy Yeah, that (along with missing the CCC entirely) were my reasons for proposing a 2 division system as an alternative to the suggestion of running a simple qualification. With the CCC and QCC (I like that name!) running simultaneously and being copies of one another, no clan is forced to have players available for more than 1 weekend (unless GS crashes again).
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Post by deyreepher on May 7, 2007 13:24:30 GMT -5
Interesting Idea Mookie but here are the problems I forsee. 1. The top clans (eg MUD, ..A.., GOD, RAY) tend to recruit mostly from the top 50 players only. Not saying this is wrong and completely understand the reasoning behind this. However it does limit the amount of people you are able to register for the CCC. 2. What tends to slow down the CCC the most is clans not prepared for events when the event is to start. Refer to 1. as to reason why. 3. The top clans only register their best players for the CCC even though their best is only able to make one or two games. And then have to scramble to make the rest, thereby holding up other clans while they try to manage the other games that are about to start. 4. The smaller clans find it hard to get more people in their clan because we all want to belong to a winning clan. 5. The CCC is not only a competition of the best against the best, it is also a training ground to see who is doing what right and and what can be done in the future to combat the newest winning stratedgey. By that alone, why would you want to "segregate" the ladder. The weaker clans would never learn how the better clans operate and why they win. It would become a permanent top 8 which would slowly die. What I would propose is for the top clans to start opening their doors for newer members and train those members for the CCC. Increase the amount of players allowed to be posted (on roster) from 20 to at least 30 thereby making it a bit easier for the clans that have an abundance of players to sort out who is available for what. So why buy the cow, when you can get the milk for free? That is the most asinine statement that I have heard when it comes to how all the top clans came about. As I recall, RaY had a really difficult time fielding teams for our first two CCCs as we were a new clan and did not have alot of members. So while we were not winning any events or scoring any points, we were slowly training until we got a nice stable of players which lead to the clan we have today. What makes you think that forcing players into clans would work? I think that maybe the problem you have had with the clans you have participated in. We have chemistry, we have teamwork, and most of all, we learn from our mistakes. You don't go from a no-name clan to winning the CCC multiple times on luck alone. If RaY isn't proof that you can start off small and make it to win it all, I don't know what else would convince you otherwise. Maybe you can watch the "Bad News Bears" or any other movie of a down and out team making it to the top, perhaps that will lift your spirits.
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