Juni
Worker
Posts: 137
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Post by Juni on Aug 19, 2006 13:00:07 GMT -5
Can you mention what kind of TBG is used for indus ? It is important since it changes much the game.
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Post by SirPartyMan on Aug 19, 2006 14:49:49 GMT -5
I have reviewed these comments and made following changes:
a) Event 9 is now classical no huts b) Medieval event turned off NO CITY RAZING c) Grudge (Industrial) changed map to HUB and allow civ choice (was random) d) Ironman you can now pick any CIV you want (duplicates allowed - all Ghandi if wanted)
Best, SPM
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Juni
Worker
Posts: 137
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Post by Juni on Aug 20, 2006 10:21:18 GMT -5
Awesome changes
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Post by holocanthe on Aug 20, 2006 13:16:26 GMT -5
We (LKT) tested future with inland sea. It is horrible, no tactic, no strategy, no reflexion, only to have largest pile and to fight. dreadful not need for brain to play thus
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Post by longhorn on Aug 23, 2006 10:42:34 GMT -5
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC
What exactly does this rule mean. For example (not singling out RaY Clan, but just using for example as Germania brought up Knupp's standing) 2 players on the roster for RaY (Knupp and Krill) both withdrew from ladder - does this rule permit one or both of them to rejoin ladder in the next day or two and still compete in CCC-- OR-- would they have had to rejoin ladder by August 18th?
I just want to proactively prevent any last minute suprise challenges to eligibility.
Thanks.
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Post by SirPartyMan on Aug 23, 2006 12:29:06 GMT -5
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC What exactly does this rule mean. For example (not singling out RaY Clan, but just using for example as Germania brought up Knupp's standing) 2 players on the roster for RaY (Knupp and Krill) both withdrew from ladder - does this rule permit one or both of them to rejoin ladder in the next day or two and still compete in CCC-- OR-- would they have had to rejoin ladder by August 18th? I just want to proactively prevent any last minute suprise challenges to eligibility. Thanks. It means what it says. You have to have been a ladder member in good standing (not suspended) for 7 days. Individuals who withdrew or were suspended in last 7 days are not eligible. Also "new" players who joined in last 7 days are not eligible. Furthermore, people who withdraw from the ladder usually have to wait 15 days to rejoin. We will sometimes waive this once for first time offenders with a good excuse, but it is our standard practice. This is done to prevent people from quitting ladder because they don't want to report a loss or losses, and then rejoining under a different name. This CCC eligibility rule was put into place to prevent roster manipulation and "shills". It also rewards those who obey the rules, and penalizes those who don't. Best, SPM
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nicoya1
Warrior
Tourney Director
C4PTD
Posts: 253
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Post by nicoya1 on Aug 23, 2006 15:17:52 GMT -5
it would be funny in the ironman to have the battle of the ghandi's
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Post by tommynt on Aug 25, 2006 3:53:58 GMT -5
wtf stupid wheel map in ironman?
spm u ever tested this map before setting it? seaoptions are VERY limited, there s nothing like a open ocean which makes game after galloens interesting. also there s a much higher possibility of some1 to get triple teamed.
I d really appreciate if there are only settings for ccc which were tested to work out before - not some random "lets do something different"
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Post by MookieNJ on Aug 26, 2006 21:20:51 GMT -5
The Medieval Event tomorrow CANNOT be played on Medium timer again! This is way too slow for Medieval. We play Fast timer on Renaissance which starts with more units and things move faster. These games took way too long in the last CCC and everyone suggested that the timer needed to be changed. Please fix this before tomorrow morning!
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Post by MookieNJ on Aug 26, 2006 21:27:11 GMT -5
Also, why is the Classical 3v3 Teamer on Medium Timer as well? This really needs to be moved to Fast as well. Medium is only needed for Industrial, Modern, Future, and Random Eras, all others can go faster.
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Post by SirPartyMan on Aug 26, 2006 22:15:57 GMT -5
The Medieval Event tomorrow CANNOT be played on Medium timer again! This is way too slow for Medieval. We play Fast timer on Renaissance which starts with more units and things move faster. These games took way too long in the last CCC and everyone suggested that the timer needed to be changed. Please fix this before tomorrow morning! I have changed to FAST. Best, SPM
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Post by rupman on Aug 27, 2006 14:11:39 GMT -5
For the next OCC 2v2 can we have a fast timer. In both the first and second round I had unmoved units and empty build qeues more than I would like. It's fine at first but by about 50 turns in you have alot of units. It's hard to move all of them especially when they are not stacked.
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Post by MookieNJ on Aug 27, 2006 20:36:54 GMT -5
If we mix up events between Vanilla Civ4 and Warlords for the next CCC, we should not play the Industrial event using Vanilla. The Redcoats in this version of Civ4 are horribly unbalanced at the start of the game and are pretty much impossible to kill with anything but other Redcoats. Not to mention how bad Cossacks are too. When you cata 3 Redcoats with 3 Catapults and then hit with 5 Grenadiers and lose all units and battles, you know something is wrong. Everyone picking 2 Englands in every round is pretty boring anyways. There is a reason why these units were nerfed in Warlords ...
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Post by Ellestar on Aug 28, 2006 6:44:13 GMT -5
We (LKT) tested future with inland sea. It is horrible, no tactic, no strategy, no reflexion, only to have largest pile and to fight. dreadful not need for brain to play thus Hmm, i don't see what's wrong with a Futurte/Inland sea/3v3/space allowed. In a 5v5 IMHO it's impossible to stop a space victory by fighting but in 3v3 you need to balance between units and launching a spaceship. Actually, i enjoyed that setting very much. It feels much faster than any Ren or Anc teamer, there is no building of a huge stacks for 120 turns, no lags. And the end of the game is close. Previous Future CCC game on a Hub was boring compared to Inland Sea.
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Post by rupman on Aug 28, 2006 20:57:47 GMT -5
Seeding for the Tourney events in the future would be nice. It's kind of lame when you have the Teams from KC, FUN or OOD playing each other in the first round while Teams from ..A.., RaY, MDR etc... play each other in the first round. Every other major tourney in the world is seeded. IMO it should either be seeded by the clans past performance in the event, the average rank of players involved or average skill rating of players involved.
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Post by MookieNJ on Aug 29, 2006 0:14:12 GMT -5
Seeding by average rank or skill ratings is not very fair. We all know that rank and skill rating don't mean a whole lot, and it's even worse in the CCC. A lot of the French players don't play a whole lot on the C4P ladder outside of the CCC, thus their rank and skill rating can hardly ever be an accurate reflection of their true abilities.
It might be interesting to see the events based upon current standings (perhaps use last CCC final scores for Day 1, Day 1's scores for Day 2, etc.). However, it would also be unfair to have to play the same clan in the first round of every game for an entire day.
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Post by whitebull on Aug 29, 2006 2:40:29 GMT -5
I prefer random. Most of all, for the reason told by MookieNJ : playing the same clan all the day is boring. And if the best clan always play the worst, how could the worst expect to be there in day 3 ?
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Post by rupman on Aug 29, 2006 21:15:17 GMT -5
Like I said it could also be seeded by a clans past performance in an event. For example in the next CCC Ren Teamer, RaY would be the #1 seed and ..A.. the # 2 seed, then for 3 and 4 you could just flip a coin between the 2 semifinalists. The top 4 seeds would play against the bottom 4 teams. The 1 and 2 seeds would also have first dibs on any byes should the tourney have more or less than 8 players.
It's just lame for a bottom tier clan to get 2 points for beating another bottom tier clan while a top tier clan is eliminated by another top tier clan in the first round when the bottom tier clan would be hard pressed to beat the top tier clan. It's again dumb for a clan to have there hardest match in the first maybe second round when the toughest test should be in the final. Seeding a tourney would help reduce such problems.
As it is now a lot of the results in the CCC are determined by the draw a clan gets in there respective event. If anything it should be the opposite. Based solely on skill and not the luck of the draw.
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Post by Tony on Aug 29, 2006 22:29:59 GMT -5
I perosonally dont see the piont of seeding, whoever wins the most events wins the CCC! Sure you can pick up odd lose pionts here and there by getting a few easy draws, but only 1 team wins the CCC, finishing second is the same as finishing 10th IMO!
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Post by churchill1 on Aug 29, 2006 22:57:23 GMT -5
some kinda seeding does make perfect sense. you wanna see the best guys in the final. it's not fair to be the 2nd best team in an event and yet go out the 1st round.
But from what i've read it seems that seeding events is easier said than done.
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