Post by SirPartyMan on Jul 4, 2006 13:14:48 GMT -5
Dear Friends:
The Thirty-third Clan Championship Cup (CCC XXXIII) will be held over the weekend of July 14-16, 2006, using CIVILIZATION IV version 1.61. Please read the rules and schedule carefully. We have made many changes based on recommendations of CCC Advisory Council.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, July 14th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 11 events.
The same person can play in a maximum of 5 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXXIII will be the team who has amassed the most points. If there is a tie, after 11 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXXI (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, July 14 at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Checked
Substitutions: no
No Barbs: Checked
.........................................................................................
Event #2
Friday, July 14th at 5:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 80 turns
Timer: medium
Map: Hub on small.
Era: Future - space victory is allowed.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #3
CTON July 14th at 7:30 pm - RANDOM Civs - each clan enters 1 player - 1 round.
Limit: 130 turns
Timer: blazing
Map: Inland Sea regular
Civ choice: no
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #4
Saturday, July 15th at 2:00 am EDT
3v3 Grudge Match
Players: 3v3
Limit: 100 turns
Timer: medium
Map: Islands small
Era: Industrial
Civ choice: Random
Elim: 2 city elim
No City razing: Checked
Substitutions: Yes
..........................................................
Event #5 - IronMan - Saturday, July 15th at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs. Teams may only make substitutions a maximum of 5 times in this event, other players should keep count.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Ring standard size , Sea level normal
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event. Five substitutions per team maximum.
..........................................
Event #6
Saturday, July 15th, 2006, 10:00am EDT
The Saturday Teamer
Players: 3v3
Limit: 100 turns
Timer: fast
Era: Ancient
Map: TBF, small
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #7:
Saturday, July 15th 3rd, 12 noon EDT
Saturday Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Russia excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
...................................................
Event #8
Sunday, July 15th, 2006 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after the first 7 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXXI (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: medium
Map: Inland Sea small
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Checked
No Barbs: Checked
Substitutions: Yes
.............................................................................
Event #9 - Sunday, July 16th, 2006 9:00am EDT
Sunday Ancient Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #8).
Players: 3v3
Limit: 100 turns
Timer: medium
Map: small Tilted Axis normal sealevel, Massive Con map type
Era: Ancient
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #10 - Sunday, July 16th, 2006 - 10:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after the first 7 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Shuffle (ie. RANDOM).
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #11
Sunday Scenario - July 16th at 11:00 am EDT
Top 8 Teams Only
One City Challenge - 2v2
Limit: 150 turns
Timer: blazing
Map: Eiffel's new Balanced on tiny. www.civ4fans.com/OCCModMap.py
Civ choice: yes
Era: Classical
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Thirty-third Clan Championship Cup (CCC XXXIII) will be held over the weekend of July 14-16, 2006, using CIVILIZATION IV version 1.61. Please read the rules and schedule carefully. We have made many changes based on recommendations of CCC Advisory Council.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, July 14th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 11 events.
The same person can play in a maximum of 5 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXXIII will be the team who has amassed the most points. If there is a tie, after 11 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXXI (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In non-team games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). In team games, each team can pick each leader just once per team. So, for example, two players on the same team can't both be Ghandi; however, both team can pick one Ghandi. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, July 14 at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror duel , small lakes landmass, low sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
No City Razing: Checked
Substitutions: no
No Barbs: Checked
.........................................................................................
Event #2
Friday, July 14th at 5:00 pm EDT
Friday Future Start
Players: 3v3
Limit: 80 turns
Timer: medium
Map: Hub on small.
Era: Future - space victory is allowed.
Civ choice: yes
Elim: 2 city
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
..........................................................
Event #3
CTON July 14th at 7:30 pm - RANDOM Civs - each clan enters 1 player - 1 round.
Limit: 130 turns
Timer: blazing
Map: Inland Sea regular
Civ choice: no
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
............................................................
Event #4
Saturday, July 15th at 2:00 am EDT
3v3 Grudge Match
Players: 3v3
Limit: 100 turns
Timer: medium
Map: Islands small
Era: Industrial
Civ choice: Random
Elim: 2 city elim
No City razing: Checked
Substitutions: Yes
..........................................................
Event #5 - IronMan - Saturday, July 15th at 8:00 am EDT. NOTE: All teams must register for this event by 7:45 am EDT. There will be no prequalifier round as in the past. This final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs. Teams may only make substitutions a maximum of 5 times in this event, other players should keep count.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Ring standard size , Sea level normal
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event. Five substitutions per team maximum.
..........................................
Event #6
Saturday, July 15th, 2006, 10:00am EDT
The Saturday Teamer
Players: 3v3
Limit: 100 turns
Timer: fast
Era: Ancient
Map: TBF, small
Civ Choice: yes
No City Raising: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #7:
Saturday, July 15th 3rd, 12 noon EDT
Saturday Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Russia excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
...................................................
Event #8
Sunday, July 15th, 2006 starting 8:00 AM EDT
The Sunday Medieval Clan Tourney
Only the TOP 8 Teams in Points after the first 7 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the most 2nd place finishes in this CCC,
and (c) if there is still a tie, it will be determined by the order of finish in CC XXXI (Last CIV IV CCC),
and (d) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 110 turns
Timer: medium
Map: Inland Sea small
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Checked
No Barbs: Checked
Substitutions: Yes
.............................................................................
Event #9 - Sunday, July 16th, 2006 9:00am EDT
Sunday Ancient Start - only the TOP 8 clans can compete in this event (same tiebreaker rules as Event #8).
Players: 3v3
Limit: 100 turns
Timer: medium
Map: small Tilted Axis normal sealevel, Massive Con map type
Era: Ancient
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #10 - Sunday, July 16th, 2006 - 10:00 am EDT
Classic RANDOM/RANDOM ERA & CIV 2v2 on a random map. Only the TOP 8 Teams in Points after the first 7 events can compete in this event (see tie breaker rules above).
Limit: 90 turns
Timer: medium
Map: Shuffle (ie. RANDOM).
Civ Choice: RANDOM
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
..........................................................................
Event #11
Sunday Scenario - July 16th at 11:00 am EDT
Top 8 Teams Only
One City Challenge - 2v2
Limit: 150 turns
Timer: blazing
Map: Eiffel's new Balanced on tiny. www.civ4fans.com/OCCModMap.py
Civ choice: yes
Era: Classical
Standard OCC Rules
No City Razing: Unchecked
Substitutions: Yes
..................................................................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.