Post by SirPartyMan on Jan 13, 2006 21:00:25 GMT -5
Dear Friends:
The Twenty-Fifth Clan Championship Cup (CCC XXV) will be held over the weekend of January 20-22, 2006, using CIVILIZATION IV version 1.52. Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, January 20th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXV will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXIII (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, January 20th at 3:00 pm EST
The Classic Singles Clan Tourney
Players: 1v1
Limit: 115 turns
Timer: fast
Map: Mirror duel , varied landmass, medium sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
Substitutions: no
...............................................................
Event #2 - IronMan Pre_Qualifier Round - Friday, January 20th at 6:30 pm EST (Preliminary Round only - Finals begin at 7am Saturday morning)
NOTE: All teams must register for this event by 6:15 pm EST. The teams will be divided into two semi-final matches randomly, if necessary. The top 8 finishers will advance to the Final Round which begins on Saturday morning. The final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Limit: 130 turns
Timer: fast
Map: standard Pangaea with 7-8 players, (small Pangaea if 6 players or fewer)
Era: Ancient
Civ choice: yes
Elim: 2-city ON
Substitutions in semifinals: No. A different player may compete in Finals.
.........................................................................................
Event #3
Friday, January 20th at 10:00 pm EST
Friday Future Start
Players: 3v3
Limit: 85 turns
Timer: medium
Map: Wheel on small.
Era: Future - No space victory option
Civ choice: yes
Elim: 2 city
Substitutions: Yes
...........................................................
Event #4
Saturday, January 21st at 1:00 am EST
2v2 Grudge Match
Players: 2v2
Limit: 120 turns
Timer: fast
Map: Team Battleground small
Era: Ancient
Civ choice: Random
Elim: 1 city elim
Barbs: On
Substitutions: Yes
..........................................................
Continuation of Event #2
Saturday, January 21st at 7:00 am EST
The Ironman Epic - Final Round
NOTE: The eight TOP finishers from Friday's qualifying round will compete in this epic battle to the finish. It will be played 24 by 7 (substitutions allowed) until someone has achieved a final victory condition (diplomatic not allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Naturally, players can be substituted for as the game will go for many hours.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: fast
Era: Ancient
Map: Hub standard size , Sea level low
Civ Choice: yes
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
...........................................................
Event #5
Saturday, January 21st, 2006, 10:00am EST
The Classic Big Game
Players: 4v4
Limit: 125 turns
Timer: fast
Era: Ancient
Map: Balanced, standard
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #6:
Saturday, January 21st, 1:00 pm EST
Saturday Renaissance Era Start:
Players:3v3
Limit: 110 turns
Timer: medium
Map: Ring small
Era: Renaissance
Civ Choice: Random
Elim: 2 city
Barbs: On
Substitutions: Yes
...................................................
Event #7
Sunday, January 22nd, 2006 starting 9:00 AM EST
The Sunday Ancient Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the best finish in CC XXIII (Last CIV IV CCC),
and (c) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 120 turns
Timer: fast
Map: Great Plains small
Civ Choice: yes
Elim: 2-city ON
Substitutions: Yes
.............................................................................
Event #8 - Sunday, January 22nd, 2006 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event.
Players: 3v3
Limit: 110 turns
Timer: medium
Map: Inland Sea small
Civ Choice: yes
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #9 - Sunday, January 22nd, 2006 - 11:00 am EST
Classic Ancient 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event.
Limit: 110 turns
Timer: fast
Map: Team Battleground tiny
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Twenty-Fifth Clan Championship Cup (CCC XXV) will be held over the weekend of January 20-22, 2006, using CIVILIZATION IV version 1.52. Please read the rules and schedule carefully.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, January 20th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 7 days prior to the CCC.
The winner of CCC XXV will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, sea level average, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXIII (The last CIV4 CCC). On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In games where CIVs are chosen, exact duplicates may not be chosen (but two different leaders from same country is ok). Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of last turn. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: Top/Bottom placement, setting start together. No AI Takeover. Leave "No Cheating" unchecked. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked. NEVER retire (ALT-Q) from game. Unless specified to the contrary, there will be No Barbs.
..........................................................
Event #1 -- Friday, January 20th at 3:00 pm EST
The Classic Singles Clan Tourney
Players: 1v1
Limit: 115 turns
Timer: fast
Map: Mirror duel , varied landmass, medium sealevel
reflection type
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
Substitutions: no
...............................................................
Event #2 - IronMan Pre_Qualifier Round - Friday, January 20th at 6:30 pm EST (Preliminary Round only - Finals begin at 7am Saturday morning)
NOTE: All teams must register for this event by 6:15 pm EST. The teams will be divided into two semi-final matches randomly, if necessary. The top 8 finishers will advance to the Final Round which begins on Saturday morning. The final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Limit: 130 turns
Timer: fast
Map: standard Pangaea with 7-8 players, (small Pangaea if 6 players or fewer)
Era: Ancient
Civ choice: yes
Elim: 2-city ON
Substitutions in semifinals: No. A different player may compete in Finals.
.........................................................................................
Event #3
Friday, January 20th at 10:00 pm EST
Friday Future Start
Players: 3v3
Limit: 85 turns
Timer: medium
Map: Wheel on small.
Era: Future - No space victory option
Civ choice: yes
Elim: 2 city
Substitutions: Yes
...........................................................
Event #4
Saturday, January 21st at 1:00 am EST
2v2 Grudge Match
Players: 2v2
Limit: 120 turns
Timer: fast
Map: Team Battleground small
Era: Ancient
Civ choice: Random
Elim: 1 city elim
Barbs: On
Substitutions: Yes
..........................................................
Continuation of Event #2
Saturday, January 21st at 7:00 am EST
The Ironman Epic - Final Round
NOTE: The eight TOP finishers from Friday's qualifying round will compete in this epic battle to the finish. It will be played 24 by 7 (substitutions allowed) until someone has achieved a final victory condition (diplomatic not allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Naturally, players can be substituted for as the game will go for many hours.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: fast
Era: Ancient
Map: Hub standard size , Sea level low
Civ Choice: yes
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
...........................................................
Event #5
Saturday, January 21st, 2006, 10:00am EST
The Classic Big Game
Players: 4v4
Limit: 125 turns
Timer: fast
Era: Ancient
Map: Balanced, standard
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #6:
Saturday, January 21st, 1:00 pm EST
Saturday Renaissance Era Start:
Players:3v3
Limit: 110 turns
Timer: medium
Map: Ring small
Era: Renaissance
Civ Choice: Random
Elim: 2 city
Barbs: On
Substitutions: Yes
...................................................
Event #7
Sunday, January 22nd, 2006 starting 9:00 AM EST
The Sunday Ancient Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the best finish in CC XXIII (Last CIV IV CCC),
and (c) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 120 turns
Timer: fast
Map: Great Plains small
Civ Choice: yes
Elim: 2-city ON
Substitutions: Yes
.............................................................................
Event #8 - Sunday, January 22nd, 2006 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event.
Players: 3v3
Limit: 110 turns
Timer: medium
Map: Inland Sea small
Civ Choice: yes
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #9 - Sunday, January 22nd, 2006 - 11:00 am EST
Classic Ancient 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event.
Limit: 110 turns
Timer: fast
Map: Team Battleground tiny
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.