Post by SirPartyMan on Nov 27, 2005 12:27:15 GMT -5
Dear Friends:
The Twenty-Third Clan Championship Cup (CCC XXIII) will be held over the weekend of December 9-11, 2005, using CIVILIZATION IV version 1.09. Please read the rules and schedule carefully - there are many changes – since this is our first CIV IV CCC.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, December 9th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 5 days prior to the CCC.
The winner of CCC XXIII will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, barb level normal, sea level medium, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXII. On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In games where CIVs are chosen, duplicates may not be chosen. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of turn 0. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: placement random, setting start together. No AI Takeover. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked.
..........................................................
Event #1 -- Friday, December 9th at 4:00 pm EST
The Classic Singles Clan Tourney
Players: 1v1
Limit: 100 turns
Timer: fast
Map: Lakes tiny
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
Exceptions: Barbs off.
Substitutions: no
...............................................................
Event #2 - IronMan Pre_Qualifier Round - Friday, December 9th at 7:00 pm EST(Preliminary Round only - Finals begin at 7am Saturday morning)
NOTE: All teams must register for this event by 6:15 pm EST. The teams will be divided into two semi-final matches randomly, if necessary. The top 8 finishers will advance to the Final Round which begins on Saturday morning. The final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Limit: 130 turns
Timer: fast
Map: standard Pangaea with 7-8 players, (small Pangaea if 6 players or fewer)
Era: Ancient
Civ choice: yes
Elim: 2-city ON
Substitutions in semifinals: No. A different player may compete in Finals.
.........................................................................................
Event #3
Friday, December 9th at 10:00 pm EST
Friday Future Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Wheel on small.
Era: Future
Civ choice: yes
Elim: 2 city
Substitutions: Yes
...........................................................
Event #4
Saturday, December 10th at 1:00 am EST
2v2 Grudge Match
Players: 2v2
Limit: 120 turns
Timer: fast
Map: Team Battleground small
Era: Ancient
Civ choice: Random
Elim: 1 city elim
Substitutions: Yes
..........................................................
Continuation of Event #2
Saturday, October 22nd at 7:00 am EST
The Ironman Epic - Final Round
NOTE: The eight TOP finishers from Friday's qualifying round will compete in this epic battle to the finish. It will be played 24 by 7 (substitutions allowed) until someone has achieved a final victory condition (diplomatic not allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Naturally, players can be substituted for as the game will go for many hours.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: fast
Era: Ancient
Map: Hub standard size
Civ Choice: yes
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
...........................................................
Event #5
Saturday, December 10th, 2005, 10:00am EST
The Classic Big Game
Players: 4v4
Limit: 115 turns
Timer: fast
Era: Classical
Map: Balanced, standard
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #6:
Saturday, October 22nd, 1:00 pm EST
Saturday Renaissance Era Start:
Players:3v3
Limit: 120 turns
Timer: fast
Map: Ring small
Era: Renaissance
Civ Choice: Random
Elim: 2 city
Substitutions: Yes
...................................................
Event #7
Sunday, December 11th, 2005 starting 9:00 AM EST
The Sunday Ancient Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the best finish in CC XXII,
and (c) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 125 turns
Timer: fast
Map: Great Plains small
Civ Choice: yes
Elim: 2-city ON
Substitutions: Yes
.............................................................................
Event #8 - Sunday, December 11th, 2005 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event.
Players: 3v3
Limit: 120 turns
Timer: fast
Map: Inland Sea small
Civ Choice: yes
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #9 - Sunday, December 11th, 2005 - 11:00 am EST
Classic Ancient 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event.
Limit: 115 turns
Timer: fast
Map: Team Battleground small
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.
The Twenty-Third Clan Championship Cup (CCC XXIII) will be held over the weekend of December 9-11, 2005, using CIVILIZATION IV version 1.09. Please read the rules and schedule carefully - there are many changes – since this is our first CIV IV CCC.
Please register a minimum of 6 and a maximum of 20 players as replies to this thread anytime prior to Friday, December 9th at 12:01 am. at which time it will be locked. A maximum of 16 clans may enter, first-registered, first-served. There will be 9 events.
The same person can play in a maximum of 4 events (including being a substitute).
To play you must have been a CIV4Players member in good standing for 5 days prior to the CCC.
The winner of CCC XXIII will be the team who has amassed the most points. If there is a tie, after 9 events, a playoff match(es) will determine the winner.
Here is the point system for scoring:
1st Place = 8 points
2nd Place = 5 points
3rd Place = 3 points
4th Place = 1 point
In some events, where there are two equal semi-finalists who come in 3rd and 4th, then each will receive 2 points.
.................................................
Universal Rules (Unless Exception noted): Game mode simultaneous turns, seeding random, Speed Quick, climate temperate, barb level normal, sea level medium, and difficulty level Noble. In all Friday games, where Civs are chosen (not random) the order of selection will be based on the results of CCC XXII. On all other days, where CIVs are chosen, the order of selection will be based on the currently posted standings on our web page. Where necessary, the top current player rank per team will be the tiebreaker. Selection will then alternate 1-2-1-2, etc. between the two teams. In games where CIVs are chosen, duplicates may not be chosen. Unless specified differently, the only “OPTIONS” to be chosen are Permanent Alliance for team games, and ALWAYS WAR. Scoring is always standard according to game at end of turn 0. In maps where appropriate, areas per player 1, land shape random, neutral territory random. Isthmus, ring, and spoke width 2. For team battleground games: placement random, setting start together. No AI Takeover. For Odd numbered events, check NO CITY RAZING; for even numbered events, leave it unchecked.
..........................................................
Event #1 -- Friday, December 9th at 4:00 pm EST
The Classic Singles Clan Tourney
Players: 1v1
Limit: 100 turns
Timer: fast
Map: Lakes tiny
Civ Choice: Yes
Elim: 1-city ON
Era: Ancient
Exceptions: Barbs off.
Substitutions: no
...............................................................
Event #2 - IronMan Pre_Qualifier Round - Friday, December 9th at 7:00 pm EST(Preliminary Round only - Finals begin at 7am Saturday morning)
NOTE: All teams must register for this event by 6:15 pm EST. The teams will be divided into two semi-final matches randomly, if necessary. The top 8 finishers will advance to the Final Round which begins on Saturday morning. The final round will be truly epic style 24/7 until end of game or until a Final Victory condition is reached (subs allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Limit: 130 turns
Timer: fast
Map: standard Pangaea with 7-8 players, (small Pangaea if 6 players or fewer)
Era: Ancient
Civ choice: yes
Elim: 2-city ON
Substitutions in semifinals: No. A different player may compete in Finals.
.........................................................................................
Event #3
Friday, December 9th at 10:00 pm EST
Friday Future Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Wheel on small.
Era: Future
Civ choice: yes
Elim: 2 city
Substitutions: Yes
...........................................................
Event #4
Saturday, December 10th at 1:00 am EST
2v2 Grudge Match
Players: 2v2
Limit: 120 turns
Timer: fast
Map: Team Battleground small
Era: Ancient
Civ choice: Random
Elim: 1 city elim
Substitutions: Yes
..........................................................
Continuation of Event #2
Saturday, October 22nd at 7:00 am EST
The Ironman Epic - Final Round
NOTE: The eight TOP finishers from Friday's qualifying round will compete in this epic battle to the finish. It will be played 24 by 7 (substitutions allowed) until someone has achieved a final victory condition (diplomatic not allowed). The Ironman is to be played according to semi-"Cton" rules. Players pick civs.
Naturally, players can be substituted for as the game will go for many hours.
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: fast
Era: Ancient
Map: Hub standard size
Civ Choice: yes
Elim: none
Substitutions: Allowed throughout. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
...........................................................
Event #5
Saturday, December 10th, 2005, 10:00am EST
The Classic Big Game
Players: 4v4
Limit: 115 turns
Timer: fast
Era: Classical
Map: Balanced, standard
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
...........................................
Event #6:
Saturday, October 22nd, 1:00 pm EST
Saturday Renaissance Era Start:
Players:3v3
Limit: 120 turns
Timer: fast
Map: Ring small
Era: Renaissance
Civ Choice: Random
Elim: 2 city
Substitutions: Yes
...................................................
Event #7
Sunday, December 11th, 2005 starting 9:00 AM EST
The Sunday Ancient Clan Tourney
Only the TOP 8 Teams in Points after the first 6 events can compete in this event. NOTE: If there is a tie for 8th place - here are the tiebreaker rules:
(a) preference will be given to the team with the most 1st places in the event, (b) if still a tie, preference will be given to the team with the best finish in CC XXII,
and (c) if there is still a tie, there will be a random draw conducted by one of the Ladder Admins whose team is not directly involved. The Sunday events will be a maximum of three rounds only.
Players: 3v3
Limit: 125 turns
Timer: fast
Map: Great Plains small
Civ Choice: yes
Elim: 2-city ON
Substitutions: Yes
.............................................................................
Event #8 - Sunday, December 11th, 2005 10:00am EST
Sunday Medieval Start - only the TOP 8 clans can compete in this event.
Players: 3v3
Limit: 120 turns
Timer: fast
Map: Inland Sea small
Civ Choice: yes
Elim: 2 city ON
Substitutions: Yes
................................................................................
Event #9 - Sunday, December 11th, 2005 - 11:00 am EST
Classic Ancient 2v2 on a battleground map. Only the TOP 8 Teams in Points after the first 8 events can compete in this event.
Limit: 115 turns
Timer: fast
Map: Team Battleground small
Civ Choice: yes
Elim: 1-city ON
Substitutions: Yes
.................................
If there are any disputes, the TD in charge of that event will make a ruling. If challenged by either side, then a committee of at least 3 Ladder Admins and TD's (from different clans than those directly involved in the dispute) will be called upon to impartially reach a fair decision. All parties are bound by this decision.
NOTE: Players are expected to be in the lobby 15 minutes BEFORE the match starts to handle all registration issues so the events can start promptly. If no one from a clan has registered by the scheduled start time of the tourney, or contacted the TD, the TD will assume that the clan isn't entering that event, and the event will begin as soon as all registered clans have all their players checked-in and available. There is a maximum grace period of 10 minutes for all events and then the TD will close registration. Incomplete teams will be dropped from that event.
Best,
SPM
PS: Please use this thread for posting rosters ONLY. See related thread(s) for comments.