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Post by Captain Mitchell on Oct 10, 2007 15:30:42 GMT -5
Perhaps if i could test it out for 2008, for a trial run. If you would like, I'll post something in the events section or something and get a sign up. It will be a first come first serve bases. Clans that register a captain and eligible teammates will be in. Those that don't want to don't have to sign up. This will test the viability of the idea. This is why I added a "preseason". We will see in the preseason how it will go down, and we can make a call. I'll post a sign up in the Non-Ladder sponsored events section for now, hopefully it will take hold. If it works out, perhaps it will become ladder-sponsored or I become admin or something and will be better able to utilize it. Check out temporary website for now, until it becomes more formal: civclanleague.proboards102.com/index.cgi
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Post by Captain Mitchell on Sept 20, 2007 13:05:47 GMT -5
Maybe a good idea, but when you need commitment over many weeks there is a 98.657% chance thats it will be a mess and get disbanded after a couple of weeks (based on tonys law of scrapativity) A tourney run over just 2 weekends always messes up, and your suggesting even more then that? The last couple of COT's have both been launched with just 4-6 teams, and in both cases clans can submit multipule teams and Levi sits in the lobby ALL day. So if something that requires little coordination is failing to attract alot of players i have very low expectations for this. Also what do you do about clans that fail to show for events due to inactivity, this is really unfair on the team that lost to them. To put my post in a nutshell .... It will never work! (Although i hope im wrong) In the rules-those that fail to show will have to play with those that made it. It would be the responsibility of the clan captain to make sure the players are there. If they are unable to make it, they need to notify the admins and and other team that they need a rain date. If they are a no-show, they get a loss for that game (which will weed out the contenders and the non-contenders). Also, the CCC runs with a problem that some people have work, or think they are going to get off, or perhaps something arises. Since this would only require the time commitment of when the game takes place, players will be able to come in at their best time. However, if the clan only is able to muster 4 in a 5v5, they will play one man down. No sense punishing those who made it on time. Or they have the option (at the approval of other team) to find an appropriate sub. Also, one idea sparked by matlowe, adds the 17th clan thing. Before the season, if other clans want into the 16-clan league, there could be a playoff for those who seriously want in it. All it takes is a 2-hour commitment on the day your scheduled (since they would probably be rotating in a 3-day series). This is also why I added preseason, to get the bugs out. We could see who's the problem and who's not, and perhaps make adjustments before the start of the regular season.
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Post by Captain Mitchell on Sept 20, 2007 1:04:13 GMT -5
If there happens to be more civs entered in, perhaps either a playoff between a couple before the season starts or something else would determine who gets 16th spot
Or if enough, we could open to a 20 clan league
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Post by Captain Mitchell on Sept 20, 2007 0:08:34 GMT -5
Who's tops in each division i wonder? I figure if this is a good idea, the Head directors could even out the divisions. Maybe spread the competition around, or clump the bigger clans in one side and the smaller in the other, who knows. But clans could settle the score of who's better, when their date to play the other clan comes, all is laid there.
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Post by Captain Mitchell on Sept 20, 2007 0:03:22 GMT -5
Mods would work, as long as all parties have access to it. Home team would choose Map, settings (within tolerances) and other things. Teamers, ctons and such I don't know, perhaps it could also be up to home team. Since each clan will have an equal # of home/away games, it would even out.
For example, if KC wanted to use the FinalFrontier mod, they could play that in one of their home games. With this, smaller clans have a chance to compete and get better recruits, while bigger clans like MUD or GOD, would be able to play more players. Especially with preseason, they will be able to experiment.
I figure the most a game would have as far as players is 10, usually it's been 8 though, to avoid lag. a clan with 5 players could get in, though it would encourage them to add more.
This turns it from a competition of 2 or 3 top clans to a battle of 8. Who's going to win their division, who's going to dominate, who's going to pull off the upset. You get to play against more clans from season to season, and it all adds up.
I would welcome MoJo to enter, and perhaps this could be a save for other clans that may be struggling or are having difficulty filling spots in CCC. Since the matches could be timed to best suit the teams playing, more players would be able to play at better times. Like someone in America against someone in France, there could be a time that best suites all.
And it wouldn't affect the CCC dates, because we can schedule around it.
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Post by Captain Mitchell on Sept 15, 2007 8:37:52 GMT -5
Here is a sample of the divisions (I just went in order of how they are listed on roster, then randomized, and since team 16 is TBD, they are just Team 16 until a clan fills the spot
Conference A: Division 1: 1. MUD 2. RUS 3. LKT 4. PAF
Division 2: 1. GOD 2. ...A... 3. OS 4. LCA
CONFERENCE B:
Division 1: 1. RaY 2. MDR 3. SD2R 4. FFA (Building Team
Division 2: 1. FUN 2. KC 3. STYX 4. [Team 16]
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Post by Captain Mitchell on Sept 15, 2007 7:33:59 GMT -5
Here's the sample schedule for Team 16 (keep in mind other clan schedules will be different:
PRESEASON: 1: vs. LKT (Days/Times TBD) 2: at FUN (Days/Times TBD) -Divisional Preseason 3: vs. MDR (Days/Times TBD) 4: at MUD (Days/Times TBD)
SEASON: 1: vs. PAF (Days/Times TBD) 2: at STYX (Days/Times TBD) -Divisional Game 3: vs. OS (Days/Times TBD) 4: at KC (Days/Times TBD) -Divisional Game 5: at GOD (Days/Times TBD) 6: vs FUN (Days/Times TBD) -Divisional Game 7: vs RaY (Days/Times TBD) 8: vs. STYX (Days/Times TBD) -Divisional Game 9: at LKT (Days/Times TBD) 10: vs KC (Days/Times TBD) -Divisional Game 11: at RUS (Days/Times TBD) 12: vs. MUD (Days/Times TBD) 13: at ...A... (Days/Times TBD) 14: at FUN (Days/Times TBD) -Divisional Game
Playoffs Begin Subject to Change
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Post by Captain Mitchell on Sept 15, 2007 7:29:29 GMT -5
This idea i felt was better suited for the Nations cup, but if we can get a decent roster of two more clans, we could start some sort of a 16-team season. I apologize for the long thread, but the idea is something quite different so try to read through it.
I went more in depth in this in the Nation's Cup suggestions, but it could actually be better now with the clans.
Each clan (or team) would be randomly put into 4 divisions, split my 2 conferences (creating 8 teams in each conference, 4 teams in each division). TD's or admin would put the clans into divisions they could feel best suited for competition. Obviously, this is an extended play over multiple weeks so matches could be scheduled to accomodate both the teams and the CCC.
I organized a schedule that would work for a 17-week (including 4 weeks of preseason, to get teams used to the format) season. In the 14 weeks of regular, live games, clans compete against other clans on scheduled days, best suited for their time zones. Through this, teams will be competing against their division, seeking to come out on top. They will play each clan in their division twice once as the "home" team and once as the away team. They will also play 7 home and 7 away games total. (I'll explain Home and Away later)
This would culminate into a playoffs. In the first round, the two top teams from each division in each conference will face off, the winner advancing to play the winner of the other division in their conference. The winner would be the conference champion and play for the title. Their could also be mixed in a fourth week at start-a wild card. The Top team in each division gets first round bye and ranks 2 and 3 in each conference face off to play against the divisional leader.
Through the season, the matches could be a series, where 3 games are played (each game usually lasts about 2 hours, so maybe 2 hours over 3 days or 6 hours in a day, with whatever clan players are able to play that time slot). The home team gets pick advantage in games 1 and 3 and away in game 2. Whoever wins the most wins the series. This gets rid of "bad luck" that can come in a single game.
Home and away is basically who hosts the game. The home team determines what game (map, basic settings) whether it be decided in advance or at the match. Since teamers usually do not contain more than 5, we can consider that a max. It would be the responsibility of each clan to make sure it has the players ready to play the match. If a 5v5 is expected, each clan would need to field 5 players (which to get better time for all, we could require a cycle). "Rain dates" can be made if a problem occurs or a game delayed.
I think that this would help clans, especially because it all doesn't happen on one day. Each clan knows when they are playing and what day, and it's at a time that they're capable of (what ever that may be). And it gives smaller clans a good chance to recruit and train. Obviously, the goal is the championships. But for developing teams, it could be to win the division or make the playoffs. And with preseason, new players could get a piece of the action as well as good practice for the veterans.
For big clans, it could also be a way of getting more members some action. And it rewards consistency over the long haul. In my next thread, I could post a sample schedule and see if you'd like the idea. It's hard to grasp, but I really think it will work because it will keep interest through more of the year, and will develop quality players.
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Post by Captain Mitchell on Oct 12, 2007 23:53:45 GMT -5
It's so funny, I was reading this and thought: what a whiner. Then I saw it was me two days into the ladder. So terrible, I apologize. Didn't realize what a whiner I was, prob just mad cause my cpu bombed out or something, don't know what.
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