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Post by 9iron9 on Nov 9, 2007 8:25:40 GMT -5
as is your taste in music
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Post by Tony on Nov 9, 2007 10:05:17 GMT -5
rumor has it 9Iron and MMV are going to do a comedy duo
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Post by Ellestar on Nov 9, 2007 12:42:06 GMT -5
seems to me stealth bombers can be based at airbase. the manhatten project requirement for cruise was a bad f**k up. apologies Ok, i figured the first one. In 0.8 you can rebase to airbases built not in your culture borders (more precise, when you make an airbase in 0.8, you get a culture borders around that plot with airbase). In 0.9 you can't. This is a serious change. wow I'm sorry I work my ass off to make a mod for the community trying to work it around my real life and get blasted for mistakes. this may come as a surprise ellestar but I am only human and I am trying my best to do some good for the community. There were no intentional undocumented changes. and the only reason I released the new version was because there were bugs that caused crashes. There is a bug that causes crash on exit I bet you write in arrays with an index of -1. Anyway, it's not an excuse for undocumented balance changes one day before a tournament. That's seems pretty clear, Moineau send money to Primax to modify secretly the mod in order to win the future CCC event Yes, i'm glad you also understand it ;D thanks guys hehe good idea venceslas... I don't like my chances in the event tho as I havn't had much time to actually play it. 9iron9 That would be a pretty simple mod to make. after the ccc I'll look at getting one up. LOL that's why balance is out of whack. Well, with the French clans never playing that mod in ladder, it's no surprise that it's not tested and balanced enough.
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Post by Ellestar on Nov 9, 2007 16:39:08 GMT -5
And btw Cruise Missile doesn't seem to work at all in 0.91
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Nov 9, 2007 16:41:04 GMT -5
Yes same for colony, that's why we'll use 0.8 version less Nukes and airport
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Post by deyreepher on Nov 12, 2007 2:58:33 GMT -5
This seems like an interesting mod. However, how this event got included into the CCC is beyond me. I mean no disrespect to the creator/team of the mod, but this is supposed to be a competitive tournament. Until the mod hits an alpha stage does it really have a place in the CCC?
I think including it in the CCC as an exhibition event would have been a better idea. I don't know what happened to the exhibition event. It was a pretty novel way to introduce new mods. As an event where the outcome of the CCC could possibly hang in the balance, I disagree with its use. I am not sure why you would favour a mod in development over the mods that shipped with BTS? I am pretty sure that the arguments against using the mods that came with BTS are not stronger than the case that could be made for using mods that are in development.
From what I have heard, the mod is a great idea, but is still a bit rough. Maybe give the creator 6 more weeks to work out most of the bugs before including it as a point scoring event?
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Nov 12, 2007 11:33:05 GMT -5
Well i understand your point of view deyreepher and i am agree but: 1)If we dont play this MOD in CCC, it will never be played 2)We gave his chance to this mod due to the fact that civ3 future regicide is the most mod played and play ever, a so fun mod that we thought good to try to incorpore it in civ4 multi. 3)There still had bug on the 0.8 version, yes, but only 3: nukes, airport and unkilable boat bug, after a little graphic bug for missile cruise and that's all. No more bug, all the other bad programmations arenot due to Primax (the moder) but to player choice. Indeed Primax tried his best making his mod but as not many player took time to discuss with player motivated, there still have some errors. The map for example, Fractal, i proposed it, if i think that's not as bad as some say because regicide is an other game spirit and 3-4 city are enought and you can do very well with it and airbase, i think we can have a better map indeed, maybe big and small (dont forget that civ3 future was played on such small continent where you can find lot of different situation, that is the funnier) Cruise, i asked Primax to make it normal unit, which can move, as in civ3, but maybe i am wrong. Some played said these cruise was too cheap, yes i think, too, how many shield should it cost? (dont forget that with a gunship or something else you can take cruise stack very easily) And what more again? let's start to discuss together, calmy, to make it as perfect as civ3 time At moment i am agree that we have to make a big effort to make this MOD better, to keep it in CCC, with 0 bug if possible, but we need effort by everyone to work together
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Post by primax on Nov 16, 2007 3:59:43 GMT -5
Hey, sorry I have had internet issues due to moving house... I had to rush the last releases out the door and I think I got stuff mixed up and released wrong version, included old bugs etc. I will get onto a new version, Hopefully the last. I will take my time with this and get a bug free release out I promise Thx for all the support and suggestions especially from Moineau. I too want this to be like civ3 future reg and won't rest till this is finished
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Post by Ellestar on Dec 3, 2007 2:08:08 GMT -5
1)If we dont play this MOD in CCC, it will never be played And for a good reason. It has an awful design. Besides, it's you who don't play it in original ladder. I never saw you hosting an FR game. So, what's the point to play a mod in CCC if even this mod's proponents don't play it? At moment i am agree that we have to make a big effort to make this MOD better, to keep it in CCC, with 0 bug if possible, but we need effort by everyone to work together And how exactly can we work together when you ignore all criticism? Say, in CCC your front player got Aluminium and Oil nearby and planed on it with first two cities. And one of our players was on an island alone. It was exactly as i said before the CCC - you got a free win. This mod needs either some balancing or mirror maps. But you're too stupid to understand that, that's why this mod sucks. Stupid people are too stupid to make a good balance so this mod is doomed from the start. P.S. And i see no effort either. Three weeks have passed and i still don't see even bugfixes. Your post is so full of bulls hit it's not even funny. Before posting something, check if it has some connection with reality plz.
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Post by venceslas on Dec 3, 2007 2:24:55 GMT -5
That's strange with no training on that, he wins the event twice.
Sure you should be right, it's only luck ;D
chris.
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Post by eiffel on Dec 3, 2007 16:18:22 GMT -5
This mod is really promising and can be a really fun future if bugs are fixed and some balancing issues are solved (i think about airfields that should only allow 1 unit/turn or maybe making "oil" units without oil, like a +100% production bonus if you got oil.). ... But civ3 games were not as balanced as civ4. We're looking for fun here, not for extreme balancing. So it would be unfair because of land, because of resources, but it would be fun. We played the finale against LKT and lost quite easily mostly because they were very well prepared, knowing how to use units and specific buildings. Feel free to play the same old events, Ellestar, but don't talk as a whole community, you're only you, after all
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Post by Ellestar on Dec 4, 2007 1:57:39 GMT -5
That's strange with no training on that, he wins the event twice. Sure you should be right, it's only luck ;D chris. I didn't said he doesn't train with a clan, i said he doesn't play, which obviously means ladder games, that's what the whole CCC is about. That's why you shouldn't post a random remaks if you don't follow the conversation. Also, i didn't said "only luck", but obviously LKT had much better land, care to argue with it? Please don't put words i didn't said in my mouth. Your lies will not do you any good. We played the finale against LKT and lost quite easily mostly because they were very well prepared, knowing how to use units and specific buildings. Feel free to play the same old events, Ellestar, but don't talk as a whole community, you're only you, after all Wow another liar. I'LL STATE THE FACT ONCE AGAIN FOR ALL MORONS HERE: IF NOONE HOSTS IT IN LADDER THEN IT MEANS THERE IS NO COMMUNITY FOR THAT MOD. How ret arded can you be if you don't understand such a simple concept? It's just an LKT mod who did it for themselves, play it only with themselves, and get free 8 points in CCC that way.
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Post by Ellestar on Dec 4, 2007 2:02:37 GMT -5
1)If we dont play this MOD in CCC, it will never be played SO PLAY IT! If you don't play it then stop being hypocrite and don't use this argument ever again. If you don't want to be a hypocrite, host open ladder Future Regicide games. It's that simple.
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Post by venceslas on Dec 4, 2007 7:08:38 GMT -5
If you really need to see ladder teamer future MOD, you can host it Ellestar. I'm very confident also LKT will accept match against MUD. You have admitted that we play it, so what is your problem?
It's not among the LKT duty to host teamer future MOD game.
one of the CCC goal is too introduce new things which provide fun in order to revitalize the multiplayer communeauty. If you don't have fun with this MOD, don't play it. Other seems have fun, so you should play an ancien game for the 1000000000000 time.
chris.
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Post by willburn on Dec 4, 2007 11:00:56 GMT -5
I'LL STATE THE FACT ONCE AGAIN FOR ALL MORONS HERE: IF NOONE HOSTS IT IN LADDER THEN IT MEANS THERE IS NO COMMUNITY FOR THAT MOD. How ret arded can you be if you don't understand such a simple concept? It's just an LKT mod who did it for themselves, play it only with themselves, and get free 8 points in CCC that way. I agree with this statement.
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Post by Bantams on Dec 4, 2007 11:18:59 GMT -5
I'LL STATE THE FACT ONCE AGAIN FOR ALL MORONS HERE: IF NOONE HOSTS IT IN LADDER THEN IT MEANS THERE IS NO COMMUNITY FOR THAT MOD. How ret arded can you be if you don't understand such a simple concept? It's just an LKT mod who did it for themselves, play it only with themselves, and get free 8 points in CCC that way. I agree with this statement. same goes for all the CCC MODS they only get played during the CCC seems a bit ODD to me too even the FF aint played much now since Earl quit regards Ellestar posting about whats played maybe he should play more ladder Games and then make a comment if CCC is based on whats played during my time in lobby it would be just 1 anc teamer 1 anc cton 1 medi teamer and 1 renny OCC and 1 INDU OCC and so on NO BODY PLAYS MODS! earth might make a good addition to CCC line up though ?
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Post by willburn on Dec 4, 2007 12:27:38 GMT -5
same goes for all the CCC MODS they only get played during the CCC seems a bit ODD to me too even the FF aint played much now since Earl quit regards Ellestar posting about whats played maybe he should play more ladder Games and then make a comment if CCC is based on whats played during my time in lobby it would be just 1 anc teamer 1 anc cton 1 medi teamer and 1 renny OCC and 1 INDU OCC and so on NO BODY PLAYS MODS! earth might make a good addition to CCC line up though ? Thanks for keeping the discussion civil. And yes I agree that stuff like this has happened in CCC before. Doesnt make it any more right. Any mod thats just played by a tiny bit of the community (or worse a single clan) shouldnt be used for ccc as that tiny community (or clan) will have a huge advantage. CCC shouldnt be an experimental proving ground. I feel that this should be the work of the every day regular ladder games. But I agree that there is a tendency to allways play the same stuff... I would support earth as a ccc scenario. Played it only one time but it was great fun. But I could see balance issues. (some starts are better than others, unless we can get a good balanced earth map.)
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Post by venceslas on Dec 4, 2007 14:09:37 GMT -5
Let's make 11 ancien event 4v4, we could alternate "start together" and "start anywhere".
chris.
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Post by eiffel on Dec 4, 2007 14:12:00 GMT -5
Goodbye to... : - random 1v1 - random 2v2 - grudge/Indu - modern - future - occ teamer - Indu occ - ancient occ You're almost never played in lobby. Watch out... : - Ironman (you already dead since most players won't go past 3 hours) - Medieval inland sea - Renaissance.... inland sea - Classical... inland sea ? balanced ? You're not played enough in the lobby. And welcome to the world of : - Ancient TBG start separate - Renny OCC on equal inland sea with no nuke, no internet, no spy action - cton on inland sea Those 3 events are the only ones that should be played in the CCC since they are the games played in the ladder. Sent via MoronBerry Seen on Civ4Ellestar.com ;D
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Post by Ellestar on Dec 5, 2007 3:05:10 GMT -5
If you really need to see ladder teamer future MOD, you can host it Ellestar. I'm very confident also LKT will accept match against MUD. You have admitted that we play it, so what is your problem? It's not among the LKT duty to host teamer future MOD game. one of the CCC goal is too introduce new things which provide fun in order to revitalize the multiplayer communeauty. If you don't have fun with this MOD, don't play it. Other seems have fun, so you should play an ancien game for the 1000000000000 time. chris. ROFLMAO You're a total tool, isn't it? You don't understand anything at all. Yes, it's not LKT duty to host teamer Future Regicide games in ladder. But then don't ever say that this mod is needed in CCC so it will be played in ladder. Choose one, moron, either it's in CCC so to promote a mod and so the biggest mouths (LKT and others who want this mod in CCC) should walk the walk and actually play it in ladder, not only talk the talk. Or you should shut the fu ck up and put your words that it's in CCC so to promote the mod where sun doesn't shine. Got it now? Just say the truth that you want this mod in CCC because you made it so to get 8 points for free and you never planned to play it in ladder in the first place, and there will be no problem. So far, the problem is that you're liars, and i hate abject liars.
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