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Post by primax on Oct 20, 2007 14:46:27 GMT -5
MOD: ----- Future Regicide BTS 0.8 - by Primax Description: ------------ This MOD attempts to recreate future regicide from c3c Changes: -------- * updated to work with 3.13 * Settler costs lowered to 70 shields * Gunship moves lowered to 3 * King no longer invisible if in city with non-combat units * can no longer airlift to/from enemy airbase's * Airbase's cannot be built on enemy terrain * cleaned up python... getcombat type? isdefender * Added spy mission "Search City For King" (incomplete) * increased guided missile strength * Stealth Bomber can now use carrier * Start Buildings Removed Download: --------- Download Installer HereInstallation Instructions: ----------------------- run the installer! Usage: ------ *Simply goto Advanced/Load a Mod from main menu to load MOD. Bug Reports: ---------------- Any bug reports or suggestions are welcome please feel free to post in this thread
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Post by primax on Oct 20, 2007 14:50:05 GMT -5
Here is the updated version which works with 3.13
I have made a few changes/improvements. I decided to make this version 0.80 instead of 1.0 as there are still a few things I would like to change.
If you enjoy this mod please leave comments/suggestions for improvement or any bugs you find in this thread.
I would like people to concentrate on balance/gameplay issues with this release. Of main importance is the cost of settlers, workers, missiles, missile launcher and perhaps the cost or removal of wonders.
** I'd also like suggestions on the turn limit
Primax
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NOS
Settler
Posts: 12
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Post by NOS on Oct 21, 2007 8:57:24 GMT -5
hey primax love the scen but like the last for some reason when i go to the mp lobby i cant see any of the games when in the mod. can this be played in mp and if so how cause i gotta couple friends dieing to try it out.
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Post by Bantams on Oct 21, 2007 10:19:51 GMT -5
hey primax love the scen but like the last for some reason when i go to the mp lobby i cant see any of the games when in the mod. can this be played in mp and if so how cause i gotta couple friends dieing to try it out. make sure its in the right place and remove the previous copies first It should be in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods and not in the mygames directory PPS all mods have there own lobby btw so all ya friends with have to load the mod enter the multiplayer MOD lobby and Host a game
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Post by Levi on Oct 21, 2007 11:38:39 GMT -5
I played a test game of this mod with earl_harewood, bantams and lestat. We noticed there were many wonders that need to be taken out, such as the oracle.
I set the game up as 2 city elimination, but never built a second city. When I lost my capital, I was dead despite the fact that my king was not in my city. That may or may not be a bug you want to fix. I will do another test game with 0 city elim and see if the problem persists.
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Post by Levi on Oct 21, 2007 14:56:28 GMT -5
I played a second test game, a 1v1 with 0 city elim. I noticed all the religions give a free missionary. We discovered that king units can attack. The game ended when my stealth bomber killed the opponent's king. Stealth bombers have lethal bombardment?
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Post by Canucksoldier on Oct 21, 2007 18:55:46 GMT -5
I played a second test game, a 1v1 with 0 city elim. I noticed all the religions give a free missionary. We discovered that king units can attack. The game ended when my stealth bomber killed the opponent's king. Stealth bombers have lethal bombardment? King units could attack in C3C as well, in fact with "Mass Regicide" you would have 5 king units and it did happen once or twice that a King stack would eliminate a civ CS
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Post by primax on Oct 21, 2007 21:26:58 GMT -5
I played a second test game, a 1v1 with 0 city elim. I noticed all the religions give a free missionary. We discovered that king units can attack. The game ended when my stealth bomber killed the opponent's king. Stealth bombers have lethal bombardment? Yup King units can attack and bombers have been upgraded to lethal capabilities same as in c3c. I decided all religions should give a free missionary for balance. I will make it so it only give you a missionary if your the first to discover it tho. I will also remove the oracle. and add a mission to search for enemy kings. here are a few questions: Should I decrease or increase the strength of the king? Decrease the starting city sizes to 1? currently at 3. Increase the turn limit? currently hard coded to 120 turns. IMO this should never be played with any city elim. It should alway be destroy the king, completely wipe out the enemy or win via time.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Oct 22, 2007 10:03:52 GMT -5
Good Job Primax, frenchies will test it as soon as possible
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Post by penny on Oct 22, 2007 13:55:16 GMT -5
Good Job Primax, frenchies will test it as soon as possible Really bad work. Moineau is already harassing us, thankw Nah, seriously, Gj bro'
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NOS
Settler
Posts: 12
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Post by NOS on Oct 22, 2007 16:48:14 GMT -5
I played a second test game, a 1v1 with 0 city elim. I noticed all the religions give a free missionary. We discovered that king units can attack. The game ended when my stealth bomber killed the opponent's king. Stealth bombers have lethal bombardment? King units could attack in C3C as well, in fact with "Mass Regicide" you would have 5 king units and it did happen once or twice that a King stack would eliminate a civ CS True in the early scen they could, also back in the day explorers could pillage they stopped this in latter scen because it caused a finding you before you find me game. Not allot different than an easter egg hunt in your backyard. I don't think it will create a good scen all will like playing if this is the case. My objective is I would like to get a scen together that will be a regicide future usable for civ4players ccc that i can bring to the civ3players members and get them in civ4 once and for all to rejoin this broken community.settlers are a bit expensive. kings should not be able to pillage or attack, explorers either. i like the new spy ways of civ4. Warlords are awesome leaders to units. nukes should be hard to obtain but reachable by no earlier than turn 40-50. Nukes should also be able to kill all units in a city if they only have 10 or less. cruises should be able to kill out right 2 units. This is future in civ4 so 3 settlers 2 worker and king start maybe? colonizing was a wonderful idea it worked great although it said well was still needed i got the benefits immediately without the well i don't know if we wanna adjust or change this or not also it took way too long to buid a colony 5 turns is 4 turns too long in civ3. So by the time I'm done colonizing and building a well if we require that it would be like 10 turns this is too long especially after roading to it. The point of colonizing is to save time this is defeated if it takes so long. I can tell its been a few years since your played civ3 future CS but i remember what you are talking about lol . Maybe also we could consider cheeping the units in some way because civ3 had wartime that picked up the pace of the game. wartime doubled the sheild production of your civ. these are just a few suggestions from a long time civ 3 future regicide player and even a former KC member .
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NOS
Settler
Posts: 12
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Post by NOS on Oct 22, 2007 17:14:27 GMT -5
I played a second test game, a 1v1 with 0 city elim. I noticed all the religions give a free missionary. We discovered that king units can attack. The game ended when my stealth bomber killed the opponent's king. Stealth bombers have lethal bombardment? Yup King units can attack and bombers have been upgraded to lethal capabilities same as in c3c. I decided all religions should give a free missionary for balance. I will make it so it only give you a missionary if your the first to discover it tho. I will also remove the oracle. and add a mission to search for enemy kings. here are a few questions: Should I decrease or increase the strength of the king? Decrease the starting city sizes to 1? currently at 3. Increase the turn limit? currently hard coded to 120 turns. IMO this should never be played with any city elim. It should alway be destroy the king, completely wipe out the enemy or win via time. I don't think you should remove any wonders as this is a part of civ 4. civ 3 future regicide you have the option to build any wonders you want but usually used to get a ga and double your sheid production again and again speed up the pace of the game. bombers being lethal is correct. all getting missionaries i agree with. I think the king being equal to any given unit is fine. No city elim please!!!! Turn limit may need adjustment if u increase the play speed of the game by adjusting the sheild production on some of the units if not all. Iwouldn't decrease the size of the cities because you still want the civ4 effect and also you don't want to slow the game play.
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Post by primax on Oct 22, 2007 21:48:59 GMT -5
Explorers cannot pillage in this mod. the king can attack but you would be crazy to attack anything with it because everything else has an attack greater than it.
atm cruise missiles are loaded into a mobile missile launcher (max 3) the price of the 3 missiles and the launcher are less then a tank but are more powerful especially because they attack from a distance.
if someone has a better solution please let me know.
I really like the starting with 1 settler, 1 king, 1 worker. Infact the starting with 3 of everything was my biggest problem with civ4 future apart from the starting with all buildings.
Your absolutely right on the colony speed. I think I will probably change the time taken to instant. but make sure they cannot be built inside your border.
Well, you are able to do the same thing with some of the civic choices aswell as the fact that you can build up some awesome mfg in civ4. alot of your cities will already be pumping out 1 unit every 1 or 2 turns.
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NOS
Settler
Posts: 12
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Post by NOS on Oct 23, 2007 17:13:45 GMT -5
Explorers cannot pillage in this mod. the king can attack but you would be crazy to attack anything with it because everything else has an attack greater than it. atm cruise missiles are loaded into a mobile missile launcher (max 3) the price of the 3 missiles and the launcher are less then a tank but are more powerful especially because they attack from a distance. if someone has a better solution please let me know. I really like the starting with 1 settler, 1 king, 1 worker. Infact the starting with 3 of everything was my biggest problem with civ4 future apart from the starting with all buildings. Your absolutely right on the colony speed. I think I will probably change the time taken to instant. but make sure they cannot be built inside your border. Well, you are able to do the same thing with some of the civic choices as well as the fact that you can build up some awesome mfg in civ4. allot of your cities will already be pumping out 1 unit every 1 or 2 turns. Well most will explore with a king. If I'm exploring with my king and someone starts close to me in a large mp game then easily someone can run across an empty city and the king can attack so he can take it. This is a problem IMO in civ3 Ive had many kings sitting right in my cap before i had enough time to create a unit yet. I like the idea of the mobile launcher but maybe we could also do it where they can carry and launch themselves? Not sure that is a good idea or not. some reason it took me a very long time to build a settler i probably need to investigate why ill get some more time to play it tomorrow though work tonight.
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Post by Levi on Oct 29, 2007 21:02:03 GMT -5
I played a 1v1 future regicide game with aphrodite the other nite. Everything was going great (for me) until I nuked one of Aphro's cities. After the nuke went off, the game crashed for both of us. Not sure if it makes any difference or not, but I nuked that city twice and the game crashed on the second nuke. Definately something wrong there.
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[KC]Bopper
Worker
The Knight Who Says 'Giddy-Up!'
Posts: 136
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Post by [KC]Bopper on Oct 30, 2007 18:20:19 GMT -5
Nasty Levi! Nuking the Love Goddess will always earn you the wrath of the Civ Gods! Didn't you know that?
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Post by primax on Nov 1, 2007 21:10:09 GMT -5
Hmmm... nuking works fine half the time but crashes other times...
I will look into this and release a fix for the next ver shortly.
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Post by AngelOnEarth on Nov 3, 2007 14:39:18 GMT -5
if you try to airlift unbits from a city with airfield to an external airbase built by a worker, the game crashes.
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Post by primax on Nov 4, 2007 0:56:09 GMT -5
thanks for letting me know. I'm happy to report that both crashes have been fixed in 0.9 and I have improved the airlifting rules so now you can only airlift 1 unit from each airbase.
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Post by stilgar on Nov 4, 2007 7:16:17 GMT -5
Where we can download the 0.9 version ??
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