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Post by whiplash on Oct 15, 2006 21:19:20 GMT -5
Looks like the first turn is completed by all.
I probably don't have to say this; but at the end of your turn when you see the flashing "waiting for other civilizations" finish by exiting to desktop or exiting to main menu.
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Post by IanDC on Oct 16, 2006 3:38:39 GMT -5
In other pitboss games I'm in on other sites they say to make sure you exit to "main menu" if you exit to desktop there is an issue with the hosts pc sometimes thinking the connection is still active. I didn't grasp all the technical side of it but the instruction in those games is to exit to main menu
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Post by ignatz on Oct 16, 2006 7:27:15 GMT -5
There was mention earlier of a custom rule specifying than any settlers appearing from huts would be disbanded. Are we doing that?
If so, for the duration of the game or for a set number of turns?
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Post by Tony on Oct 16, 2006 7:34:51 GMT -5
Were playing on noble...no?
If my memory serves me correctly it is not possible to pop a worker or a settler at tis level. So if he game has been set up right this should not be an issue. But if there is a dispute over this then i assume you have to disband popped setters no matter when you pop them.
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Post by whiplash on Oct 16, 2006 7:50:16 GMT -5
It is set to Noble. If Tony is right, and he usually is, this won't be an issue.
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Post by Necrominousss on Oct 16, 2006 10:55:39 GMT -5
I have never popped a settler on noble, so if its possible, I have extremely bad luck.
Tony is definitely right if it happens it would be due to a game bug and should be disbanded cause its not in the programming.
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Post by Visium on Oct 16, 2006 12:04:21 GMT -5
Any chance we can get this registered on Civstats site?
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Post by whiplash on Oct 16, 2006 12:31:39 GMT -5
Any chance we can get this registered on Civstats site? Tonight.
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Post by Visium on Oct 16, 2006 16:16:52 GMT -5
I have been monitoring the success of the 32 player PB game, and have noticed an issue that came up in theirs that we should probably work out in ours. DoubleMoves.Very easy to happen. Player A turn 1 Player B turn 1 Player B turn 2 Player A turn 2 By nature it would reciprocate. (Now A is position to DM). It can create advantage in some situations 4 tile horsemove anyone or 4 tile move for a woodsman2? Leaves the defender blind. In it's simplest it might be able to be regulated by having 1 player play before the other. But now players with scehdule problems are forced to figure out how to play either in the 1st 12 hours or the last 12 hours depending on their order. Might make it tough for people. The thread below does not discuss this aspect, but in more complex sitations where a person is at war with 2+ people, and those 2 people are at war with more people too, such a "who moves first agreement" can easily become impossible to actually do since a player can be forced to move before 1 player yet after another player (and those players might have similar conflicts of schedule with their opponents that deadlock them). Anyway, here is the discussion in the 32 player game www.strategamer.com/forum/showthread.php?p=5539I could go either way on this, but I think the end truth is that in complex situations we have to realize it is going to happen. My general advice is "sentinels" and realize that you could get hit by a unit that is 4-6 tiles away (depending on roads). So plan ahead or realize you might have to deal with this the hard way. Anyway, this is something unique to PB, that we might want to come to some sort of agreement on - if that is even theoretically possible to do - which in complex wars.....I seriously doubt.
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Post by whiplash on Oct 16, 2006 16:37:43 GMT -5
This is a knotty problem. Anybody have a solution better than a promise not to use the exploit?
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Post by whiplash on Oct 16, 2006 16:39:58 GMT -5
Any chance we can get this registered on Civstats site? Not as quick and easy as I thought. I need everybody's password for the program to read my PitBoss. I should have these anyway in case we need to sub somebody. I'll send a group-mail requesting your passwords. whip
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Post by Tony on Oct 17, 2006 3:30:22 GMT -5
I dont think double move will be an issue on huge map, its only a small problem when there are very few units in the game, first say 40-50 turns after that make sentries in danger areas.
Making a ruling gonna be kinda impossible to enforce!
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Post by conquistador45 on Oct 17, 2006 9:05:31 GMT -5
Just logged in...6 hrs left ....Platfuss and Toni to take turn still. I received my end of turn e-mail notification np. Did you guys enter your e-mail address in the options/ details?. Thx
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Post by Tony on Oct 17, 2006 9:28:02 GMT -5
Im at work i cant play the save for atleast another 3 hours!
BUt even if my turn is skipped no biggie i dont have nothing to do this turn and i have moved my warrior 2 last turn just in cace i couldnt play in time.
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Post by Visium on Oct 17, 2006 17:24:47 GMT -5
From what I can tell, "no barbs" is unchecked. So there are barbs.
Are they raging barbs, or will they sing Kumbaya with me? I'll check in game if nobody posts.....I think you can check that in game.
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Post by Visium on Oct 17, 2006 20:26:56 GMT -5
Connection timing out again.
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Post by Visium on Oct 17, 2006 22:14:56 GMT -5
Ok. tried again and it worked. but I only saw me and Whip as having played this turn so far.
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Post by whiplash on Oct 17, 2006 22:28:44 GMT -5
There are "regular" barbs.
Sorry about the interuption; power failure while I was away. The turn has started over with the full 22 hours.
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Post by IanDC on Oct 18, 2006 3:47:52 GMT -5
Do you get an autosave whenever a player logs on ? I think you can just go back to the last player in cases like a power failure then only that player has to redo the move. It doesn't matter much now but might later when more complex moves are occuring especially in a war situation.
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Post by whiplash on Oct 18, 2006 6:58:35 GMT -5
Unfortunately, no. PitBoss autosaves at end of the turn. I occasionally manual save it when I'm around; but if I'm not here I can't do anything about it.
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