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Post by deyreepher on Nov 12, 2007 3:02:44 GMT -5
the fact that withdrawing units cause flanking damage is completely slowed, I mean the whole concept is slowed as far as this game goes, but that's just horribly stupid. It was a half-baked idea that somehow made it into the game. There were 4 other nerfs to catapults, but this was pushed so hard by the SP community as a solution. Those SP guys...they love to make things more complicated than they should be. I bet half of them work in government.
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