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Post by Lestat on Jul 29, 2007 12:56:39 GMT -5
I had fort 5 titles from cite in occ in mine culture borders Was removed bombers in fort. I was bombing neigbor every turn... then hes spy-bomber razeed mine fort , but bombers are still in ex fort -hill. After razing fort all air units muts be placed automatic in nearest cite....
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Post by Canucksoldier on Jul 29, 2007 19:46:41 GMT -5
I'll report that as a bug. Do you have a save or screenshot?
CS
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Post by tamijo on Jul 30, 2007 6:22:09 GMT -5
havent got screenshot, but i was the one with the spy and was as lestat says, the bombers stays on hill, lol
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Post by mrgametheory on Jul 30, 2007 6:49:13 GMT -5
Is it possible to rush opponent with mass units with few workers in stack and everytime you move stack you build a fort in enemy culture so your units always have a bonus 25 percent defense as you approuch your city of choice?
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Post by deviousdevil on Jul 30, 2007 12:23:13 GMT -5
Is it possible to rush opponent with mass units with few workers in stack and everytime you move stack you build a fort in enemy culture so your units always have a bonus 25 percent defense as you approuch your city of choice? No. Forts in enemy culture don't work for you. You get no defense bonus taking or building a fort that is in enemy culture unless there has been an unnoticed change from Warlords.
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Arvcran
Worker
Tourney Director
Remember the purpose of CIV / BtS is enjoyment, entertainment, and hobby!
Posts: 181
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Post by Arvcran on Jul 30, 2007 12:29:41 GMT -5
Is it possible to rush opponent with mass units with few workers in stack and everytime you move stack you build a fort in enemy culture so your units always have a bonus 25 percent defense as you approuch your city of choice? I suspect you can't "improve enemy lands" let me try .... hm - if you have 7 workers to spare in ancient you can do it lol. I wonder if it counts as pillaging a cottate too?
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Post by Canucksoldier on Jul 30, 2007 12:40:14 GMT -5
Is it possible to rush opponent with mass units with few workers in stack and everytime you move stack you build a fort in enemy culture so your units always have a bonus 25 percent defense as you approuch your city of choice? I suspect you can't "improve enemy lands" let me try .... hm - if you have 7 workers to spare in ancient you can do it lol. I wonder if it counts as pillaging a cottate too? Does it actually give you a defense bonus in enemy territory? CS
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Post by deviousdevil on Jul 30, 2007 12:41:20 GMT -5
I suspect you can't "improve enemy lands" let me try .... hm - if you have 7 workers to spare in ancient you can do it lol. I wonder if it counts as pillaging a cottate too? Does it actually give you a defense bonus in enemy territory? CS I've told you already NO!!!
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Post by SweViking on Jul 31, 2007 6:44:56 GMT -5
True. Forts dosent work in enemy lands.
For the fort thats been razed i guess its just as same like in WL. If you had some boats in a friendly neighbour civs city, thats been razed by a third civ. Your boats looks like they are on land, but once you move them you cant move them back.
So.. if you just used your bombers again it should return to your nearest city again.
And.. it would be cool if you could bring some workers into enemy land who could dig bunkers to grant you like 15% in defence bonus or maybe 25% bonus vs collateral damage from enemy siege units ;D
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Post by Lestat on Jul 31, 2007 6:54:58 GMT -5
1. fort was on mine culture borders. 2. When enemie spy raze fort how mine bombers can fly up from hill 3. afer sucesfuly air misision they retuned into mine cite. after raze of fort bombers must be anhilated into dust
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Post by SweViking on Jul 31, 2007 7:02:52 GMT -5
Yes exactly what i said. When enemy destoys your fort that holds your bombers. they still remain in that tile. BUT can only be used from that tile 1 more time and then they will return to your city. If you dont build up that fort again ASAP or just let your bombers be there until you build the fort up again Dosent see much of a problem here. Its the one that gets the fort razed that have the advantage here since you still can use your bombers 1 more turn , even if fort is razed. Another thing that come into my mind 1 sec ago. Can a enemyboat dock 1 of your forts near coastline? In wartime? Lets say i build a fort near coast with river acess. Can i move in my ships there and heal safely or is it possible to get attacked in that fort by enemy boats while healing? Hmm must test this sometime
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Post by Lestat on Jul 31, 2007 13:52:24 GMT -5
played 1 nicely OCC. i was unable to rebase air units to cite (need airport???)). I was rezed mine fort and bomber sstay there 5 turns .... till eternity and cant rebase to cite... I dont ahve sceen shoot bc im to lazy ... woumans fix taht crap
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Post by Bantams on Jul 31, 2007 17:28:11 GMT -5
played 1 nicely OCC. i was unable to rebase air units to cite (need airport???)). I was rezed mine fort and bomber sstay there 5 turns .... till eternity and cant rebase to cite... I dont ahve sceen shoot bc im to lazy ... woumans fix taht crap someone send a Doctor for daddy
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alsn
Settler
Posts: 1
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Post by alsn on Aug 3, 2007 6:05:55 GMT -5
Yes exactly what i said. When enemy destoys your fort that holds your bombers. they still remain in that tile. BUT can only be used from that tile 1 more time and then they will return to your city. If you dont build up that fort again ASAP or just let your bombers be there until you build the fort up again Dosent see much of a problem here. Its the one that gets the fort razed that have the advantage here since you still can use your bombers 1 more turn , even if fort is razed. Another thing that come into my mind 1 sec ago. Can a enemyboat dock 1 of your forts near coastline? In wartime? Lets say i build a fort near coast with river acess. Can i move in my ships there and heal safely or is it possible to get attacked in that fort by enemy boats while healing? Hmm must test this sometime Youre missing the point entirely, if you have bombers in a fort and it is destroyed logically one would assume that the hangars where the bombers were located would have been destroyed as well = the bombers should *die* when the fort is destroyed. But then again it might be a bit overpowered to just send in a spy and kill a bunch of bombers like that.
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Post by Lestat on Aug 3, 2007 9:23:35 GMT -5
huh It is limit how many air units can stay in cite... Was builded bomber , after turn no new bomber in cite ... thing im blind...tryed to build again,..but crap noo.. lost 3 truns for crap... we need message ONLY 3 bombers can stay in cite... Maybe is this reason why i cant rebase air to cite...This limit is change and its matter chage but i dont see it in news... Is airport help ?
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Post by TheClash on Aug 5, 2007 6:37:40 GMT -5
huh It is limit how many air units can stay in cite... Was builded bomber , after turn no new bomber in cite ... thing im blind...tryed to build again,..but crap noo.. lost 3 truns for crap... we need message ONLY 3 bombers can stay in cite... Maybe is this reason why i cant rebase air to cite...This limit is change and its matter chage but i dont see it in news... Is airport help ? max Air Units are 4 with airport 8
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