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Post by tamijo on Jul 26, 2007 7:55:39 GMT -5
Tested this a few times now IT IS 5
Check in the city Banty: You prob allready build this. Oxford Globe National Epic and lets say Wall street & Iron works
No Cross then !
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Post by tamijo on Jul 26, 2007 8:02:19 GMT -5
I think the idear of only 5 is not that bad, as it will force y to pick a strat, want growt, want money, want production ?
As far as im conserned y build a few off them only to get points, not cos y need the building. So is only 1 or 2 , you WANT but cant get.
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Post by tamijo on Jul 26, 2007 8:09:58 GMT -5
Y are all Nat wonders a must anyway 1 NooB Theatre 2 Red Cross thats all ya really need in a OCC imo the others are a bonusbut not really needed Banty y amasing, why the Medisinemansmothersholesinbothends would y build RED CROSS. I can imagine nat-wonders i would like more. Oxford ?
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Post by toratoratora on Jul 26, 2007 8:28:35 GMT -5
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Post by Lestat on Jul 26, 2007 9:13:02 GMT -5
Why are any of those a MUST? I don't see the logic here. Decisions are great. Now if the national wonders were all more evenly distributed powerwise....so it would be a real decision...that would be splendid. Wot u can build 2 or 5 or all? 1. wall street is must 2. red cross is must 3. heroic is must 4. schotland yard is must 5. hermitage is not must 6. ironworks is must 7. mt rushmor is not must 8. .... If we can build only 2 forget occ in bts. Played first ladder occ reny in bts yesterday. U can build 5 national wonders. MissLadywoumans yes no national wonder is must if u build stack of units...but if u enyoj in city growth and tech i need no limit. Huh and that corporation is funy for that wall street is must. Aloso i saw that after u build 2 NW's u saw in quage on any Nw's 0 is left but u can build 5 max. Bc that it is BUG. Alsoe its not in new changes in game that u have limited NW's in occ. National wonders for reny era : 1. Oxford university MUST 100% 2. Red cross MUST 90% 3. National park MUST 95% 4. Wall street MUST 95% 5. Ironworks MUST 90% 6. Globe theatre MUST 100% 7. National Epic MUST 100% 8. Hermitage .... banana 9. Mt rushmore banana 10. West Point never got it 11. Heroic Epic MUST 100% Now choose ... Then TESTERS AI can build more then 1 cite in OCC still ... CRAP (for lefters aka wumy) When i got AI as neigb... Im building great generals as mad and its not fair for anothers players. OLD BUG... Spy's are great now...
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Post by toratoratora on Jul 26, 2007 9:37:30 GMT -5
Lestat dont forget OCC is mostly for SP games and not MP which is why the AI can Build settlers (its not a BUG) However I would agree having the option to turn Off AIs settler Building Capability would be a Good option
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Post by Lestat on Jul 26, 2007 9:43:47 GMT -5
OCC is 1 cite challenge for human or ai player. It is crystal clear...for normal people. Now Wumy not forget that you in our last 10 games left OCC after 10-20 turns and left AI... to expand. Now u spam here crap about occ. Open topic shorts OCC games 10-20 turn- bug-ballance report and post there.
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Post by toratoratora on Jul 26, 2007 10:25:31 GMT -5
OCC is 1 cite challenge for human or ai player. It is crystal clear...for normal people. Now Wumy not forget that you in our last 10 games left OCC after 10-20 turns and left AI... to expand. Now u spam here crap about occ. Open topic shorts OCC games 10-20 turn- bug-ballance report and post there. >:(dunno where you get your ladder stats from I Played you once in the last month yes thats right 1 game in 4 weeks its very rare I quit But with your Dumb Ass Game settings Using HB TBG v 3 map I quit a few games in the past and reported promptly as always which is probably y i dont play with you anymore Get over It go Play with the Dolly I sent you months ago
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Post by Lestat on Jul 26, 2007 10:37:25 GMT -5
In mine land when serious and strong man's talking about serious matter ... woumans are away and cooking diner.
Plz just dont post anything about occ more wuym.
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Post by tamijo on Jul 26, 2007 12:07:00 GMT -5
Sorry lestat, this balance issue
You should not be allowed to build Park in OCC (as in needs x number off building X) It simply spoils the fact that y now get even more ways to get rid of unhelth, but with the park, all that does not matter, only that y got good food on your land. Comes into play way to early to have an effect like that. If y got it with genetic or something may be oki, but not this early
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Post by MMV on Jul 26, 2007 12:15:37 GMT -5
wOwzaaaaaa MEOW!
Cat-Fight! Cat-Fight!
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Post by TheClash on Jul 26, 2007 14:52:46 GMT -5
Sorry lestat, this balance issue You should not be allowed to build Park in OCC (as in needs x number off building X) It simply spoils the fact that y now get even more ways to get rid of unhelth, but with the park, all that does not matter, only that y got good food on your land. Comes into play way to early to have an effect like that. If y got it with genetic or something may be oki, but not this early Park is fine tami, no more crying about flood plains i hope
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Post by tamijo on Jul 27, 2007 1:09:22 GMT -5
Naa, is sad that you take out a hole game issue , by 1 building. In my opinion it was lot more fun that y have to tech and get diffrent stuff, to constantly fight helth problem, now is not even a problem anymore. no use genetic, supermarked, hook that edge cow ect. ect. ect.: Red was right about the fact that choice is the key to fun, take away so many choices this one. Then y may think, find way to live without, fight helth as usual and get the Coal, will boost production, but with the free specialist that is suicide, they should have made the free specialist from Red cross, and the helth from Park. Then would be a little thinking left. Especialy when y got the 5 NW limit. Please Clash, dont try to hide how overpowered it is, in a few weeks everyone will know from spy's that y dont chop that forrest anymore ;D ;D ;D ;D ;D ;D ;D ;D ;D
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Post by SweViking on Jul 27, 2007 6:49:21 GMT -5
Pfff who plays OCC anyway... Lets talk about the real bugs and unbalanced issues here pls. Like have a option in stageroom like "No spy" Since it will now be very hard for the deadly surprise attack PING!?!? I want my PING back!!! Buuuhuuu Native americans! Incite a revolt late game with spy.... same turn before attack. No need for bombard then!! etc.. These are the issuse that we must deal with in the ladder. Making 5 or more national wonders in OCC? WHO CARES!?!?!? write a book about it in civfanatics
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Post by tamijo on Jul 27, 2007 7:16:51 GMT -5
Hee Sweviking - why would talking about occ bugs - spoil talking about other bugs ?
And yes spy is major problem in any gamestyle, not only cos it is an undetectable scout, but also cos your opponent will be able to check your strat, ending up making any new strats puplic, not leaving any room for people to do their own thinking. I find that to be the longterm BUG of them all. We need either an antispy unit, or a no spy setup choice couldent aggree more (infact allready covered in another tread)
Ping got a tread off its own too, allready said that its a must, no need to play teamers if y cant comunicate.
Native America. Dont know excatly what y saying there, but if y talking AXE without resourses, yes that is tough, but is it better than mali archer ?
And now back to the OCC, read the hole thing, and y will find out that quit a few people is interested !
Personaly i like all gamestyles, but the thing is that very few people want to play anythink but ANC,ANC & ANC. So the only way i can play ladder in the later parts of the game is by playing OCC. In our noob clan we have manged to get a few ren era ctons and a few late era teamers going, but generaly if y join the open LADDER games, they all start in either Anc or if y lucked a medival teamer.
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Post by Lestat on Jul 27, 2007 9:27:39 GMT -5
PFFF who needs ping ... i dont need ping.
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marr
Worker
Posts: 169
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Post by marr on Jul 27, 2007 11:21:02 GMT -5
Tam is right, it WAS hard to find a later game teamer; however after playing a modern with a 2 vs 2 I realized two things, anc is very boring,... and I didn't need pings. One other now that I think about it and all the occ individuals will agree, spy is not a bad thing at all when you have planes tanks and bombers.
Hmmm, a warrior vs an axeman or a spearmen vs a horse? *YAWN*
BTS has balanced out the latter eras so wonderfully, so magically its quite the adrenalin rush to play a descent teamer on fast speed. Try it, then think about it.
Did you really need that ping? Was the spy such a bad thing cosidering planes can see x far ahead when scouting anyways...
BTS is called beyong the sword and I found out the reason. If you want anc and medi, go back to warlords;)
IT ALL MAKES SENSE NOW:D
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Post by Onan on Jul 28, 2007 15:51:48 GMT -5
This may be a bug: playing the Defense scenario, it appears that if you save the game and return to it, you will no longer be able to purchase new technologies. At least, that's what happened to me. Makes it kinda hard to hold out vs. those tanks (Doom Rollers?) when you're still using catapults.
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Post by Tony on Jul 28, 2007 20:13:29 GMT -5
Why are any of those a MUST? I don't see the logic here. Decisions are great. Now if the national wonders were all more evenly distributed powerwise....so it would be a real decision...that would be splendid. Wot u can build 2 or 5 or all? 1. wall street is must 2. red cross is must 3. heroic is must 4. schotland yard is must 5. hermitage is not must 6. ironworks is must 7. mt rushmor is not must 8. .... If we can build only 2 forget occ in bts. Maybe those are not a must and decsions maybe great. But i dont see any descions that need to be made personlly. 1) You must have oxford, without it you will be fighting tanks with cavs :/ 2) National Park, this is another must it will improve your science/production/GP production - food. What makes this more of a no-brainer is you need biology asap anyway. 3) Global this is a definate must, you might be able to get away with going into monachy for happiness, but this is both stupid and retar ded you will be spending your whole time building crappy usless units. 4) National epic - well now that everyone has figured out that in OCC you farm everything and make GP's this makes it pretty key. Although if you miss this you will probally only come out a couple of GP's less by the end of the game, it still rather important as the earlier the GP comes the sooner you can bulb a tech, depending what it is or from that piont onwards you get those extra 9 bottes (=about 30 bottles after oxford, uni, etc) 5) Heroic - 100% extra production is obviosly a must, without it you have next to no chance of survival. Ironworks could potentially give greater benifit, but 99.999% of the time, heroic will be built. The rest are nice, but those mentioned above are musts, you will struggle to keep up without them. Even if you are playing a all war game these 5 are always the top 5.
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[KC]Bopper
Worker
The Knight Who Says 'Giddy-Up!'
Posts: 136
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Post by [KC]Bopper on Jul 29, 2007 14:16:30 GMT -5
New Topic: UltraQuickBTS mod -
I have installed the new Civ4Fans 2007 program and it launches all the CIV games, Lobbies, Chat Rooms, etc. This is a wonderful gateway to playing CIV games and has a function for launching the the stadard game scenarios in addition to the various mods.
The newest version of UQC is launched through this lobby but I've run into a bug: About 10 - 15 minutes into playing a UQC game there is a terminal error and the entire CIV program crashes. I've tried playing the UQC mod 7 times now, using different settings and shutting down any other progs running on my pc but I continue to get the same error. If you reload a saved game from before the crash, it still crashes at the same spot it did the first time through.
I have no idea what would cause this to happen and haven't found anyone else who's played the UQC mod for BTS yet. Any ideas?
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