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Post by Ellestar on May 26, 2006 8:25:30 GMT -5
pirated windows or pirated game software don't work very well, much less work together. That's probably because non-pirated Micro$oft Windows or non-pirated game software don't work very well, much less work together. After all, pirates don't patch a 3-rd party products
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Post by WarningU2 on May 26, 2006 9:09:28 GMT -5
Back to the topic ... As I'm doing non reports this month I am getting a number of players who say that they tried to reconnect to the game but the game was full. They object to reporting when they couldn't get in the game because of a game issue. This is even after they have password protected their civ.
Besides the arguement on having to report I am curious as I have not been playing CIV4 enough recently to know how to resolve this ... is there a way to rejoin a game in this situation ? Does anyone understand why this happens ? Should the players reload the game ?
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Post by Lestat on May 26, 2006 9:26:00 GMT -5
Its often happened when some 1 was ded or drop. Also bc bad connection somethimes game was splited in two games. Reload will fix that. Host must be in conntact with droped player and reloading when it is nesesary.
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Post by venceslas on May 26, 2006 11:11:55 GMT -5
last week, during a evening(for my time zone), it was impossible to enter in ther lobby for everyone, so it was impossible to join game. I was not in us ladder game this day.
It's quite different from the normal bug where we cannot join, or you just need a reload. Players on the lobby didn't understand why he had so few people on the lobby.
It was a very uncommon situation.
chris.
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Post by Canucksoldier on May 28, 2006 20:22:13 GMT -5
Back to the topic ... As I'm doing non reports this month I am getting a number of players who say that they tried to reconnect to the game but the game was full. They object to reporting when they couldn't get in the game because of a game issue. This is even after they have password protected their civ. Besides the arguement on having to report I am curious as I have not been playing CIV4 enough recently to know how to resolve this ... is there a way to rejoin a game in this situation ? Does anyone understand why this happens ? Should the players reload the game ? WU2 hosts are still liable to check the lobby for a full 10min if a player drops. So if a player does have trouble rejoining he has someone from the game checking for him and possibly reloading if required. So the question to ask is did someone from the game check the lobby during the 10min? If they did and he took longer than 10min then he reports, if they didn't then there's no reason for that player to report. CS
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Post by WarningU2 on May 28, 2006 22:46:38 GMT -5
Well it comes down to yeah we checked but the player is not able to join. I think just like in CIV3 we need players to reload the game and that is not happening.
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Post by Canucksoldier on May 28, 2006 23:22:40 GMT -5
Well not reloading the game on purpose, even though you know the player is in the lobby is an act that should get some box time for the host, IMHO.
CS
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Post by WarningU2 on May 29, 2006 5:32:37 GMT -5
No requirement in the rules from my read to reload the game.
With the current hot join in CIV4 this has changed the dynamics of the game with regard to the ladder. I think I discussed this issue very early on.
I think we need to have the a reload mandated when players are unable to join the game in situations where hot join has got confused and thinks the player is still in the game.
If after that reload has been attempted at least once, then everything has been done to try to bring the player in question back. And then unfortunately if that one player is unable to join then the player will need to report as he/she is not able to complete the game. Or if early on then perhaps a scrap is warranted if all players agree.
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Post by lporiginalg on Jun 2, 2006 20:30:26 GMT -5
I'm too lazy to read all this so I apologize if these have been posted already but 2 bugs have come to my attention recently that people should know about:
1. Visibility after Elimination (teamers)
In the CCC Future event today on hub map my teamate Elledge was elimiated early by a boat drop. After he died his cities ruins maintained their visibilty. I've seen this happen for a turn after the elim before but in this case it lasted for about 5-6 turns and I was able to watch the progress of the enemies transport when I never should've been able to.
2. Libarlism Race Bug
Recently in a ren cton a player discovered libarlism and was then eliminated, the next player to disconver libarlism recieved a free tech as well! This could make ren ctons really unplayable.
lp
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Post by Elledge on Jun 2, 2006 23:24:24 GMT -5
I'm too lazy to read all this so I apologize if these have been posted already but 2 bugs have come to my attention recently that people should know about: 1. Visibility after Elimination (teamers) In the CCC Future event today on hub map my teamate Elledge was elimiated early by a boat drop. After he died his cities ruins maintained their visibilty. I've seen this happen for a turn after the elim before but in this case it lasted for about 5-6 turns and I was able to watch the progress of the enemies transport when I never should've been able to. For the sake of elaboration, I'd point out that this is actually even more mysterious than LP makes it sound. Out of about ten cities I had standing, I believe we could see one square out of the ruins of 4 or 5 of them after they were obliterated due to my player elimination, and not the rest. No idea why only some of them were visible. What's more, I'm pretty sure it lasted for the remainder of the game, not just a few turns.
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Post by lporiginalg on Jun 15, 2006 13:21:39 GMT -5
Here's another little bug/exploit i've found. If you select a naval unit and then hold done the right mouse button and move the cursor around in your enemies territory (the fog of war territory that you can see the map because you've been there but not currently visible since you hace no units in the immediate vicinity) it will turn into a red 'can't-move-here' circle if they have a naval unit in that tile. This way you can tell if a coastal city is protected by naval units or track down a runaway ship withouth having to move, even if you are several turns of movement away. I don't know if I explained that clear enough but there you go.
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Post by Bantams on Jun 20, 2006 9:03:18 GMT -5
In a cton i was playing the other week we had a really strange bug happen
All players in the games internet connection dropped at the same time 8 players now thats a weird one
also this appears to happen quite a lot since the last patch for some players it seems whilst playing civ for no apparant reason there internet connection drops and when they try to rejoin the game says full
usually exiting civ and c4f and the connection automatically resumes itself but i havent got a clue as to what causes the internet to disconnect in the first place
happened to me a few times and i only play one game a day tops
any ideas or has anyone else come accross this one?
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Post by Canucksoldier on Jun 21, 2006 11:32:17 GMT -5
Yes for some reason, sometimes Civ generates far to much traffic and has caused my DSL modem to desync and disconnect , now I'm at the end of the DSL line were I live so I'm always having some problems when the line quality goes down, but still Civ shouldn't be causing hardware to have issues.
CS
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Post by rupman on Jul 19, 2006 20:57:02 GMT -5
How is that a bug? The person who discovered it is dead. Therefore no one has discovered it anymore. I do this all the time. I kill the person who went Ed Lib because I went Guns, Nation, Mil Trad. Then I discover lib and win. I like it!
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Post by rupman on Jul 19, 2006 21:02:19 GMT -5
Yes this happens to my connection a few times a week and once it happened 3 times in the span of a few hours. I was not happy that day. This used to happen for Civ 3 too. I think it's a GS problem not anything to do with the game.
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Post by yamazaki on Feb 2, 2007 3:53:59 GMT -5
don't play with people who constantly boast about "pirated" versions pirated windows or pirated game software don't work very well, much less work together. note: ctl+alt+delete ONCE brings up windows task manager and you can see what your comp is running there and shut down what you want accordingly. impossible.iv never bought any nonpirate software since i had my first computer in 1996....... and so far i cant find any proof that they dont work well...... i dont know how many cd$dvd iv exactly got these years,only onething im sure:if i didnt buy pirate version software,the total amount of money i should spend on the legal version would have led me to bankrutcy.....
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Post by whiplash on Feb 2, 2007 7:55:51 GMT -5
In a cton i was playing the other week we had a really strange bug happen All players in the games internet connection dropped at the same time 8 players now thats a weird one also this appears to happen quite a lot since the last patch for some players it seems whilst playing civ for no apparant reason there internet connection drops and when they try to rejoin the game says full usually exiting civ and c4f and the connection automatically resumes itself but i havent got a clue as to what causes the internet to disconnect in the first place happened to me a few times and i only play one game a day tops any ideas or has anyone else come accross this one? Simple answer; the host had an ISP disconnect. No host - no connection for any player.
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Post by Bantams on Feb 2, 2007 13:16:30 GMT -5
thats a dumb answer whip CIV4 once launched is run bye GS not the player who originally hosted the game but this fault as gone since the last patch anyways
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Post by whiplash on Feb 2, 2007 14:54:54 GMT -5
OOPs, I thought I was in the other forum when I wrote that.
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Post by Canucksoldier on Feb 2, 2007 18:18:45 GMT -5
thats a dumb answer whip CIV4 once launched is run bye GS not the player who originally hosted the game but this fault as gone since the last patch anyways Actually Bantams that is incorrect, any game launched in the lobby in Civ4 is always linked to the GS servers....that is how inprogress games are listed in the lobby. This is one major difference between C3C and Civ4. Twice in the last month I have experienced a total GS server reboot that crashed every inprogress game and kicked everyone out of the lobby. It doesn't happen often, but it does demostrate the Civ4 MP game mechanics. CS
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