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Post by tommynt on May 29, 2007 9:34:56 GMT -5
Your worker should in 90% of games not work military res 1. but food resource. Without having strong eco (and u need food to have a strong eco) u cant build military units anyway. So for a guide which can only cover a "normal" game it s best to say work your food resource 1.
this leads to the very commun slaving aproach - grow to 2 while building warrior finish it in 1 turn (micro) - worker - slave - u r now at size 1 again with few food so working food is superimportant now.
Games on medium high lvl are won by micro (Games on super high lvl are won usually by military strategy) So maybe give some advice on micro - I see so many people playing for ages but still having problems with micro like switching city tiles to get things in 1 turn instead of 2
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Post by kiershar on May 29, 2007 16:42:48 GMT -5
"Your worker should in 90% of games not work military res 1. but food resource. Without having strong eco (and u need food to have a strong eco) u cant build military units anyway. So for a guide which can only cover a "normal" game it s best to say work your food resource 1."
I believe thats exactly what's written in the guide. Should be common knowledge that you don't need a second copper right away if you already have one, so i did not think it was worth mentioning.
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Post by tommynt on May 30, 2007 1:20:56 GMT -5
u say work your military res 1. what s usually not that important.
If u start with a civ neither having mining nor agri u should even build worker right away and develop agri und animinaml husb to work those food or u get slowed too much.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 30, 2007 7:17:26 GMT -5
"Your worker should in 90% of games not work military res 1. but food resource. Without having strong eco (and u need food to have a strong eco) u cant build military units anyway. So for a guide which can only cover a "normal" game it s best to say work your food resource 1." I believe thats exactly what's written in the guide. Should be common knowledge that you don't need a second copper right away if you already have one, so i did not think it was worth mentioning. He ment that in most cases you should work you food before working your first copper/horse/iron etc., not second one.
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on May 30, 2007 7:19:59 GMT -5
For the granaries it is always a good thing to build them especially when EXP. Just be sure to work tiles with less food (and specialists) and manage the growth so that you don't run too fast into unhappiness problems. For the hill part you want to occupy hills when you have a bunch streaming out of your border that connects to your city. If your rival declares on you he can walk on the hill chain with a 25% bonus to defense all the way to your city. Your goal is to make it costy for him to walk that path and force him into the plain beside the hills, your killing fields. 2 things that you could do instead of just changing city prod out of food when you get into unhappy problems(game does that automatic btw at some point). #1 start building settlers/workers from that city #2 get monarchy, mass warriors or such in, slave like madnuts still
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Post by kiershar on May 30, 2007 16:36:28 GMT -5
Yes by all means WORK your food ressource first but IMPROVE your military ressources as soon as you can to get good units.
And to quote myself if there is still incomprehension :
"First priority is to hook the copper, horses or in the worse case scenario, iron."
That means you want to have good units asap not to be a victim of a rush.
and a bit later you see :
"After hooking your military resources, you will start improving food and production. This routine usually is the same for all cities : [...] stuff about improving food first yada yada [...]"
Maybe it is too general but my goal was not to get into the details of every single move of every single worker during every turn after his creation and this according to the exact ressources and tech you have. This is for the player to figure out what gives out the most advantages.
The concept is to hook up military ressource as soon as possible to survive.
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Post by popsursocks on May 30, 2007 18:00:36 GMT -5
Something you might want to add- when sending a worker 2 tiles to improve, move 1 square and road for 1 turn, and then improve. If you really want to talk about efficieny this is a must
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Post by popsursocks on May 30, 2007 18:10:36 GMT -5
O and another thing- if you have two forest to chop and 2 workers, you lose a worker turn my stacking workers and chopping. send 1 worker to each forest
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Post by DrShot on May 30, 2007 20:46:32 GMT -5
Something you might want to add- when sending a worker 2 tiles to improve, move 1 square and road for 1 turn, and then improve. If you really want to talk about efficieny this is a must Even if the tile 2 away is hills/Forrest? I adjusted for spelling blunder, the spell checker wanted to correct popsursocks with pipsqueaks, now thats classic.
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Post by thearchduke on May 31, 2007 3:15:17 GMT -5
#1 start building settlers/workers from that city #2 get monarchy, mass warriors or such in, slave like madnuts still Exactly, in MP you want a big army anyway. I most of the times mass archers and spearmen. Btw, you got a pm, red.
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Post by popsursocks on May 31, 2007 15:24:57 GMT -5
Lol Pipsqeek? thats a strech ;D and yes not when moving to a hill or forest, that goes without saying
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Post by tommynt on Jun 1, 2007 3:55:32 GMT -5
even when moving on the hill I road it, only noobs play without fast workers
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