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Post by pixiejmcc on Mar 11, 2006 7:46:27 GMT -5
I'm relatively new to Civ 4, so I'm sure I'm missing out on some useful experience here. A major problem I have is being first to move a unit at the start of a turn. If I make sure all the other units have preset commands and none of my cities will be asking me not to build next, then I will be straight on to the unit I need 2 move. Even then however, lag (or may be my computers slower, dunno) means that it can take a few seconds b4 my unit is active and I can use him. Yesterday, I was enjoying pillaging my neighbours with a horse archer on a classic start. I took two or three workers but they took all of them back because I couldnt select them and move them fast enough. FRUSTRATING
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Post by ironclad on Mar 11, 2006 15:44:06 GMT -5
if u want to move at start of next turn move like 8 sec before... that way u dont get the double move freeze... so if u move at like 0 sec left on time u have to wait 8 sec to mvoe unit if u move at 4 u have to wait 4 next turn so on... or maybe number was 6 or 7 not sure.
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Post by Sidhe on Mar 12, 2006 12:39:58 GMT -5
Sometimes you get freeze at the start because of lag even if you moved at the beginning of the last turn, and this can be really annoying as it doesn't always effect the other player too like it did in C3c, I had this with one player and he walked all over me and there was little or nothing I could do, except bitch about it ;D
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Post by pixiejmcc on Mar 14, 2006 12:43:47 GMT -5
it's v annoying. i guess it's just one of those things. sometimes it will work to your advantage and sometimes it won't
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Post by lporiginalg on Mar 15, 2006 21:26:03 GMT -5
There are definately strats people use to move first. I don't have very many good ones cause some people beat me all the time but here's a few basic pointers:
1. Always have minimize pop-ups selected in your options. 2. You can select the unit before the turn ends, and it will be automaticaly selected at the start of next turn (you don't have to pre-program every other unit and wait for the one you want to be selected) 3. After you select the unit press 'c' to center it on the screen. 4. When the timer hits zero start mashing your button like a contestant on jeopardy and pray to whatever gods your civ worships.
That's all I really got but I know theres more to it than this. I've noticed that the people who tend to be the fastest of the fastest also tend to not end their turns. This seems pretty ass-backwards to me but maybe you are more likely to lag is u ended your turn or something like that.
This whole move first thing is probably the single most biggest flaw in civ as I see it, especialy with the lag factor and if it really encourages people to drag out every turn to full value I could see myself moving on from this game sooner than later.
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Post by Avogadro on Mar 15, 2006 22:59:13 GMT -5
"When the timer hits zero start mashing your button like a contestant on jeopardy and pray to whatever gods your civ worships." ;D
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Post by Sidhe on Mar 16, 2006 6:29:12 GMT -5
If you use that or say the shift enter to end turn method then it should be 50/50. I've heard the host gets a small advantage, but most of it's just connection speed and proximity to host, whatever anyone tells you. It's uncanny how the fastest seem to have the best connections At least it's not like C3c where it was just totally about being fastest finger, sklilless point and click, which is why we lost a few players, they lost their edge,and they don't like proper strategy games as much. To them strategy is secondary, it's do a to b as fast as possible and in proscribed method. Basically if you know all the tricks and strats and have a whopping connection and to some lesser extent fast reactions then you win more often(controversial, but essentially accurate) Not saying skill isn't there but it's not as much about strategic skill. CIV at least get's rid of some of that which is why it's becoming popular to the Single player crowd too. It's also why it's absolutely crapping all over C3c in multiplayer popularity, even with the rankness of the 1.52 patch. It's a bit more about strategy now, if your banking on one unit meaning the difference between life and death like it did in C3c sometimes, then your doing something wrong. With the bias on defending in CIV it means way more than half the time staying where you are fortified is the better option any way. You don't have to mash the keyboard, just time it right and you'll move first anyway. a couple of key presses to be sure should be enough, is for me. If your timing sucks then do the multiple key press thing or mash thing. Your looking at connection speed to decide some moves, and distance from host, but it should at least partly even out eventually. with lag coming back to haunt someone who's doing the dance around your units bit. Of course that doesn't help when your dead Haven't played in 3 weeks now might have to give it a go at some point it's like quitting smoking I suppose
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Post by zzZhenon on Mar 16, 2006 15:54:23 GMT -5
Does the diagonal key (numpad 1,3,7,9) work to move units? Havent tried it yet
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Post by pixiejmcc on Mar 16, 2006 17:30:28 GMT -5
y, it works. i don't find it incredibly advantageous tho. like a few keyboard shortcuts. i like my mouse
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Post by Sidhe on Mar 18, 2006 10:30:13 GMT -5
Its advantageous only in that it enables you to move slightly faster than right clicking on a location. In any but that situation I usually use the mouse to it's easier, and when it's lagging you don't end up moving a second unit out of your city and leaving it open
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Post by Elledge on Mar 22, 2006 3:14:01 GMT -5
Wow, I didn't even know right-clicking moved - always use the numpad.
My personal urban myth is that when I am in a scout race to pick up a hut, if you hit "explore" it will get the hut quicker than manual move or a goto command. Seems to work for me, but I win almost all the races because of a fast connection, so who knows.
Honestly if there is a move queued up for both sides they should just make it a coin flip to see who gets first attack (and explicitly say that in the combat log, so that it's clear what happened.) The fast-finger contest is fun but has no place in a game like Civ.
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Post by tommynt on Mar 22, 2006 4:44:20 GMT -5
can u move with mouse aswell?
i use numpad since civ1 - so much more comftable and afster - no missclicks - or not as many at least
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Post by Avogadro on Mar 22, 2006 14:44:03 GMT -5
I find video cards make a big difference. I have powerful comp, lots of ram, "radeon9250-256mb card". This card has 256 mb but it sucks. Cause lag on my screen while it prosesses image. I think better off with video card that draws from my comp ram?
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Post by dirkpitt on Mar 26, 2006 21:16:35 GMT -5
I have found as stated earlier that the host has an advantage on fast move. I have been i several games where a tactic depended on a fast move for success(which i should know better to leave it to that sort of chance) and the host wins everytime(that he is paying attn. But i also tend to agree with what kind of video card you have.
Its not how good you are its how bad you want it!
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Post by willburn on Mar 27, 2006 4:34:01 GMT -5
I think ive actually won vs the host 2 out of 4 times in one game. And we where both doing the fastmove. But yeah generally the host allways wins.
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Post by yilar on Mar 27, 2006 17:41:39 GMT -5
1. Minimize pop-ups 2. Enable quick moves, quick combat 3. Select unit before the turn ends 4. At the end of the turn spam the numpad key in the direction you want your unit to goto next turn.
Never use mouse for this, it's just too slow.
If you move the unit(s) at the end of the turn there will be a "fairness" delay, which prevents double moving, therefore make sure you move the unit before the last 6-8 second or you won't be able to move him instantly on the next turn.
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Post by dirkpitt on Mar 27, 2006 19:17:21 GMT -5
Willburn its diff for you almost nobody can beat you on fast move.
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Post by notagoodname on Mar 28, 2006 19:40:39 GMT -5
I think a fair strategy would be to allow players to move units in their territory 5 seconds before being able to move units outside of their territory. It would make defending even easier, but at least it stops the button mashing and at least it would be consistent for all palyers.
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Post by dirkpitt on Mar 30, 2006 0:12:51 GMT -5
I would have to disagree notagoodname it is already way to easy to defend.
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Post by Sidhe on Apr 1, 2006 5:58:09 GMT -5
At least we dont have to put up with being told that some player has quick reactions in CIV, as if they do, and long dialogues about just how fast someone can move and how big and clever they are, in c3c you could literaly kill someone just by a) being the host or b) having a t1 connection, alot of games came down to this(especially when you were a newb and didn't know about keyboard stuff, although I always used them anyway) and it was frustrating as hell. Luckily though the player is really good because he's Bruce Lee myth is dead, that sort of s**t was really frustrating in C3c, you just wanted to shout at them to stop talking horse dumplings. The guys got a bloody fast connection and knows how to use the keys you rube. Reaction times are very strictly average in all but 1 in 10,000 people and even then they tend to be so ridiculously slight as to give no real advantage. Hand eye co-ordination does depend on size to some extent, smaller being faster to move. But since Civilisation MP is eye-keyboard co-ordination reaction speed should make even less difference. Good principle from C3c and sperates the men from the boys, multi task be willing to think several moves at once, and then do them as fast as you can. When your waiting for the turn to roll over don't think about what your going to do with one unit plan all your moves, then you look like some sort of God, especially if you've already cued them up and used shift enter. Anyhoo, what I like about CIV is the whole game rarely rests on a who moves first situation, like it could in C3c and if it does your a newb
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