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Post by friedrichpsitalon on Oct 3, 2005 10:48:34 GMT -5
Fellow Ladderite:
When C3P was in its heyday, no other site on the internet had more information about Multiplayer tactics, more interesting MP strategy discussion, and indeed, more to offer the MP community than that forum. The excellent works of Heroic, Elrad, SirPartyMan and others made our forum the best and only place for improving your MP play.
With Civ4Players, we will continue that tradition. These few offerings I have for you at the start are by no means all-inclusive, nor even the best that can be written. They are, however, expansions on what I wrote in the Bradygames strategy guide, that are more specific to our MP Competitive Ladder experience.
If you would like to contribute to this forum, please feel free. This forum will be heavily moderated to insure the very best material is being posted for everyone's improvement. If you have a question you would like answered, please feel free to post in our "Quick Questions" strategy thread, stickied here at the top.
There is no knowledge that is not power - read on, and become powerful.
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Post by ghosttoast on Nov 3, 2005 12:45:25 GMT -5
im terrified of you because you wrote the strategy guide among other things. but...i'll play you 1on1 sometime just to learn some stuff i'm glad this site is here...good to know where the helpful people hang
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Post by phuquee on Nov 22, 2005 10:52:22 GMT -5
I'm a total noob & friedrich mopped me up. but he definitely had some helpful tips along the way
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Post by friedrichpsitalon on Nov 22, 2005 15:26:39 GMT -5
I try to play people at both ends of the spectrum, to give everyone a chance. I give tips to the lowest ranked players, and pick up tips from the highest ranked players trying to kill me.
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Post by laststand on Jun 5, 2006 8:32:25 GMT -5
Hi I'm new to CIV and would really like to know how some in your MP community manage to get such large stacks while maintaining city growth and Points? I have tried a few stratedgies and tech routes but can not even seem to come close.
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Post by Ellestar on Jun 5, 2006 11:36:11 GMT -5
Hi I'm new to CIV and would really like to know how some in your MP community manage to get such large stacks while maintaining city growth and Points? I have tried a few stratedgies and tech routes but can not even seem to come close. Hmm maybe it's not the best place to ask about basic economy here. I think singleplayer players are more experienced in that (the ones who play on high difficulties). Anyway... Read some articles on forums forums.civfanatics.com/forumdisplay.php?f=156apolyton.net/forums/forumdisplay.php?s=&forumid=263Namely, i recommend these ones (but don't forget that forest chopping was nerfed after a last patch): forums.civfanatics.com/showthread.php?t=144029forums.civfanatics.com/showthread.php?t=158482forums.civfanatics.com/showthread.php?t=154872forums.civfanatics.com/showthread.php?t=158633forums.civfanatics.com/showthread.php?t=158719Read some Succession game descriptions for useful tips (preferably from a first site or high-difficulty ones, but don't forget that MP games are on noble so health/happiness/city upkeep isn't a big problem in MP compared to high-difficulty SP): civ4info.com/Sullla/civ4.htmlforums.civfanatics.com/forumdisplay.php?f=168Be sure that you have enough workers so your cities will work (almost) only improved squares. Improve resources first (especially food ones) and then anything else (if you want fast growth you need production so make some mines/farms). Plant cities near food resources/flood plains and production resources/hills first (but don't forget happiness resources as well). Don't stop expanding. Have enough workers (1.5 workers per city is probably optimal on average, more in industrial or later eras). Also, don't forget articles about specialized cities (like super science one), choose which ones will have cottages and make gold/research buildings there instead of spreading cottages equally between cities etc. You should know tech tree. Never automate workers. Sometimes manually assign workers in a city, especially if it reached health and/or happiness limit (don't forget to remove "prioritize food" and set "no growth" if you use governor and city reached happiness limit). Don't build unnesesary buildings, MP games are much shorter than SP ones so build only buildings that will be able to give you some benefit before you win (it very well may be even before a turn limit).
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Post by laststand on Jun 5, 2006 15:29:11 GMT -5
Thanks Ellestar, Not exactly what I was looking for, but you did give me an info site I was not aware of. (Sulla) Not so interested in the financial side of things as I am the ability to produce fighters and still maintain city growth and points. Let me give you an example. I was in a game just recently (ancient cton) with 7 others. At about turn 40 I was attacked with 10 spears, 15 horseman, 15 axes, and 10 cats. I just managed to hold the city he attacked when he hit me again with almost the same stack as before only 5 turns later. After being eliminated, I rebooted the game to see what I could have done different and then noticed that his cities where uneffected by making this amount of soldiers (probably did not slave any of them) and he still was in first place. I tryed a few different set ups and tech routes to see if I could duplicate what he did and I failed. Am I missing something here?
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Post by Elledge on Jun 5, 2006 17:14:14 GMT -5
Hard to say without watching you play, but the answer is almost definitely worker control, city expansion, and city specialization.
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Post by tommynt on Jun 5, 2006 18:07:52 GMT -5
50 units at turn 40 d be a really lot - i guess u were atatcked more on t 50 - 60
the guy attacking u d have stoped to expand at like 3 ciites and then choped a damn lot
if game is going good i ll have at t 30 4-5 ciites with workers for em and most of em with main building (granny barracks)and start chopping more cities / units. usually 1 unit every 2 turns is easy to get with using slave and chops and prod so if i got 5 cities i can get 25 units in 10 turns kinda easy without hurting ciites after 10 more turns 50 units ...
if u plan to go strong military it s betetr to have like 7 ciites 2 of em (cap espcilly) should be mainly cottage cities and being growing instead getting slaved constantly to finance army
getting huge armeis is just a combination of well worked land clever placed ciites constant slaving and choping at right times
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Post by laststand on Jun 6, 2006 6:35:27 GMT -5
Thanks Tommynt and Ellestar. I tried out what you were saying as well as some of the suggestions from the forums Ellestar stated and seem to have improved my play a bit. Only time will tell though. I'll keep working on it and someday maybe be a decent player. Thanks again for the help.
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Post by Ellestar on Jun 6, 2006 8:06:29 GMT -5
Thanks Tommynt and Ellestar. I tried out what you were saying as well as some of the suggestions from the forums Ellestar stated and seem to have improved my play a bit. Only time will tell though. I'll keep working on it and someday maybe be a decent player. Thanks again for the help. I don't think that there may be some super secrets or something. It's just a small things that add up. If you make every small thing a little better than someone else, after a while a total result will be significantly better compared to him. You may also try teamers and watch how others play.
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logi
Settler
"I am the state" - Luis XIV
Posts: 2
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Post by logi on Jan 1, 2007 12:28:01 GMT -5
I seem to face the same problem as some of you guys have mentioned. Maintaining a large army while still hanging on with research is one of them, and I don't quite understand that "specialize city" thingy, so I usually end up with filling my land with only cottages... In the start, (while I have 2-3 cities) I usually lay on top three, then when I get up to 4-7 cities, people below me start catching me again and I drop in rank... One game I recently played I were at 3rd place all the time, then with 10 turns left I came down on 4th, and on to 5th with 2 turns left... Ended up on 5th place out of 8... What can I do?
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Post by jonne on Jan 15, 2007 6:22:43 GMT -5
I haven't found a comparison of nations, like in c3c-forum by Friedrich. It would be great, that article was really good. And it's also a source of endless debate
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Post by tamijo on Jan 15, 2007 12:35:02 GMT -5
It would be very hard to do as its all down to what game is played. OCC Cton Teamer, not to mention MAP AGE ect.
If you are talking a 1v1 ANC-Mirror i would always go Zulu.
But that would not do in lots off other setup's
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Post by churchill1 on Jan 16, 2007 16:29:41 GMT -5
I seem to face the same problem as some of you guys have mentioned. Maintaining a large army while still hanging on with research is one of them, and I don't quite understand that "specialize city" thingy, so I usually end up with filling my land with only cottages... In the start, (while I have 2-3 cities) I usually lay on top three, then when I get up to 4-7 cities, people below me start catching me again and I drop in rank... One game I recently played I were at 3rd place all the time, then with 10 turns left I came down on 4th, and on to 5th with 2 turns left... Ended up on 5th place out of 8... What can I do? Hey Logi , In cton having a lot of cities is a GOOD thing, it gets you a lot of points and a lot of units. In fact it's not out of the question to have between 15 and 20 once the 130 turns (or so) is up. Hence killing neighbours is useful, it means you can get a lot of cities in without having to settle in dog crap (i.e. tundra). Usually the only way you can have so many cities and keep your economy going is by building gold. Every hammer makes one piece of gold and modifiers like forges come into play. This means you need to head for currency as soon as possible: it enables you to build gold in cities AND it puts an extra trade route in every city, not too shabby. Exactly when you go for currency depends on the situation, but I'd advise you don't go into mega expansion mode until you have this tech. Um, what else can you do: - Settle around your capital (i.e. have your capital in the middle of your empire) so that no city has too much of a 'distance from capital' (I think that's the right name) taxation. - Choose an organised leader (most ctons are random civ though unfortunately): contrary to popular opinion this civic is VERY strong. Get those cheap courthouses into all your cities (it's nice to chop and or slave this in new cities, along with a granary - hence the Ottomans are like the sexiest civ ever ). - Handy wonders include the Great Library, The Colossus and (sometimes) The Great Lighthouse. But it's not good to get too attached or dependent on wonders. Some players will ALWAYS take the alphabet->literature->music route and will desperately chop and slave out the great library even if they don't have marble and aren't industrial. It's not a good use of a whole lot of hammers: you might not get it (hence really wasting hammers as well as tech time) and people will learn it's not really worth chasing the GL because they know they will be in a fight with you for it (a fight that's not worth engaging in). - Kill a neighbour who is clever and makes cottages and uses them. Your new city can instantly support itself by working a town ^^. Or if, for some reason it's not worth settling that land PILLAGE (some players, including myself will make a chariot or two solely for this purpose) - cottages, hamlets, villages and towns give the most money on pillaging, but once they're gone don't be afraid to pillage everything else . In some cases it can leave you running at 100% research for a number of turns. Well that's all for now. As for players passing you towards the end, there are a number of tactical ways to boost your score. Check this thread for more info civ4players.proboards44.com/index.cgi?board=gstad&action=display&thread=1132777484
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Post by CoitusMaximus on Aug 24, 2007 5:56:46 GMT -5
Hi I'm new to CIV and would really like to know how some in your MP community manage to get such large stacks while maintaining city growth and Points? I have tried a few stratedgies and tech routes but can not even seem to come close. You and I think alike. That is the same burning question that has been on my mind lately.
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