Mo_D
Settler
Posts: 45
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Post by Mo_D on Nov 16, 2005 12:59:42 GMT -5
I don't use that strat every game, but it's a good one to be aware of if the opportunity presents itself. I'm actually experimenting with ways in SP to use the Oracle to get even deeper into the tech tree. Darn near got Theology with it in an emperor level game, but missed the Oracle by 4 turns.
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Post by Avogadro on Nov 16, 2005 22:14:39 GMT -5
I also enjoy Oracle/Meatl casting. I dont bother with Theo as my fist great prophet often sicovers it for me If prophet dont offer me Theo it usually offers Code of laws. but I suck I die more often then most "vets"
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Post by Vermillion on Dec 5, 2005 13:41:10 GMT -5
nice post heroic
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Post by friedrichpsitalon on Dec 5, 2005 20:46:58 GMT -5
Definitely - you should transplant that into a general 'dealing with choke' thread of its own.
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Post by civfloaterhun on Dec 12, 2005 13:42:02 GMT -5
There is a small chapter in the civIV user manual:
DETERMINING THE ODDS "Basically, if an attacker and defender have the same (modified) combat strength at the start of a battle, each has an equal chance of winning the combat. If one unit has double the strength of the other, it has a 2-1 chance of obtaining victory. And so on."
Can anyone clarify this? So long it seems a plain archer kills a plain warrior 9 out of 10 on the plains lol (Ive played around 30 games so far, and thats my private statistic).
If the above mentioned official rule were in charge it should loose [2/(2+3)]*10, so 4 times out of 10. I think it is realistic and hopefully it is implemented too (so far it seems to me) to use a Gaussian "normal" distribution to calculate the odds, and not the uniform distribution.
I also can remember on two cases out of about 30 when a spear was destroyed by a HA, altough by the rule stated in the official guide it should happen [6/(6+8)]*30 so 12 times. Anyway it would be pretty anoying that the rock scissor paper old balance is not working that well.
Some completely different thing:
Vermillion mentioned that by hosting a game in direct ip, u can play with AI like a cton game. Maybe i have a different version (1.09), but they still gang bang on me. The AI doesnt declare war on AI altough always war is on.
EDIT: Damn this post is in the wrong thread, copied into the good...
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Post by Vermillion on Dec 12, 2005 13:56:09 GMT -5
Some completely different thing: Vermillion mentioned that by hosting a game in direct ip, u can play with AI like a cton game. Maybe i have a different version (1.09), but they still gang bang on me. The AI doesnt declare war on AI altough always war is on. I was testing that primarily for team games. Just to get the right settings for the CCC. I haven't tried it in a cton set up, although I believe Zhenon stated in another thread that it is very helpful in practicing your defense I have done it in the custom set up, and yes you do get thoroughly gang banged . In my method war weariness isn't a factor since it is considered a MP game. (I think)
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Post by friedrichpsitalon on Dec 12, 2005 16:48:20 GMT -5
War Weariness is active in MP in CIV.
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Post by Atomation on Feb 13, 2006 18:34:52 GMT -5
I disagree with your synopsis of asoka and gandhi. I would put them both at above average for early game, and both at STRONG! for midgame, STRONG! for asoka end game with gandhi at above average. I suggest this largely from the eyes of an experienced player who can make the best use of fast workers. If a player can not make good use of the fast worker, then your gradings would be more accurate.
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Post by notagoodname on Mar 3, 2006 23:15:49 GMT -5
Phi: I would go even further with that assesment of the Indian civs, Ghandi is STRONG! at the start as he can get to bronze/horses quicker than anyone also he doesn't lose a turn from switching civics to salvery at the start. He also can get a first expansion city out before anyone, again thanks to fast workers.
There is a reason good players choose India the most often in ancient era games.
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Post by Atomation on Mar 13, 2006 1:52:12 GMT -5
The only reason I wouldn't rank them at STRONG! in early game is because their axemen can't get the 25% upgrades out of city until vassalage or theocracy. Aggressive civs like monty really have an edge in the early game, therefore need the STRONG! rating over indias. Also a civ like the mali or inca can choke the hell out of an india with a duel sized map. However, if the map is too big for the number of people playing, gandhi/asoka certainly are better early game.
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Post by tommynt on Mar 13, 2006 7:30:07 GMT -5
apart from settings where u need the argi gandhi is strongest civ for sure
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Post by friedrichpsitalon on Mar 13, 2006 9:56:29 GMT -5
Would you think that if the chop was significantly less powerful? I'm curious.
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Post by Islonian on Mar 13, 2006 10:03:24 GMT -5
If it doesn't move CHOP IT DOWN!!!!
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redphoenix
Warrior
CCCAC Representative
Posts: 253
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Post by redphoenix on Mar 18, 2006 17:55:38 GMT -5
Stop enemy from getting to forests rather than to hills, #1 you can chop forest early for units etc. #2 they are a lot easier to kill if they stay on hills. (except for archers and other hill defenders) Exception is if you need the hill for the mine to get production. Anyway nice helpful tips to many I'm sure, when are you coming to play the game though? Haven't seen you aroud.
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Post by Atomation on Mar 22, 2006 22:48:57 GMT -5
He played in the last ccc!
Asoka is better than gandhi in many situations, because organized means he can support a larger army and build more cities. I would only choose gandhi over asoka if a) there were a ton of wonders to build (an ancient cton would probably favor gandhi by a little) or b) In a conflict where attrition is prevalent, thus increasing the effectiveness of cheap forges producing faster units while not allowing army size to grow too large (large standing armies always favor asoka). I prefer asoka since I prefer to amass a very large unstoppable force before any serious fighting. I feel this is superior to an attrition approach because of how defensively biased the game is. If you are constantly building up forces, the other side can't usually attack that easily, and also need to amass a somwhat similar force numberwise to counterbalance the power. The result is the side that has organized still has a reasonable economy while the side without organized struggles to have any sort of research at all.
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Post by dirkpitt on Mar 26, 2006 21:27:08 GMT -5
Would just like to say thanx for the info. Great Job
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Post by notagoodname on Mar 28, 2006 19:29:01 GMT -5
Would you think that if the chop was significantly less powerful? I'm curious. Of course not, Ghandis strength is the chop, he can move onto forest and chop in the same turn, essentially allowing him to chop 50% more - 2 turns ghandi, 3 turns for other civs to chop including moving to forest. If the chop was half value he would still have an advantage but that advantage wouldn't nearly be as worthwhile and ghandi would no longer be the best. Btw Phi you are correct, on a duel sized map where choking can happen in <10 turns Ghandi isn't as good as an agressive civ (specifically inca), on a standard ancient game though i think ghandi is miles ahead of everyone else.
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Post by Atomation on Mar 28, 2006 20:10:05 GMT -5
Would you think that if the chop was significantly less powerful? I'm curious. The answer largely depends on how much the nerf is. If chopping was nerfed into obscurity, then india would be severely diminished in usability (to the point that I would see little or no reason to even bother!!) due to the fact that normal workers can nearly work as fast improving/roading as indian ones with few exceptions (hills improvements are one), so long as movement is carefully planned. I think that indian workers should probably actually WORK FASTER instead of moving faster, then any change to chopping wouldn't destroy india.
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Post by Sidhe on Apr 1, 2006 6:46:15 GMT -5
Chopping is way overpowered, let's all hope they remedy this with the patch because atm it is the only strategy in the game to compete. There are repurcusions to the chop later in the game but by then your probably reaping the benefits of early chopping too much to notice. Ghandi's chop shouldn't be nerfed, but chopping in general should, that will nicely fix the Ghandi issue too IMO. In Anc ctons it's hard to lose with Ghandi unless you get teamed on, A big red target sign should be placed over Ghandi the moment that pacifistic whimp hits the game
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