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Post by swissy on Oct 29, 2005 10:25:50 GMT -5
I heard that if barbs take a city, they keep it and they make mini-civs. Is this true and if it is, has anyone xperienced/fought a barb mini empire? Barbs can be a pain they are basically an AI without UUs or traits. You only get XP from a barb upto 10pts (3rd promotion level) and they are as strong as you from the start. They can make a city if an area is left in the fog of war long enough and will have units pretty much in line with the lowest tech level of the other civs. At raging barbs in an advance start you will find yourself hard pressed to expand as they will have horse/missle/melee units correct for the age started and are programed to go pillaging first and attack cities second. They are pretty much as hard as an SP AI to take out, sometimes harder as they seem to build more military units than reg AI civs.
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Post by sparta on Oct 29, 2005 11:19:36 GMT -5
Yeah... barbs are a pain... but you can (usually easily) capture the barb cities and keep them for yourself. Bad thing is, the barbs suck badly at city placement half the time.
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Post by Snarf on Oct 29, 2005 16:07:00 GMT -5
In my current SP game the barbs have made themselves a nice little empire on a continent. One of the AI's has already lost a city to them. I'm about to start expanding there should be interesting.
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Post by sparta on Oct 29, 2005 22:33:00 GMT -5
Heres a tip: dont attack with archers
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Post by tommynt on Nov 2, 2005 3:59:35 GMT -5
that s not true is it???
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Post by Onan on Nov 2, 2005 6:15:55 GMT -5
It's absolutely true. And it rocks.
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Post by whiplash on Nov 2, 2005 8:14:42 GMT -5
It probably doesn't rock for the players who are good at micromanagement and feel that gives them an advantage in the game.
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Post by friedrichpsitalon on Nov 2, 2005 8:19:19 GMT -5
There's still plenty of micromanagement to be had, Whip. Micromanage your: Great Person production Worker usage Tile usage for specific goals (oftentimes I'll override the governor for a lower growth, more production intense setup) Research rate for a specific goal There's lots of ways left to micromanage. The failure of C3C to allow for shield carryover was bad design, not an opportunity for good strategy.
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Post by Onan on Nov 2, 2005 20:16:58 GMT -5
Ditto Fried, Whip. Those players need to adjust and learn a new game. There are new advantages to be had.
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Post by skidbladnir on Nov 3, 2005 10:05:06 GMT -5
" eh, we made too many axes ? no problem! we'll use them to build the temple's basement"
realistic feature eh?
this said i dont regret it too much, sure it makes micromanagement way less important, but that was boring too when you think of it
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Post by Onan on Nov 3, 2005 10:31:46 GMT -5
"Eh, we lost a bunch of work because this box we put shields into every turn couldn't hold them all before we finished our job. Oh, and you'd like us to build something else? We'll just convert this temple we've almost finished building into a barracks, no problem!" Did you say something about realism?
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Post by Canucksoldier on Nov 3, 2005 10:42:36 GMT -5
" eh, we made too many axes ? no problem! we'll use them to build the temple's basement" realistic feature eh? this said i dont regret it too much, sure it makes micromanagement way less important, but that was boring too when you think of it Actually the overflow of "hammers" would be more akin to "we have some leftover firewood from forging our Axemens sheilds lets use that to forge some nails for the temple now" CS
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Post by ghosttoast on Nov 3, 2005 12:18:35 GMT -5
yep, barbs set up barber shops, as it were
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Post by Cobra on Nov 4, 2005 0:09:58 GMT -5
The World As You Know It Is Changed Forever [/center] -an honest review by Friedrich Psitalon [/center] Out of SynchHow does "gone" strike you? If someone has a different version than you (meaning modded files of any type) you'll see the OOS return - otherwise, never again. The game has even shown the ability to "resynch" itself if a genuine problem arises temporarily (hotjoining players sometimes cause a 1 or 2 second OOS.) Civilization 4: Adapt and conquer.[/quote] If only it were true.
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Post by Onan on Nov 4, 2005 0:19:56 GMT -5
I've never had an oos.
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Post by skidbladnir on Nov 4, 2005 5:49:11 GMT -5
i got a red message saying oos - seed something half of my games (and I got a purchased version)
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Post by Cobra on Nov 4, 2005 6:25:07 GMT -5
Then you haven't been playing very many "different" people Onan. The isp conflict that some of the players had in c3c in which was "suppose" to be removed from CIV is still current and valid. TME and Libertas were unable to ever play each other in the game of c3c. Now they can get into the same game... even get off to the launch. But the game is OOS everytime. We seperated them and played two different games and both ran fine without any OOS. Now here's one that seems very odd to me. Cruise and myself never had problems in c3c. We played each other countless time. Now Cruise and myself cannot even enter the same setup room. An explanation for that? All in all I like this game very much, and look forward to many more games. Everyone just needs to be a little patient while we wait for the guys at firaxis to tweak out all the bugs. Bugs come with every new game (mostly) Things will get fixed i have no doubt in that. Just have to be a little more patient with it. All of you must have a limited memory, because we dealt with "similar" issues with the release of PTW and C3C. Patches will come and patches will come and patches will come, til we don't need patches no more
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Post by civerdan on Nov 13, 2005 16:20:01 GMT -5
I can tell some old habits do die hard. In a game I played today I was greece with Copper and my opponent was Persia. I eeked out a 2nd place finish due to taking a persian city late that was mostly defended by Immortals. Just a note: dont defend with horses. They get no defense bonus and when the opponent has an anti-horse UU its even worse.
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Post by yilar on Nov 13, 2005 19:15:26 GMT -5
I eeked out a 2nd place finish due to taking a persian city late that was mostly defended by Immortals. Just a note: dont defend with horses. They get no defense bonus and when the opponent has an anti-horse UU its even worse. I think you are mistaken... Chariots don't get defensive bonus, horses do. If i got it right, thats what makes immotals so good. Why else would you pick persia? a 4str chariot uu? Immotal = horse btw... not chariot
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Post by Onan on Nov 13, 2005 21:32:40 GMT -5
From the manual (available in your gamebox!): Horse Archer: no defensive bonus. (Likewise with chariots.) Immortal: Persian UU (chariot). 30% withdrawal chance, +50% vs. archery. (Does not mention no defensive bonus, so that should mean it gets them.) Still, they're not going to defend well at all vs. Phalanxes. Not to mention, Exp and Creative are great traits.
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