Post by Canucksoldier on Sept 8, 2005 0:14:01 GMT -5
27. EPIC GAME RULES:
27.1. Purpose/Intent/Spirit: To promote the playing of large continuous diplomacy style games on the ladder while rewarding the time invested in such long games by providing a framework that will award multiple victory opportunities during the time span of the game. This does require special rules but I believe that the rewarding gaming experience that it will provide will more than compensate for the work that is invested. Here are the specific Epic Game Rules And Scoring/Reporting Requirements:
27.2. Games should be played by 3-18 players, the more the better.
27.3. Games will be played on maps that give players plenty of room to expand. i.e. 4 on Small, 5 on Standard, 7 on large, 10 on huge etc.
27.4. The standard NO WAR setting will be 500 BC which is the middle of the Medieval age. This allows for Civ development and the use of later strategies and tactics used later by civilizations.
27.5. Very important … because of the length of these games players should not enter these games unless they are willing to dedicate the time necessary. Failure to return to games as agreed and scheduled will be considered a loss (see Continuing Game Rules).
27.6. Due to the extended length and dedication required for these games, the normal drop you lose rule is not in effect. An unlimited alibi rule is the standard rule for epic games. Hosts WILL make a GREAT effort to “pick up” dropped players, however if a player is constantly dropping due to a poor connection this will be identified early in the first round, and that player will be asked to depart (politely) and will not be required to report or penalized on the ladder.
27.7. Between rounds of the game maximum communication is required to schedule the next round. The ladder forum must be used for this purpose. At the start of the game the host will create a new thread within the Epic games area for his/her game. All posted timings will be in Eastern Standard Time (EST). It is the player’s responsibility to convert to his/her time zone.
27.8. To reward multiple victories the benchmark will be game years. Wins will be awarded at the following years: 2000BC, 500BC, 500AD, 1000AD, 1500AD, 1800AD, 1900AD, 1950AD, 2000AD, 2050AD.
27.9. This will give up to 10 possible victories in one game. If a player is completely destroyed he/she reports the final losses, and then no longer has to report again. The multiple scoring opportunities are to make epic game play more rewarding for ladder players, while providing a new experience in contrast to the ‘short’ elimination games.
27.10. The game may be won by Cultural Victory, Conquest, Domination, Space Race, or by Diplomatic Victory(UN vote). And of course a Time Victory(determined by the player score at the end of the game probably 2050 or less as agreed by the players). Some of these may be turned off if ALL the players agree at the beginning.
27.11. Options that should not be used are:
1. "N" City Elimination
2. Always War
3. Always Peace
4. No Tech trading
5. Permanent War or peace
27.12. At each Benchmark the playerscore(as displayed on the player list) on the start of the turn will be used to determine the ranking for the reports.
27.14. Note: The game should be paused momentarily at the bench mark year, for each player to record their scores. The host and other players should take a screen shot in case of disagreement. The host should later post the BM scores in the game thread in the ladder forums.
27.15. Any game settings not specified by any of the above rules are flexible and up to the players involved to agree upon before the game starts. It would be beneficial to post the game settings in your forum thread in advance.
27.16. It is probably impossible for the Admins to predict all situations and formulate rules to deal with them. Ergo, any and all problems that arise during Epic games that don’t seem to violate any letter of the law will still be measured against the Spirit of this format as stated above. Any ladder player that is in the opinion of the majority of the Admins abusing the Spirit of the Epic games will be harshly dealt with. We hope that with the aid of this framework, Epic games will become a healthy and enjoyable pursuit among ladder players.
27.1. Purpose/Intent/Spirit: To promote the playing of large continuous diplomacy style games on the ladder while rewarding the time invested in such long games by providing a framework that will award multiple victory opportunities during the time span of the game. This does require special rules but I believe that the rewarding gaming experience that it will provide will more than compensate for the work that is invested. Here are the specific Epic Game Rules And Scoring/Reporting Requirements:
27.2. Games should be played by 3-18 players, the more the better.
27.3. Games will be played on maps that give players plenty of room to expand. i.e. 4 on Small, 5 on Standard, 7 on large, 10 on huge etc.
27.4. The standard NO WAR setting will be 500 BC which is the middle of the Medieval age. This allows for Civ development and the use of later strategies and tactics used later by civilizations.
27.5. Very important … because of the length of these games players should not enter these games unless they are willing to dedicate the time necessary. Failure to return to games as agreed and scheduled will be considered a loss (see Continuing Game Rules).
27.6. Due to the extended length and dedication required for these games, the normal drop you lose rule is not in effect. An unlimited alibi rule is the standard rule for epic games. Hosts WILL make a GREAT effort to “pick up” dropped players, however if a player is constantly dropping due to a poor connection this will be identified early in the first round, and that player will be asked to depart (politely) and will not be required to report or penalized on the ladder.
27.7. Between rounds of the game maximum communication is required to schedule the next round. The ladder forum must be used for this purpose. At the start of the game the host will create a new thread within the Epic games area for his/her game. All posted timings will be in Eastern Standard Time (EST). It is the player’s responsibility to convert to his/her time zone.
27.8. To reward multiple victories the benchmark will be game years. Wins will be awarded at the following years: 2000BC, 500BC, 500AD, 1000AD, 1500AD, 1800AD, 1900AD, 1950AD, 2000AD, 2050AD.
27.9. This will give up to 10 possible victories in one game. If a player is completely destroyed he/she reports the final losses, and then no longer has to report again. The multiple scoring opportunities are to make epic game play more rewarding for ladder players, while providing a new experience in contrast to the ‘short’ elimination games.
27.10. The game may be won by Cultural Victory, Conquest, Domination, Space Race, or by Diplomatic Victory(UN vote). And of course a Time Victory(determined by the player score at the end of the game probably 2050 or less as agreed by the players). Some of these may be turned off if ALL the players agree at the beginning.
27.11. Options that should not be used are:
1. "N" City Elimination
2. Always War
3. Always Peace
4. No Tech trading
5. Permanent War or peace
27.12. At each Benchmark the playerscore(as displayed on the player list) on the start of the turn will be used to determine the ranking for the reports.
27.14. Note: The game should be paused momentarily at the bench mark year, for each player to record their scores. The host and other players should take a screen shot in case of disagreement. The host should later post the BM scores in the game thread in the ladder forums.
27.15. Any game settings not specified by any of the above rules are flexible and up to the players involved to agree upon before the game starts. It would be beneficial to post the game settings in your forum thread in advance.
27.16. It is probably impossible for the Admins to predict all situations and formulate rules to deal with them. Ergo, any and all problems that arise during Epic games that don’t seem to violate any letter of the law will still be measured against the Spirit of this format as stated above. Any ladder player that is in the opinion of the majority of the Admins abusing the Spirit of the Epic games will be harshly dealt with. We hope that with the aid of this framework, Epic games will become a healthy and enjoyable pursuit among ladder players.