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Post by Canucksoldier on Sept 24, 2007 22:11:42 GMT -5
hmm redp was on the CCCAC, i thought AOE was... well I guess we have to fire Redp, he's a great guy but he has strange ideas about games sometimes, which is fun for everyday play, but for the CCC there should be something fairly normal. My two issues: 1. Mostly I would say that Sunday doesn't have enough teamer events. We have one 3v3 and one 2v2. The other two events require 1 person each. That's 7 people for a clan of 20 to field on SUNDAY. Nobody gets any play time 2. UQC - I think I've said enough about it. Just remove it and bring back Classical please. .... 3. Get rid of CCCAC, it didn't work in civ3 and it's not working here. Just post a schedule up and listen to us whine and complain and meet somewhere in the middle. Easy as pie Points 1 and 2 we can look at for next CCC, but you will notice that others are complaining that there are two many events, hard to find a balance sometimes. 3. I disagree with your assessment, the CCCAC is working well(unlike in Civ3) and just needs a few more reps to take part. It would work even better than it does if clans gave there reps mandates and let them speak for them. MUD does need a second rep if you are volunteering I can take the blame for some of the issues this time as my real life was busy and I only posted the schedule for the CCCAC a week ago, they didn't have as much time to critique it as they normally do. And AoE is busy with non-reports right now, although she does have access to the CCCAC forums as an Admin, she has never done so as a clan rep. CS
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Post by metallian on Sept 24, 2007 23:38:44 GMT -5
Your telling me a maximum of 20 players for 14 events??? CS are you going crazy in your old age. We are not machines we can't players playing 5 events each.
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Post by Canucksoldier on Sept 25, 2007 0:50:19 GMT -5
Your telling me a maximum of 20 players for 14 events??? CS are you going crazy in your old age. We are not machines we can't players playing 5 events each. As I explained in the other thread if you do the math you will see that I have reduced the player count by one from the last CCC, so despite "14" being a bigger number than before you do not need more players than in any CCC before now. OCC's and ctons are not hard to fill. And you are allowed to play/sub in 6 events in those 14. So why exactly is it all of a sudden an issue to fill 29 slots when it was not a problem to fill 30 slots last CCC? CS
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Post by Matlowe on Sept 25, 2007 4:02:06 GMT -5
Your telling me a maximum of 20 players for 14 events??? CS are you going crazy in your old age. We are not machines we can't players playing 5 events each. 20*5 = 100 there are 14 events. if 20 people cant play this, then u better reconsider how devoted your 20 members are.
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Post by TheClash on Sept 25, 2007 4:15:25 GMT -5
well, look at events and post then. A cton doesnt lock up to many players I think. I see: Friday: 3v3 and 3v3 Saturday : 3v3, 4v4 and 3v3 Sunday : 3v3 and 2v2 The rest seems ctons to me. Hmm, you realy think you cant fill those teamers with a 20 player roster.
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Post by cryptococcus on Sept 25, 2007 4:16:33 GMT -5
Your telling me a maximum of 20 players for 14 events??? CS are you going crazy in your old age. We are not machines we can't players playing 5 events each. 20*5 = 100 there are 14 events. if 20 people cant play this, then u better reconsider how devoted your 20 members are. ROFL, gj mat you passed second grade, but this is not good way of looking at things. Although you are correct 20 memebers is enough for 1 ironman 1 cton 1 1v1 1 uqc occ 1 ren occ yawn
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Post by goodmyfriend on Sept 25, 2007 4:19:09 GMT -5
Is it possible to make the OCC REN 150 turns instead of 130 to make space race possible, even its on now, but in 130 nobody can do it. Its dificult enough to get it in 150 even many time its not possible but its a option.
OCC uqc, who had this idea to bann Pyra and GL, next time may be we bann workers also, or what about no granerys...))
GMF
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Post by cryptococcus on Sept 25, 2007 4:43:19 GMT -5
I now know why ccc is f**ked up. If you look at previous thread for ideas and suggestions bantams, lestat, balmung, mmv, bopper and zhenon were the only ones who posted. We all know what you get from bantams, lestat and balmung (spam and occ). MMV (Spam, spam, spam, and more spam). Bopper and mods. Zhenon trying to be funny or idk wtf he thinking really. There you have our ccc. Please refer to that thread and it all makes sense.
No one else really posted because they found nothing wrong with the way ccc was currently run.
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Post by whitebull on Sept 25, 2007 4:48:55 GMT -5
I now know why ccc is f**ked up. If you look at previous thread for ideas and suggestions bantams, lestat, balmung, mmv, bopper and zhenon were the only ones who posted. We all know what you get from bantams, lestat and balmung (spam and occ). MMV (Spam, spam, spam, and more spam). Bopper and mods. Zhenon trying to be funny or idk wtf he thinking really. There you have our ccc. Please refer to that thread and it all makes sense. No one else really posted because they found nothing wrong with the way ccc was currently run. I would not attack anyone personnaly. Lobbies always reach their goals cause they speak, speak, and speak again. I agree that most of us are not OCC's fan, and not MOD's fan, so we don't talk. Actually, i don't have any idea about how asking for players' desires in another way...
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Post by TheClash on Sept 25, 2007 5:02:03 GMT -5
I now know why ccc is f**ked up. If you look at previous thread for ideas and suggestions bantams, lestat, balmung, mmv, bopper and zhenon were the only ones who posted. We all know what you get from bantams, lestat and balmung (spam and occ). MMV (Spam, spam, spam, and more spam). Bopper and mods. Zhenon trying to be funny or idk wtf he thinking really. There you have our ccc. Please refer to that thread and it all makes sense. No one else really posted because they found nothing wrong with the way ccc was currently run. Dear crypto, seems you got a real problem. Go doctor first before you spam. You poor guy will find no post where your , so hated OCC players, ask for more OCC events after the last CCC When we posted we tried to make proposels for the OCC event next CCC and no to get an add. OCC events which run same time. We just wanted to get rid of the UQC MOD back to an "normal" OCC event. So read again and start thinking.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Sept 25, 2007 5:35:43 GMT -5
OCC uqc, who had this idea to bann Pyra and GL GMF It's me and i havent time to prove you as i proved to theclash that was a good idea.
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Post by geforced on Sept 25, 2007 6:00:45 GMT -5
lol what a joke, seems crypto is the only one with his head screwed on
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Post by MMV on Sept 25, 2007 6:05:43 GMT -5
spam spam spam spam spam spam spam spam f**ked up. If spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam. Zhenon trying to be funny or idk wtf he thinking really spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam There you have our ccc. Please refer to that spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam spam makes sense. No one else really spam spam spam spam spam spam spam spamspam spam spam spam spam spam spam spammed Last call kid - cleaning up your foul mouth only seemed to work with 3 posts after you were called on it last time (maybe, JUST maybe - if you measured your language within the policies of this ladder and proboards, you'd see all the words that other people post and have a clearer understanding of what you see, read, comprehend. Sent via Hormell....
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Post by venceslas on Sept 25, 2007 6:51:06 GMT -5
That was gs crash Holo, not the mod's fault.
chris.
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Post by Bantams on Sept 25, 2007 7:01:02 GMT -5
That was gs crash Holo, not the mod's fault. chris. correct CS please either make UQC OCC a 4v4 classic or move the event so ppl that play OCC can take part in 2 events! as its only a 1 player event i dont see a problem with running it at the same time as say the event 6 for example
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Post by SweViking on Sept 25, 2007 8:23:29 GMT -5
Well...
Its obvious we all have diffrent opnions about what type of game civ is.
In my world UQC OCC, OCC REN, and FINAL FRONTIER MOD is not what i call civ, its not why i bought this game and im 100% sure i speak for the majority of the ladder community here.
Hardcore OCC players are only a handful or maybe 10. To give them 14% of this CCC, when the classical loving players get 0% thats is by far more in numbers are unfair.
Lestat said that is only a couple of teamer players that have a chance in OCC. But same goes for elite OCC players, not many can handle a normal teamer with pro players.
I have no objections that we have 1 OCC event, but to have 2 and a crappy MOD event?? Thats just too much!!
Anyway, a poll is up on MUD clan board. The question is if we gonna abstain this CCC to show our unhappiness about this clown events. Many of you might not care about this since there arent many "fans" outthere for MUD as a clan ;D
Anyway, it will be bad for the compition if we (MUD) deside we wont particpate in this CCC.
And it all comes down to settings thats been choosen for this CCC.
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Post by Lestat on Sept 25, 2007 8:42:00 GMT -5
I was trying to not respond to noobs but i cant resists. 1. OCC is regular game option as setings teams. Where is diff between OCC or cton or gaymer. 2. For me build stack of 8 beserkers and put them in canu and snake atack enemie town 1000 times in 1000 games are not civ game... its only playing for report. In OCC u research and use all tech, u build all building and finaly u fight with all posible units. Which ladder game types use all civilization4 posibility apart OCC ... maybe teamer rush in 20 turns. Dont be kid play wot u wont and im hapy that u dont like OCC...
3. Conclusion : OCC players are hedonist's which enjoy in all game aspects (we enjoyed before to with nukes , internet , spyies ..zz)
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Post by SweViking on Sept 25, 2007 8:47:16 GMT -5
ROFL
You honestly have no clue what you are talking about so im not gonna comment it more.
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Sept 25, 2007 9:00:10 GMT -5
Ok if we try to recap the situation: 1) The classical: We removed it first because we thought that's the map was a little unfair when a team can settle on horse or Iron/cupper with zoulou, be at 5 square of an opponent who has nothing on cap. Maybe yes we removed it too fast and it would be better to change map instead of put a Killer cton ancient (who can be a great idea i think ) remplacing it. 2)OCC I am one of the player who like OCC and play teamer too.What you have to unerstand it's that sometimes it's great to make a pause of teamer and play a cool game just managing and trying to make more science, that's great too. And OCC is a big part of civ (there was already OCC in civ3) Is 2 occ too much? yes i think too 3)Mods 2 solutions for us: plays always the same ccc, month after month, or try to have new experiences each competition. I think second solution is better and that we need to have one event with a mod each ccc. Here we have 3 event with a mod, well indeed this is maybe too much, we'll try to work on it next time. Some errors had been done, yes, but spam or have a teenager attitude wont help our community to find solution. For next ccc all clan will have to get a representant on the council, to discuss, between adults, on the best settings for next ccc.
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Post by tamijo on Sept 25, 2007 9:05:31 GMT -5
In OCC u research and use all tech, u build all building and finaly u fight with all posible units. Why build all buildings, when Globe/Park fix every problem, that y should have in CIV. No need to build anything if i does not bring in money/tech
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