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Post by Bantams on Feb 14, 2007 13:20:08 GMT -5
Tilted Axis was OK why is the Future back on the same old Boring Inland Sea Map?
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Post by everybodysdarling on Feb 14, 2007 20:20:25 GMT -5
Inland sea is the most balanced map. land and water wars make the map to the best future map. on titled axis 1 team may not get ANY oil / aluminium at all or land on tiny islands. Now try to win such a game.
Actually future is the only era where small inland sea is not boring at all. The build up is very fast, with railroads you can attack cities which are very far away from your land wihtin of few turns. And bombing a front city with an artist is not as affective as in ren, because you can bomb that city wiht stealth bombers and attack with 2-4 movements units.
So ff you are a future noob dont speak about settings which you dont understand anyway.
EBD
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Post by eiffel on Feb 14, 2007 21:15:00 GMT -5
I also think that last CCC settings were best future settings I've tried. It was fun, and inland sea is often boring whatever the era. Future Noob
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Post by everybodysdarling on Feb 14, 2007 23:45:14 GMT -5
a little variation of maps in cccs cant harm you. Lact CCC we had titled axis, lets try now inland sea. and so on...
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Post by holocanthe on Feb 15, 2007 3:11:30 GMT -5
We had already try inland sea map in CCC.
inland sea = worst futur map
So it must be Titled axis ;D
Enough, all CCC, you change at the last time futur map, stop keep the settings writes at the beginning
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Post by venceslas on Feb 15, 2007 5:11:39 GMT -5
As far I know, there is a private forum here where every setting is discussed, where every clan has a spokeperson. So big decision should have already done. As soon as a CCC is finished, discusion about the next can begin. With such a process that's strange there is again discusion one week before the CCC.
What was the clan council decision about the future event? which admin organize the debate in this forum? An admin must organize the debate, clan must vote, and a decision must be taken.
If really you are short in resource, we may try to find an agreement with the civfr admin to organize that.
chris.
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Post by balmung on Feb 15, 2007 5:21:59 GMT -5
hm, why always those tiny islands issue in that discussion???
Last CCC it was tilted_axis / massiv continents. No team was on a single island, all on one massiv continent face to face immediately.
The map tilted_axis / massive continents was a good battle map for CCC (if you prefer pure battle).
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Post by zzZhenon on Feb 15, 2007 6:44:19 GMT -5
Ladder games (us, german, french or Mercurian ;D) Don't forget us Venusians
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Post by everybodysdarling on Feb 15, 2007 8:11:24 GMT -5
Enough, all CCC, you change at the last time futur map, stop keep the settings writes at the beginning 1.) Learn English! 2.) Play your "futur" on titled axis in SINGLEPLAYER!
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Post by eiffel on Feb 15, 2007 8:27:35 GMT -5
I got it, MUD lost future event at 1st round last CCC ? Still, from what I've heard, all other clans had fun with these settings even if they didn't win the event.
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Post by holocanthe on Feb 15, 2007 12:23:49 GMT -5
Enough, all CCC, you change at the last time futur map, stop keep the settings writes at the beginning 1.) Learn English! ! Learn french ;D or learn italian, posso scrivere in francese e in italiano se vuoi, ma non sono sicuro che potresti capire
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Post by krill on Feb 15, 2007 21:09:26 GMT -5
Problems with Tilted axis are that one team can get about a quarter of the land on the map; the other team can get the rest. Same applies to resources.
In the last CCC I had enough space for 2 cities...all coastal. Speaker had enough land for 3 and so did Mookie, and we had aggressive MI on Speaker on turn 2...atleast on inland sea no one will get screwed over in land, or resources. Boating still works, as does rushing, though each team will have room to expand into. If you want to make it really interesting play it with X wrapping.
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Post by willburn on Feb 16, 2007 2:14:18 GMT -5
Imho there is a very special reason for the recent trend of small / tiny maps with as much sea as possible. Just some clans that cant cope with a spesific strategy and they manouver for settings that counter that strategy.
But variation is good, just dont expect me to be playing a lot of future's if all I see are small/tiny continent games.
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Post by MMV on Feb 16, 2007 9:53:33 GMT -5
Imho there is a very special reason for the recent trend of small / tiny maps with as much sea as possible. Just some clans that cant cope with a spesific strategy and they manouver for settings that counter that strategy. But variation is good, just dont expect me to be playing a lot of future's if all I see are small/tiny continent games. CORRECT! As posted in another thread on the same subject, the only strategy is "make point city, culture bomb, stack forces, game ends with someone being boated" It's as much fun as root-canal
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