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Post by holocanthe on Aug 28, 2006 3:18:27 GMT -5
How my english is too bad, i can use only short sentences with a lot errors ;D i use screenshot whom explain clearly my opinion about the random/random event : So yesterday Ushorrible, little islands without resssources and only 3 hills for our 6 cities Thembeautiful And the world (us = green, them = red) :So no victory chance for us, no place, no ressources, no hills = no prod, nothing that is often the random random, you can play this event with the dice, same result
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Post by whitebull on Aug 28, 2006 3:54:57 GMT -5
As niluge said on civfr.com ;D this event could sometimes be unbalanced, but prevent us from one more inland sea event ;D
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Post by deyreepher on Aug 28, 2006 4:56:07 GMT -5
The only way to have a balanced map is to basically have someone create set maps. I'd say 90% of the other games out there have set maps. I suppose that's the joy/pain of civ.
It makes me wonder how people can still play the same Counter-Strike maps, almost a decade later....
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Post by ironclad on Sept 1, 2006 13:28:02 GMT -5
you cant blame the map for loss on either team, many ways you coulda won
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Post by deyreepher on Sept 1, 2006 22:36:05 GMT -5
In comparison to other competitive online games, yes, you can blame the map. If a script is involved in creating the tools/resources you need to be able to play the game and it is randomized, you can find yourself at a disadvantage.
Just imagine yourself playing any FPS game with your weapons randomized at start. If you start with a knife vs. someone with a shotgun, you better find yourself a better gun, fast...
In general, the maps in an FPS game are either mirror maps, or balanced in a way that the opposing starts are nearly mirrors/balanced. (There are always exceptions to this in goal oriented games such as CS).
In Civ4, we have seen some really unfair starts, especially on a map such as Islands. There's a reason why there is a huge love/hate relationship with maps such as TBG/Inland Sea.
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Post by venceslas on Sept 7, 2006 16:33:27 GMT -5
Sure they could win if their adversaries are newbies.
chris.
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Post by Bantams on Sept 7, 2006 17:05:51 GMT -5
i see a few empty islands or am i seeing things why not get them?
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Post by deyreepher on Sept 7, 2006 19:19:24 GMT -5
i see a few empty islands or am i seeing things why not get them? Random/Random...I'm sure he was playing in the CCC. There was probably a 1 or 2 city elim, so settling on a small island would put you in a situation where the cost of defending that city outweights the benefits it would probably be able to provide.
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Post by holocanthe on Sept 8, 2006 5:41:27 GMT -5
Random/Random...I'm sure he was playing in the CCC. There was probably a 1 or 2 city elim, so settling on a small island would put you in a situation where the cost of defending that city outweights the benefits it would probably be able to provide. Yes, one city elim so too much dangerous to develop on other islands Barcelone failled after 2 attacks = end of the game
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Arvcran
Worker
Tourney Director
Remember the purpose of CIV / BtS is enjoyment, entertainment, and hobby!
Posts: 181
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Post by Arvcran on Oct 3, 2006 19:19:46 GMT -5
you cant blame the map for loss on either team, many ways you coulda won The point however is one team is definitively at a disadvantage - no argument. Inequity in available land, resources and production potential is simply not a fair start. In other words it is not fair. It may be a challenge to a stronger team of players to start with less resources and land to see if they can pull off a victory - but is this what we are aiming for?
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Post by holocanthe on Oct 8, 2006 15:17:37 GMT -5
So again this stupid event ;D: CCC 37, event 10. Random/random = Ancient/Archipel LKT Fablo (left) is alone impossible form him to quit his island (ocean around). Two Ray on the same continent, they can go to Eiffel and Eiffel build south city = RAY see his cultural border = attack and the end Where is interest
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Post by tommynt on Oct 8, 2006 16:11:31 GMT -5
hm in final (era was class) my small splitt up island was half desert, half jungle. Even when i played huge bs, surly worse then other team i see no way how we could have won with the lands we got. I guess loosing oracle same turn didnt help either.
Comment of RAY team on their land: "Our land sucked, half my land was food the other half hills."
;D
Still I think that it s a interesting event.
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Post by eiffel on Oct 8, 2006 18:08:49 GMT -5
Why not 1 different era per round with fixed and good settings for that era... and substitution not allowed so the team still has to be good from ancient to later eras ?
Would be for instance : - ancient TBG round 1 - renaissance inland sea for the semis - modern wheel/ring/hub/islands for the final
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Post by deviousdevil on Oct 8, 2006 18:27:49 GMT -5
Mirror is the way forward.
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Arvcran
Worker
Tourney Director
Remember the purpose of CIV / BtS is enjoyment, entertainment, and hobby!
Posts: 181
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Post by Arvcran on Oct 10, 2006 8:46:03 GMT -5
Mirror is the way forward. Mirror is probably the most 'fair' map indeed - but it takes away from 1 fun aspect of the game: 'scouting / spying enemy land to know what they have'
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Post by mansurji on Oct 10, 2006 8:57:53 GMT -5
perhaps not a pure mirror style, but a mirror-resources/hills would be nice. That mean each team would have same resources ( or horses instead of copper and vice-versa ), same amount of hills and same amount of flood plains. That would reduce the unbalanced effect but keeping a bit mystery on ennemy geography
Eiffel, you think there's a way to code such a map?
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Post by holocanthe on May 13, 2007 14:55:28 GMT -5
So this event exist again and always a stupid event CCC 47 : 2 RAY vs 2 LKT :Random / Random = ancient and custom continentRay = Zoulou But, where is the second LKT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . HERE : What is the interest of this event ?
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Post by knupp on May 13, 2007 15:45:37 GMT -5
Holo believe me I agree with you. Right after we won that event the same exact thing that happened to you in our game, happened to us vs MDR. Is there any way that we can do this event while having the teams start with eachother instead of seperated?
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Post by charliebrownparker on May 13, 2007 15:51:16 GMT -5
Random means random ;D . Most of u complain about scripted and unfun game and regret civ3 old age. Random/Random our last event in which everything is possible. Even worth!!!!
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Post by knupp on May 13, 2007 16:16:27 GMT -5
Oh sure. I like random/random. Random civs, map, era means you have to adapt to win. That is fun. I think there would be a lot more fun though if the teams could start together instead of seperated. What if somebody created a map that was shuffle but teams start together?
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