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Post by holocanthe on Apr 24, 2006 3:37:22 GMT -5
Why in the ironman, players can quit (sometimes without preventing ), then IA sub. There should be sanctions.
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Post by tommynt on Apr 24, 2006 5:46:17 GMT -5
oh well ven, if u quote some1 u should quote, as said this should not be place to attack specific people but to find solutions to avoid 6 hours of waiting. Oh ya and in ironman I exit (as allways - never had problems with that) game to let sub in and people say afterwards i retired and ai subbed me - it was in this case np as we (sub) deceded to drop event but this was bit screwed.
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Post by venceslas on Apr 24, 2006 5:48:19 GMT -5
I agree tommy, It would have been better if I had used the quote tag rather than the quotation mark. Seems I have need some training also in this forum and also in civ4 For european countries, I think that to begin earlier sunday is not a problem. So maybe it's a possible solution. However schedule with people from all over the world is always a thorn. Not sure a good solution for us players. chris.
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Post by SweViking on Apr 24, 2006 11:20:36 GMT -5
As Mookie said before, the time window between events must be bigger. This CCC our clan (MUD) had 5-7players active under whole tournament. Maybe its our "headake" but it would be more fun if a clan even with few players avalible for the weekend could be in all events. This CCC we could only be in 6 of 9 events. In 2 of these 6 events players had to play double (2 events at the same time) Dont really know how me managed this but we did... amazing that MUD made any points at all in this CCC to be honest Well to avoid these problems with clans not have enough players to events i have 2 ideas.1) Bigger time window between events. minimum 2 hours. 2) Not place 2 big teamer events next to each other. (this CCC it was the 4v4 med & the 3v3 ren next to each other) That made all of our 7 avalible players booked for saturday so we missed a event there. On Friday it was a 1v1 and a 2v2 event. Maybe better to make a 2v2 and a 3v3 on friday and a 1v1 and 4v4 on Saturday. Then clans only needs 5 players for 2 events a day. Just a idea... Since in next CCC there will possibly be a clan or two thats gonna be short of people again. (hopefully not MUD again) BUT thanks to a really fun CCC as always, Thanks to all TD and all players that made the weekend really fun!! AND congrats MDR, great win!
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Post by eiffel on Apr 24, 2006 12:01:04 GMT -5
Another CCC without drama How is it possible ? ;D ;D Btw, I think i've seen roster(s) with only 4 or 5 players, i thought it was at least 8 players !? Due to connectivity issues, a 11+ players ironman was really difficult to handle or even start/reload... and the hub map was weird for some of us (not me ;D). I know for sure, 2 of the players'spots were linked to center land (normal) but also linked directly by land to neighboor location (MDR Matth was early rushed this way and lost a city)... noone could expect such a situation from a hub map.
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Post by Ellestar on Apr 25, 2006 2:17:01 GMT -5
I think maps/eras should be known 2 weeks before the CCC.
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Post by kaisernic on Apr 25, 2006 5:58:18 GMT -5
If you attack french guys, I can say there was no problems with LKT team on any event this week. Also, don't be surprise if our friends speack about your connection problems during the game between FUN. Moreover Civilization4 it's a very hard game to play on multi, and the product is not finish yet ( just see the number of patchs in order to play on the net). Certainly it s difficult to play from the both side of the world with this kind of game and all the players with differents connection. I think, it will be very hard to find a solution... just fair play perhaps.... French guys are playing now since 5,5 hours in ren, and still some turns left ... we really need a rule to stop that nuts -
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Post by Ellestar on Apr 25, 2006 11:09:10 GMT -5
we really need a rule to stop that nuts - If you really want to stop the nuts, start by making a petition here petitiononline.com/ ;D
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Post by Sidhe on Apr 26, 2006 12:21:30 GMT -5
Ok since no one responded to my question I'm gonna go ahead and report to those who beat me and my team mate in score, I notice about 50% of those below me never reported, I'm assuming this is because they too are confused about reporting that or I'm confused about it, anyway, reporting to the head guys, filing reports against those who haven't reported yet :lol: Seems the only way to get an answer round here is to ask the admins directly by way of non reports
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Post by MookieNJ on May 19, 2006 3:12:07 GMT -5
Seeing how it's one of the more popular games at the moment, how about switching up the Ren. Teamer game to 5v5 Standard Size Inland Sea Medium Sea Level?
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Post by Gogf on May 19, 2006 8:57:30 GMT -5
I would also suggest that Russia be banned in the renaissance game. I haven't played in a non-CCC renaissance game where Russia wasn't banned in a long time. There's a reason for this: Cossacks are not fun. They destroy anything else around except for redcoats, and this is not an enjoyable aspect of the game.
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Post by MookieNJ on May 19, 2006 12:12:30 GMT -5
If you put pinch on a Cossack, it will have odds against a Redcoat, so yeah, I'd support the Russia ban as well.
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Post by Speaker on May 19, 2006 18:06:25 GMT -5
Very good idea. Ring 3v3 is just so different than the current Renaissance games. Let's see who has the best 5v5 Inland Sea Renaissance team!
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Post by charliebrownparker on May 19, 2006 20:17:08 GMT -5
There's something i cannot understand. Everybody complains about long game and lag on CCC and now you ask for a 5vs5 on renaissance with inland map without cossacks So let's start 5vs5 Ren event on firday afternoon and we would know the winner late on sunday's evening That's suck guys
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Post by weaksauce on May 19, 2006 22:06:19 GMT -5
There's something i cannot understand. Everybody complains about long game and lag on CCC and now you ask for a 5vs5 on renaissance with inland map without cossacks So let's start 5vs5 Ren event on firday afternoon and we would know the winner late on sunday's evening That's suck guys in think inland sea ren era w/o cossacks ladder games must be played at least 10-15 times every day and as many as 20-30 on the weekend days. if it's not the single most popular ladder game it is certainly in the top 2-3. i'm not sure why you got the idea that it's such a lagfest. has no more issues than CTONs do really..
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Post by MookieNJ on May 20, 2006 1:17:10 GMT -5
Honestly, most Inland Sea Ren. Teamers end in 50-60 turns tops. With the tiny 2 square path between teams prohibiting most ground attacks on the Ring map, the game takes much, much longer, as you will need an overwhelming stack to get by or a few lucky boat drops. Ring is pretty boring, in my opinion, while Inland Sea offers you the option of attacking on the ground or via the sea.
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Post by weaksauce on May 20, 2006 9:37:44 GMT -5
Honestly, most Inland Sea Ren. Teamers end in 50-60 turns tops. With the tiny 2 square path between teams prohibiting most ground attacks on the Ring map, the game takes much, much longer, as you will need an overwhelming stack to get by or a few lucky boat drops. Ring is pretty boring, in my opinion, while Inland Sea offers you the option of attacking on the ground or via the sea. ring is terrible, but inland sea really isn't that much better. inland sea is just the lesser of two evils. pangea or even shuffle are almost always more challenging and more interesting...
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Post by eiffel on May 20, 2006 12:06:32 GMT -5
Ring is a different map and is interesting, can lead to some fun and tough sea action. Inland sea already used in medi era event, we really don't need to see more inland sea events since it's already almost the only map played in the ladder every day. CCC can be the place to start discovering new maps/eras too And for cossaks, as long as each team can pick 2 russias, shouldn't unbalance the game and MDR already won this event without picking russia.
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Post by tommynt on May 20, 2006 12:47:15 GMT -5
as i prefer usually open maps i gotta say that ring small is a kinda playable map and we had really fun games on it which ended usually by killing.
It s just not compeable to ring stardard with 5 players
and due to lag and other problems 4 is the absult maximum for teams
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Post by charliebrownparker on May 20, 2006 17:23:39 GMT -5
yeah tommynt. You're right man
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