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Post by MookieNJ on Jun 4, 2007 13:55:22 GMT -5
3. Echoing some other people: HB ruins early era games. What's the strategy if your opponent has everything you have? Just build..one dimensional. HB should be used on following game types: OCC, Modern, Future. I think HB worked out really well for Industrial too. Granting everyone access to Coal, Oil, and Uranium in a game where they can actually be useful is good. Sounds good. Between every other CCC would work out to every 12 weeks, which is just about 4 times a year.
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Post by MookieNJ on Jun 4, 2007 13:52:58 GMT -5
The Good: * OCC 3v3 -- While I personally am not a fan of OCC, a lot of people really seem to like this event as we had a lot of players eager to participate here. * Industrial 3v3 -- I was skeptical at first, but the start anywhere TBG settings worked well for this event. Industrial has enough unit and civic options to allow a player to hold out on his own if he starts surrounded by players on the other team. This setting also leads to a lot of action, which is always fun. * Grand Melee -- *If* this continues to be more of a fun tournament for everyone to participate in, then I think this is a great event. Everyone has a chance to play and score points for their team. No worries about trying to field the strongest team or leave anyone out, just good old fashioned Civ fun. * Medieval 3v3 -- This can be a fun setting that I have practiced many times. Nice to see a game variation from the standard that actually made sense . The Bad: * 2v2v2v2 Matches -- Unless you have a multiple of 4 teams participating in all events, these just won't work correctly. An interesting idea, but I don't think they will ever work how we would like them to. * HB Classical And Ancient -- HB Hub and Inland Sea for Classical and Ancient? Did anyone review these settings or were they just picked from a hat? I understand the desire for variety, but these are obviously awful maps for these events. In addition, there is absolutely no need to be using HB for Ancient and Classical. * 3v3 Future -- Toroidal Wrap? Ouch. When nearly every city is a target, a lot of the time he who boats first wins. And Space Race on? Did we already forget the lesson we learned about the Space Race? * Always Peace -- Seriously? Am I so out of the loop that this is the latest fad, or what? * 2v2 Modern -- One of the few events that actually needs the HB map script to balance the late era resources and it's played without it. Doesn't make very much sense to me. A Few More Suggestions: * How about an OCC Grand Melee in addition to the regular Grand Melee? Like I said, I don't really care for it, but it seems like a lot of people do and I'm sure this would be a very popular event. * The Mirror Continents setting would also be fun for Renaissance if we're looking to change things up next time around. Then Medieval could be played on a different (non-HB) map. * Mods -- please don't force them on us in big tournaments like this. If they become popular in regular games, then by all means include them in the NC and CCC. Competitive tournaments are the wrong place to try to introduce them.
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Post by MookieNJ on Jun 4, 2007 11:01:21 GMT -5
Yeah, that 5am 1v1 start time was *really* friendly for North America (let's not forget Canada and your team, Bantams).
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Post by MookieNJ on Jun 3, 2007 15:18:20 GMT -5
Congrats guys .
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Post by MookieNJ on Jun 1, 2007 13:09:09 GMT -5
Actually I'm waiting for the event where I get to play on the same team as some of the MDR guys after so many games against you! MD R aY Alliance FTW!
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NATO
Jun 1, 2007 15:10:55 GMT -5
Post by MookieNJ on Jun 1, 2007 15:10:55 GMT -5
In my case, as soon as I saw someone else make a post trying to start a second American team before the first one was even off the ground, I really started to lose interest in playing. All in all, I think the Nation's Cup needs to be one of two things. If it's a serious competition, it should be strictly limited to 1 team per country. If it's a fun event, then by all means let countries form as many teams as they want. At the same time, however, as a fun event there should not be strict limitations on every little detail. If someone wants to play for another team rather than the country he or she is currently living in, what's the big deal? After all, it's just a fun event. I'd love to see the whole tournament a lot more defined before people fly off the handle and flip out again.
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NATO
Jun 1, 2007 13:06:54 GMT -5
Post by MookieNJ on Jun 1, 2007 13:06:54 GMT -5
The joke is on you.
Team NATO was nothing more than a satirical protest against the way the Nation's Cup has been run thus far. Obviously anti-RaY bias is still alive and well, as evidenced by many of the posts here and the fact that we're seemingly the only ones laughing.
The Nation's Cup could be a great way to foster international competition amongst the players of our great game while at the same time uniting different people and dividing clans in a weekend of fun. It could be the true Olympics of Civ4, bringing out the best and brightest from each country to battle it out for national pride.
Instead, it has been decided that the tournament will be run quite differently than I envisioned it. That's fine, as I'm not an Administrator and I have no power over how things are done. What do I think needs fixing?
* Call me an Elitist or a Thug, but if you want an Olympics of Civ, some people need to be left out. Sorry, but if you're not good enough to play on the Olympic Basketball team, you can't sign up and force your way into the game. It isn't Little League where everyone gets to play 3 innings and gets a trophy at the end.
* Game settings? I'm not asking for a clone of the CCC here, but from the looks of things there wasn't much thought put into the way the events were set up. Random maps joined with random eras and HB for all. Sorry, but a lot of the games just weren't very well thought out.
* Multiple teams from the same country? Pretty silly in my opinion.
* Coalition teams? If a country truly cannot field a team due to a limited number of members, I can understand why it's a good thing to let nations ally. However, there are some pretty big countries forming alliances here. Sorry to be an elitist yet again, but if your 18th best player is Kingzee, tough. Don't go poaching members from another country. In the end, instead of having 50 people participate, you're limiting it to 25.
In the end, what the Nation's Cup could be, and what it has turned out to be have been two very different things. Perhaps some changes will be made to make this event more competitive and exciting. Or perhaps it will remain a fun for gaming event where everyone who wants to play gets to play and everyone gets a trophy for participating. Either way, I don't hate, I don't judge, I just want to have fun. If I think it will be a fun event, sign me up. If not, I'll see you in a game that looks like it will be more fun for me.
GL HF ALL
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NATO
May 31, 2007 18:36:42 GMT -5
Post by MookieNJ on May 31, 2007 18:36:42 GMT -5
Crypto you voiced my exact opinion on this. Way to go RaY, I'm sure you are real proud! Longhorn -- As much as I don't want to talk to you, I have to reply here. As an American, you join Team Australia and then you complain about Team NATO? Seems quite hypocritical to me, but then again I am a CCC Thug and an Elitist, so what would I know?
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Post by MookieNJ on Jun 3, 2007 15:24:52 GMT -5
I've always had a great time playing with all of the French players and clans. They've always been very good sports and honorable competitors. While it may look suspicious that Team 2 always defeated Team 1, I'm sure that it would happen the same way if more of the other countries entered two teams and stacked one with the majority of their All Stars.
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Post by MookieNJ on Jun 3, 2007 12:47:00 GMT -5
With so many events played on HB for apparently no reason, why in the world would Modern not be one of them? It's actually an event that would benefit from being on this map! No Coal and no Oil is not a very fun game to play. Coal and Oil in Ancient and Classical are not very useful. I have no idea who picked all the maps and settings for the events here, but they obviously do not play very much competitive Civ .
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Post by MookieNJ on May 31, 2007 16:19:55 GMT -5
Anyone see the "Family Guy Writers" episode of South Park? (It was a 2 part episode that aired in 2006.) Anyways, a lot of the events in the NC remind me of this episode, picking settings out of hats -- first hat has number of players, second hat has starting era, third hat has map. 3v3 Classical Hub? SWEET! 3v3 Ancient Inland Sea? CAN'T WAIT! Nearly every game on HB? AWESOME! Now don't get me wrong, I love everybody (well, almost everybody), but what exactly is the point of this event? If it's supposed to be the Olympics of Civ based on nationality, then doesn't there have to be some sort of standards for the composition of teams? Not everyone gets to be in the Olympics just because it sounds like fun. Huge countries like China don't get to enter 2 teams because they have a lot of people who will be left out. I can't play for Luxembourg because I feel like it. Or, is this the Special Olympics, where everyone is a winner and everyone gets a trophy just for showing up? Where everyone can do whatever they want as long as they're having fun? Sorry to sound like a Nation's Cup Thug or a True Elitist, but if this is supposed to be a serious competition, then there has to be some sorts of standards and limits applied. If it's simply a fun for gaming event, then have fun all and I'll see you at the next CCC .
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Post by MookieNJ on Jun 3, 2007 18:08:23 GMT -5
To those who played for Team USA this weekend and those interested in joining our team in the future: I've set up a forum to help get us better organized for the next time around, please send me a PM on C4F or in the lobby to get the link when you have a chance.
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Post by MookieNJ on May 7, 2007 22:36:05 GMT -5
It's probably best to keep the events as standard as possible. Playing Earth maps or Always Peace isn't going to prove which country is the best, only which country is the best at playing off-the-wall weird game types.
There are definitely some settings that we don't use in the CCC, but could very easily incorporate into an event such as this:
Classical Small Balanced 3v3 Medieval Standard TBG 4v4 "Classic" Renaissance Teamer Inland 5v5 Modern Small HB Wheel 3v3
Mix in a cton, an OCC, an OCC teamer, and 1v1 and you have the makings of a fun weekend!
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Post by MookieNJ on Apr 18, 2007 12:43:02 GMT -5
Is there a point to this flame war thread or can it ride off until the sunset?
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Post by MookieNJ on Aug 4, 2006 11:36:37 GMT -5
I learnt the above the hard way, ren games are now defendable with fewer units (it used to be whoever had the most was sure to win) and inland sea is now more of a buildfest because of this. Nah, I'm pretty sure Frederich is thinking of something else -- in the Civlopedia and on all of the units, only the Horse Archer is mentioned to receive the 10% City Attack penalty. All other Mounted units are unchanged. Although I have to agree that Inland Sea is more of a build fest, but I would peg it on the trait changes to Napoleon and Ghandi more than anything else.
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Post by MookieNJ on Jul 29, 2006 12:12:54 GMT -5
Mookie, what is the current strategy ?? build a lot of knights, upgrade to cavs... boring too ;D Personally I hate turning off tech for 10 turns to upgrade all the Knights to Cavs. If I have that much power I'd much rather try to mount an attack with Knights and kill someone before we even get to Mil Trad!
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Post by MookieNJ on Jul 29, 2006 4:30:58 GMT -5
Well so far russia has been banned in every ren game i've joined. I don't think cossacks are THAT strong, but the cossacks are still unkillable in a 1v1 vs any unit in early ren. Rifles don't come into play until it is too late. We played a Russia game the other day. Fortuantely for game balance sake both Russias were on the front against each other. As far as the Cossack is concerned, I think it's perfectly balanced now that it's killable with a combination of Pikes and Catapults until Rifles come around. However, I still don't think they are very fun to have in a game -- it relegates Cavalry useless on offense unless you have the rarely perfect scenario of both Russias being on the same side. On top of that, the game unbalances when one Russia is on the front and the other is in the back -- one should obviously have more MFG to get more Cossacks. Finally, with Russia in the game, one strategy stands out above all the rest -- build a ton of Knights, gift to Russia, upgrade to Cossacks ... BORING!
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Post by MookieNJ on Jul 27, 2006 3:22:17 GMT -5
Yes, that's indeed a change in Warlords -- a captured worker starts with zero movement and cannot be moved until the next turn.
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Post by MookieNJ on Jul 26, 2006 12:46:49 GMT -5
Please unban Russia. I want to build Cossacks. It will definitely be interesting to see what happens with Russia in Ren Teamers. On one hand Cossacks are definitely beatable now with a combination of Pikes and Catapults. On the other hand, they still eat all other Cavalry units and relegate all of the non-Russia players to the unfun position of building Pikes and Catas rather than Cavalry units for attacks. In the end, I think the Cossack is completely balanced but still not the most fun unit to have around in the microcosm of a Ren Teamer ...
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Post by MookieNJ on Jul 26, 2006 12:17:55 GMT -5
Is there any way to know when a great general will be born? I know it generated when you have won enough battles, but is it like great people where once you get say 100 XP's you get one? There is a bar in the bottom left corner of the Military Advisor screen.
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