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Post by Cereal_Killa on Nov 29, 2005 2:12:29 GMT -5
Really, we're doing everything to create a game to be released without a patch! LOL! I think they were a little off the mark there, eh?
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Post by Cereal_Killa on Nov 29, 2005 21:51:00 GMT -5
Mabye I'm playing under different options with different variables such as land map/mass, amount of players and so fourth..
But I seem to consistantly get 4400 for a great work, which does wonders for a city I just founded. With all that area I'm able to chop LOTS of trees and grow the city VERY fast ;D
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Post by Cereal_Killa on Dec 5, 2005 23:55:16 GMT -5
Can the opponent not see the massive blue glow?
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Post by Cereal_Killa on Dec 2, 2005 8:31:07 GMT -5
You haven't actually mentioned what you're racing for.. a wonder? a tech? a unit? a resource?
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Post by Cereal_Killa on Nov 30, 2005 23:32:08 GMT -5
There's several options for auto management in the same toolbox as 'DRAFT'. Make sure they are ALL unselected.
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Post by Cereal_Killa on Nov 29, 2005 21:22:46 GMT -5
Often catas will die, but sometimes they can escape. The reason for using them is that they deal damage to multiple targets in the stack @ the same time.
If you hit a stack with 2-3 catas it will be @ about 1/2hp (depending on how many in the stack), and your army will be able to easily take it down.
Remember that the best defender is chosen from the stack to defend an attack of a single unit. So spearmen will defend from horses, grenadiers will defend attacks made by riflemen.
Take two equal stacks of mixed units and the defender will always win. Hit them with a couple catas before attacking and turn the tables. A spearman @ 1/2hp doesn't really stand a chance against a horse, for example.
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Post by Cereal_Killa on Nov 29, 2005 21:40:54 GMT -5
Connectivity in CIVGamespy NAT negotiation allows people behind routers, firewalls, etc, to play with no trouble at all - no opening or closing of ports, zones, etc. And yet there is a thread here on configuring your router ;D Out of SynchHow does "gone" strike you? If someone has a different version than you (meaning modded files of any type) you'll see the OOS return - otherwise, never again. The game has even shown the ability to "resynch" itself if a genuine problem arises temporarily (hotjoining players sometimes cause a 1 or 2 second OOS.) Have you played the game? At all? OOS is a Frequent problem. People have to constantly quit/rejoin games because of OOS. Obviously, it doesn't go away after a few seconds. The Need to Reload vs. HotjoinsReloads? Oh yeah.. I remember those. The only time you'll be reloading a multiplayer game now is if everyone decides to take a break. Hotjoining allows a player to jump right back into the action if they drop. In the meantime, every other player in the game votes to decide between continuing with an AI taking over for that player, waiting in the vote menu, or saving and quitting. Aditionally, players can set up games that start with an AI player, and a human can join in and take over for the AI at any time. Substitutes? Sure - just tell your sub the password you used to secure your Civ at the start of the game and you're golden. No imposters here! Again simply untrue. The game often freezes up and needs to be reloaded. Sure, others can hotjoin and steal someone elses civ since the password feature is unreliable. You invent some nice strats there mate, but inventing 'facts' isn't your strength. ;D
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Post by Cereal_Killa on Nov 29, 2005 21:29:32 GMT -5
Such as? Be specific. No, clearly you do not. What an informative post. I will take the example of RoN which uses exactly the same system as Civ4 (hosted by gayspy -> peer-peer), and the fact that while it has it's problems, they are less than that of Civ4. It's cool, I'm used to fanboi's flaming and posting great stuff about games that's clearly false. It's what they do best ;D
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Post by Cereal_Killa on Nov 29, 2005 2:19:03 GMT -5
Quite a few. And to compare to other peer-to-peer applications such as file-sharing and skype (peer-to-peer voice comms made by the kazza ppl), these also have no problems bypassing the peer-to-peer issues that this game seems to have. Granted I don't know everything about the integral workings of the jump from gamespy hosting to peer-to-peer, but my original piont was that I shouldn't have to, to play a game. It's a game. It's meant to be fun. Sure it could be rewarding to get it working, but I don't see any marketing focussing on this aspect
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Post by Cereal_Killa on Nov 29, 2005 0:56:35 GMT -5
Hmm I read the 1st 4 points of the OP's post and have to say they are all simply untrue. There is a huge amount of connectivity and OOS problems in the game. And for people that say i have to be a network expert and tweak settings just to play, How come I don't have to do this for other games and internet programs, eh? The multiplayer in this game is WAY shoddy and absolutely nothing like the OP seems to think. Mabye civ3 was worse (hard to imagine), but I never played it so can't comment there. However the state of civ3, good or bad, doesn't change the fact that the technical side of civ4 mp is absolute SH!TE. Having said that, how does this thread belong in the strategy forum?
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Post by Cereal_Killa on Nov 29, 2005 2:41:06 GMT -5
Yeah, the 1st thing I noticed was the fact that some get awesome starts, and some, not so awesome. Many games ppl have quit outright because they didnt get a good start and the game was over before it began so to speak. One game I started in tundra. Building foward would put me in tundra also ;D Strangely, I had lots of trees around and since I was in the middle of nowhere I expected no visitors, so got a few early workers and began chopping like mad. I managed to catch up and score Copper and was on my was to soundly defeating one opponent when I was doubled So yeah, I didn't win, and after all my trees were gone I had nothing left. Sometimes you can turn it around, but it's not easy (especially with good/multiple oponents). I used to play an RTS that would always start you with a bunch of trees and mountains similar to everyone else. There were different resources spread around, but everyone had the same amount nearby (and they weren't as critical to winning). Generally, if you started with only 3 trees, your opponent started with only 3 trees. Everything else in the map was prettymuch up for grabs and sometimes you could luck out further into the game, but you should have explored better No-one ever quit right @ the start because they were 'in a bad spot'. Even if subsequent cities had poor resources, you still had the same start as your opponent to launch an early attack and perhaps raid his 2nd/3rd cities. In civ if you have a bad start, you have nothing to fall back on. You can only hope to be left alone in your corner ;D
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Ports
Nov 29, 2005 12:30:03 GMT -5
Post by Cereal_Killa on Nov 29, 2005 12:30:03 GMT -5
I'd call it "Pooped-on by Gayspy"
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Post by Cereal_Killa on Dec 5, 2005 23:34:53 GMT -5
Rare Resources that give bonuses = fine. Rare Resources that you NEED = broke.
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map gen
Dec 5, 2005 23:40:46 GMT -5
Post by Cereal_Killa on Dec 5, 2005 23:40:46 GMT -5
I've played on the same maps many times. Sometimes the shapes of the islands are the same, but the resources are different. Other times everything is exactly the same and I can plant my 2nd city on Iron before getting Iron Working ;D
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Post by Cereal_Killa on Dec 4, 2005 0:57:49 GMT -5
I think the points should add up over the game, instead of being 'in the moment'.
Back in civ2 the happiness of your guys gave you a bonus to your score, but you could opress your people for centuries then reduce taxes to 0 on the last turn and score maximum points for happiness ;D
I believe it was changed in civ3 to be a score based on the average happiness over the whole game (but i never played it, so not sure). IMO this is a better way of calculating scores.
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Post by Cereal_Killa on Dec 2, 2005 8:19:38 GMT -5
Yeah floater's cool. As long as he doesn't resort to hacking to win when bored 'Hacking' to find out more about the game is fair imo ;D
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Post by Cereal_Killa on Dec 4, 2005 0:46:45 GMT -5
if they r really going out of their way... Well Civ4 actually has built-in VOIP. Never used it (assumed it didn't work, and that not many would have headsets). I also asume that there isn't a 'chat log' for this. Lots of assumptions. I would never do it so I'm too lazy to check if it can be done ;D
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Post by Cereal_Killa on Dec 2, 2005 8:28:06 GMT -5
It's good for a fun game. For an official ladder/tourney it would be best to play 1v1 or pre-defined teams.
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Post by Cereal_Killa on Nov 29, 2005 21:07:09 GMT -5
I'd rather not use gayspy, but it seems we are stuck with it. Launching the game from gayspy itself is even worse.
Even using the terrible gayspy as the host for their game, it is possible to have a MUCH better lobby system.
Unfortunately you will still get the bugs associated with gayspy.
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Post by Cereal_Killa on Nov 29, 2005 21:04:00 GMT -5
Most strat games have replays where you can view a playback of the game from anyone's perspective. Just cause you try to steal my leet strat doesn't mean you will win against me. If you follow a set routine then you aren't as adaptable to the situation. Mabye your micro isn't as good as mine (donsn't matter so much in a laggy turn-based game, but do you know your hotkeys?) History suggests that there is more to my strat than what you see @ face value ;D All up, it can give newer players an idea of how to play, but is hardly game-breaking as you seem to think. Especially in civ4 where you have to play @ the same time to watch
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