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Post by lorddragon on Jan 22, 2006 2:51:14 GMT -5
Oh, I didn't know details, just heard from a couple people that somebody made a major cton breach.
Lol Sidhe, in cton, when in doubt, don't say anything:)
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Post by lorddragon on Jan 22, 2006 2:30:15 GMT -5
Lol, a true random man:)
1) Not a fan of random. While its true that people can play different play styles with different civs, some civs ARE better suited to some situations. Its just the way they are designed
2) Lol, yeah, clusterf**k, stupid modem. But the action by said player was what one admin described as an A-Hole move. One person should not be able to do that alone, when no one else has a problem.
3) It tells you when a city is taken. However that is not much information. It could have been a quick dagger, or whatever. But saying "So and So has a huge stack invading me" is just wrong.
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Post by lorddragon on Jan 22, 2006 1:54:39 GMT -5
I had a couple suggestions for basic rule changes
1) Allow people to pick whatever civs they want. This no duplicate rule is a holdover from civ3, and it seems to give an advantage to people from the better ranked clans. Tournaments should be a true test of skill, let each person choose whatever civ they are most comfortable with.
2) All votes that currently require an unanmimous vote should require a unanimous save 1 vote on larger games, just like a vote to scrap does. Without going into details, I had my Ironman day ruined because of one person being a pointless prick, even when everyone else disagreed.
3) There should be disqualifications for major intentional breaks of cton rules. In a cton event one of the players announced that he was being attacked by a huge stack by another player, and named that player. Needless to say this was a massive breach of cton rules, and the player attacking was in turn assaulted a few turns later, as it was now known his armies were away, and he was wiped out.
Just a few thoughts. Oh, and have tournaments more often, every six weeks is too long. And Ironmans need to start later, lol:)
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Post by lorddragon on Jan 21, 2006 0:41:20 GMT -5
Lol, people would play more than those. But thats better than letting the top ranked clans pick the good civs and leave the leftovers for others.
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Post by lorddragon on Jan 20, 2006 22:50:28 GMT -5
Why, as a general rule, are duplicate civs not allowed in tournaments? I realize this rule is probably a holdover form civ3 in which I am told you could not have duplicate civs, but there seems no reason for it now.
In a tournament each player should be able to play their best civ, even if it is the same as someone elses.
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Post by lorddragon on Jan 20, 2006 19:36:33 GMT -5
True SPM, but events should be planned with consideration for the majority of the players. From what I have seen the most represented time zones are PST-EST, with quite a few from Europe.
A start of 7am PST would be 10am EST, and roughly 7pm in the eastern parts of Europe. This would allow 99% of our players to participate in the starting round, which is quite frankly the most crucial.
But as it stands now, it pretty much kills anyone in the PST, which is a very large percentage of the ladder.
The 7am time slot really seems most convenient for those of you on the East Coast, which allows you to start at a reasonable time and play all day, lol.
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Post by lorddragon on Jan 20, 2006 7:06:03 GMT -5
As to the Final Ironman round. I realize this could potentially take many many hours. But starting at 7am EST? You guys do realize that for those of us in the Pacific Time Zone, which is a LOT of us, that means the match starts at 4am. I don't know about the rest of you, but waking up before 4am is asking a bit much, lol. A more considerate time slot might be nicer.
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Post by lorddragon on Mar 13, 2006 23:56:51 GMT -5
Well, the AI taking over can be a problem, but really its better than the alternatives. I mean what if the civ just poofed, then whoever was next to that civ would have been given a gift from god. Same thing if no one controls the civ, easy to conquer and free land.
I think the problem people had with the AIs in this Ironman(I wasn't next to them) was that in an Always War setting the AIs will ally with each other. So they were working together, trading tech, etc. What is needed is for AIs to stay at war in Always war I think.
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Post by lorddragon on Mar 12, 2006 4:07:22 GMT -5
Hey, good Ironman, just a couple of suggestions for next time.
First, can we have the option to use blazing? That game was DRAGGING, lol. With 11 you always get quite a bit of lag after all.
Second, how about the option of using pressed or solid instead of random for land mass? When it lands on natural it gives very random results, not the most balanced at times. For some reason about half of them were mostly solid, but some were just a spiderweb of land fingers in the ocean.
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Post by lorddragon on Jan 26, 2006 5:50:50 GMT -5
Ah, to clarify, land next to lake squares, the ones with fresh water, should recieve the same +1 commerce.
Also, I would like to talk about maps. Some maps are not designed for MP, and are by their very nature very random, acceptable. But the MP designed maps do not give anything close to balanced starts.
I was playing on hub the other day. On my land, well over 1/3 of my hub was desert. Many of the arable land was in the middle of desert squares. My hub was also notably smaller than some of the others.
Now on maps like this, and ring/wheel, which are designed for MP, this should not be happening. Some variation will always occur of course. But makeing one hub green with rivers and one covered in unworkable desert is not fun. My city didn't even start with a food resource, pfft.
I think a good start would be a closer normalization of each hubs/rings/whatevers size, so one person doesn't have +50% more land. And reduce the desert overall, sigh.
Sometimes I think these maps are designed to give you a decent(by loose definition) start location, then they don't care about the area around it. I mean it doesn't matter if your starting city is the best location in the world, if you are in the middle of a big desert, you are in trouble:)
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Post by lorddragon on Jan 1, 2006 13:32:59 GMT -5
I point race too much? In case you hadn't noticed, on Cton maps 99 out of a 100 times it comes down to points in the end, never kill everyone.
But I was not talking about attacking the top point guy, that is a given, especially towards the end. I mean when half the people on a map only attack you from the start. Even had some say they don't care if they take second to last, as long as they can kill me so they get that report.
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Post by lorddragon on Jan 1, 2006 0:38:56 GMT -5
I was wondering if there would be any way to play without everyone knowing you who are, lol. Like an alternate name, reports to which go to your ladder name or something.
Its just I get tired of playing ctons with newbs sometimes when EVERYONE attacks you. Once you become known as being in the top 20 or so, it happens a lot. And you see armies bypass closer civs to get you, gets really annoying. I don't want to be one of those guys that just plays 1v1 or teamers, I like ctons with all kinds of people, but lately playing a cton with newbs is like fighting a 5v1 war.
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Post by lorddragon on Nov 16, 2005 7:16:19 GMT -5
I was just discussing with some people a few simple options the devs could add to the game in order to facilitate multiplayer
1) Player Chooses to Raze or Not - In games with a city elimination setting, usually 1 or 2, you can either always raze the cities or never raze. Giving us the option to let the player choose, like you can in normal singleplayer, would be very nice.
2) No Unique Units - Lets face it, some civs have flat out hideously unbalanced unique units. As a result these civs see a LOT of play and it makes people hesitate to let you choose your own civs. Give us an option where everyone uses the normal, so we can pick the traits we want without worrying about UU. It would be just an option, but I suspect it would be a popular one. You might actually see America and Germany played occasionally:)
3) Balanced Resources - Give every map an option to balance resources like the balanced map does. Playing balanced all the time is boring, and other maps have lots to offer, but the resource distribution can be nasty. I once played a game of Inland Sea where I explored literally 1/3 of a standard sized map and there was no copper, iron, or horses. Not a lot of fun. So give us an option to balance out resources on every map.
I am not an expert on coding, but I imagine the first and second would be very very easy to implement. As for the third, you could probably use the strategic resource distribution model from balanced as an option on the other maps, not sure how hard that would be to implement.
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Post by lorddragon on Nov 22, 2005 0:52:56 GMT -5
Yes, I know the feeling. Died early in an 8 person cton because I was in the middle of the freaking desert on inland sea, lol. No copper, of course, and by the time I got iron, thanks to an expansion, even though I teched right through it neighbor had horses tearing me up before I could crank out 2 spears.
I mean how hard would it be to give all maps a balanced option so that everyone has copper nearby? Copper is the most important by far, by the time you tech to iron, especially if you have to expand to get it, you are probably dead if your neighbor is good and has better resources.
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Post by lorddragon on Mar 13, 2006 3:31:38 GMT -5
No, the AI does seem to cheat a bit on noble. Often seems to have multiple archers faster than it should, I see it fairly often when invading someone and they leave.
I disagree about map generation though. For instance in the Ironman a couple of peoples starting positions were truly awful (mine was not great at all, but a lot better than a couple peoples).
Personally I think many maps, particularly hub and wheel/ring need to tone down the desert generation. I have seen instances where peoples land was half desert. It should be 1 square in 10 on the hubs, at most. It hurts more on maps like that because there is no easy way to expand out of the desert early on.
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Post by lorddragon on Jan 27, 2006 0:48:22 GMT -5
When a newb did it, I understood, he was new. But the second one was from a well established ladder member, you would think he would know better.
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Post by lorddragon on Jan 27, 2006 0:36:53 GMT -5
I realize there are a lot of non reporting people lately, but I would just like to comment on the other type, the rapid filers.
When I have a non report, I wait a day, then email, then wait a day, then report.
However twice I have gotten non reports with either no email, or an email shortly before the report, both short of 24 hours. Now considering how many games I play I do occasionally miss one, lol. but I have never failed to do so upon email. But not all of us check our email every 10 minutes, or are available to do so.
Relax people, they probably forgot, and if not an extra day won't kill you.
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Post by lorddragon on Jan 7, 2006 2:17:02 GMT -5
Yes, notice the part about "with resource you should be ok"?
Without copper in the immediate capital, you are screwed. He will have horses in your base before you can research iron or get an expansion to mine a nearby resource. Its really annoying.
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Post by lorddragon on Jan 7, 2006 1:57:08 GMT -5
I think the title says it all. Classical in a cton is called "who gets horses in capital, wins".
I mean at least in ancient you have a chance to expand and interfere with their resource collection. But in classical if they have horses in their capital they can have horse archers charging your archers before you can do squat. Game Over. God, I just hate losing, twice in a row, to incompetents because of that. No more classical ctons, period.
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Post by lorddragon on Jan 2, 2006 3:54:34 GMT -5
While admittedly some people do concede too readily, I understand why people concede most of the time.
When it becomes clear, beyond a shadow of a doubt that you are dead, half your team is killed or whatever, then really the other team has already won. At that point most people find little fun in the game. I mean its boring spending an hour slowly grinding down a crippled foe, or just delaying an attack that you have no chance of stopping.
If you really want to fight to the last breath, try a cton:) No one else will make you retire when you are hurting in that.
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