Offcourse the 150 carriots is bullnuts ! But it is a treat to the more standart Cton thinking, build 6-7 citys, protected by 4-5 units each, and out off the blue ( from the side you thought to be nobody special) comes 2 stacks off 20 carriots each. Took me by supprice 1. st. time for sure.
Carriots is overpowered with the new AXE bonus. The problem is that people including myself tends to build more axa than spear/sword even if they got no horses, and that can be fatal.
But if you know they are comming you can easy match them with pike/sword/archer mix. Infact the Axe/Carriot mix is harder to counter if you got no horses. Than a large stack off carriots alone.
Another thing is that if you play a cton, it will allways be dangerus to try to become no. 1, and at the same time the person next to you, is a complete warmonger only looking for just single kill.
Do any 1 volounter can make math formula for that.
I guess its not a question off turns, you would have to count the total number off "units" every tech requires, and then start counting the "expected" GNP in every turn from turn 1 - turn XX baced on the expected nr. worked tiles, with the expected aprovements, and then the expected sience %, libary sience specialists........... ect ect.
would be a great job fore a math pro. if we got one
Im all green about this hole ladder thing, and i never did play CIV3 online, so i cant say that Civ4 is better, but i like the game. and i think its possible to create a lot of difrent stuff from the setup. !
You might wonder why so many games are either Indland S Cton or Ren teamer (less than 25% of the ladder are invited) and if they do, they are the noobs that are the reason one team win the other loose (arnt they ?) But we can change that whenever we want to.
So my point is that i think its better to be nice to the new people in the ladder. And accept they act like noobs, its simple they are noobs, no reason to shout it out. And then on the other hand make it a little hard to get in, to keep people out that are not interested, and to help catching cheaters !
Change the cata to 3 with 100% city attack, making them a city attacker, not a city defender but still dealing out col damage (make same adjustment with canon art. ect.) This would tend to create a frontline, instead of the overpowered city defence, to keep the opponent catas away from y city.
To make a move against "deaht stacks" give defencive units a small collateral damage "archer longbow musketman ect". would also make y bring them to the front. and use some of them as attackers, folowed by the stronger units would also work well against the pure unluck of not getting copper/iron/horse at gamestart.
I think it would make for some interesting decitions when y have to decide if y will attack with y longbow to deal out coll damage, or y should wait, and use it as a defender. If y wait to long the attacker gets in catas and y are done.
Adjustments might be needed to make these units not too powerfull, longbow musket & infantry might need to be adjusted down a bit (5 - 7 - 16) or something
I think the collateral damage is ok in it self. its what makes attacking city possible, and stacking risky. what should be done was giving the catapult a higher price. y would think twice if they had got an 100% hammer cost update
should i go for a cata now (12 turns ), or build one more XX instead (4 turns) ! ? this would then have to be countered with an 100% defence damage (would need only 50% catapult amount to bring defence down)