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Post by cv431410 on Mar 23, 2007 14:24:30 GMT -5
Also there needs to be some new threads in the strategy section! Does nobody have the time to write up some quick strategies and start good conversations? I think that would be a much better time-spender than half the threads on this board. The fanatics forum, forums.civfanatics.com/forumdisplay.php?f=156is slightly more active. With thousands of articles written on the this game (probably more than any other games), not sure what is more there to say.
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Post by cv431410 on Mar 7, 2007 14:19:41 GMT -5
its just a game yall need to chill out and get a life because obviously civ is your life....lol.....get a real one You mean civ is not real life? ;D ;D ;D ;D
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ffh bug
Mar 2, 2007 16:07:11 GMT -5
Post by cv431410 on Mar 2, 2007 16:07:11 GMT -5
Talked with kael, he apologizes and says he will be more careful in the future -MEP Lol, he just made a promise he can't keep. Only 55% of software work are done before delivery, the rest are of works are done after delivery. Whether he will be more careful or not will not change this basic nature of software engineering.
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Post by cv431410 on May 8, 2007 10:45:08 GMT -5
I can honestly say 95% of the stuff i know i have learnt myself. So to answer you question CV ... give those questions some thought try some new stuff out and eventually you come to a answer that works for you. IMO anyway!! Well, you still learn 5% from others . Learning from other players is important. I have played online and know for fact many players are faster than me. For early production, the rules are simple, more workers, chop, whip, mines, ... , but some people just excecute them better than other.
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Post by cv431410 on Apr 27, 2007 14:19:05 GMT -5
What to build first? how many workers? Is slaving worth-while? What is a sensible rate of expansion? Shall i choke? Shall i sit back? What shall i do with my workers? etc. It sounds like you have all this figured out already. Do you care to answer these questions: For "Classic" start: What to build first? how many workers? Is slaving worth-while? What is a sensible rate of expansion? Shall i choke? Shall i sit back? What shall i do with my workers? Again, for classic era.
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Post by cv431410 on Apr 19, 2007 16:37:33 GMT -5
MMv plz stop drunking Stop drinking? Who would have thought of such a thing ...
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Post by cv431410 on Apr 18, 2007 17:53:00 GMT -5
This issue comes back over and over again and it is the time to systematically address this issue. Both sides have their own points, the question is really how to avoid conflicts of interest from both sides. I do not think this is hard to resolve. First of all, the problem is: (1) Elites do not want newbies, a very valid concern. (2) Newbies do not want to be kicked out a game, an equally valid concern. Both sides are rights: Ladder cannot survive without new blood (newbies); ladder games are not interesting if the games are stupid. Personally, I think a simple protocol will resolve this conflict really easy; but I would rather leave the protocol to others. How about this: three different ladder teamers: ELadder (Elites) Ladder NLadder (Newbies) ELadder --- anything goes, play at your own risk. NLadder --- No kicking allowed. Ladder --- "Normal".
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Post by cv431410 on Apr 18, 2007 12:53:47 GMT -5
tbh i dont think tht making a limit on how many ladder games you can play each other is gonna make a difference. if ppl want to play with other ppl they will pw the game and play non ladder. i agree it is frustrating when you start out and not being given pw for teams when you want to play. i had to wait months before i got to know ppl, learnt the way to play ( supposidly ) and was recognised as a half decent player. <-- (dury still out on tht!!) its very dis-heartening some times when u see 9/10 in a ladder teamer, not a player in sight and u still cant get in.( i know ive been there) But i can assure you in my experince everyone goes through this until they have been around for a bit. unfortunatly in this game in the teamer aspect if u have a weak link it can end the game before it is started. in fasted pace games u dont have time to watch and throw advice every minute, its just not possible. i understand how it looks and agree when i pw teamers i generally play with ppl i know, but if i dnt pw i will not kick anyone out..... except ulla whole stole my land. its a tough subject that does keep arising but at the end of the day if people want a private game nobody who is not invited will get in, ladder or non ladder. this is nothing to do with rank im sure, its just the standard of the game the ppl want. its not personally directed at anyone from my point of view or intended to offend. teamer anyone? This issue comes back over and over again and it is the time to systematically address this issue. Both sides have their own points, the question is really how to avoid conflicts of interest from both sides. I do not think this is hard to resolve. First of all, the problem is: (1) Elites do not want newbies, a very valid concern. (2) Newbies do not want to be kicked out a game, an equally valid concern. Both sides are rights: Ladder cannot survive without new blood (newbies); ladder games are not interesting if the games are stupid. Personally, I think a simple protocol will resolve this conflict really easy; but I would rather leave the protocol to others.
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Post by cv431410 on Jan 17, 2007 17:23:17 GMT -5
I believe that we really need to play more clan matches. Team game requires cooperations, which include general cooperations between team members, and some special coordinations between members who really know each other. Clan is absolutely the best way to form a team. There is only one small problem, clan is small: It takes 10 minutes to start a game without ladder. It takes 1 hour (I am always optimistic) to start a game with ladder (400 active members, rest of members are sleeping). It takes forever to start a game with clans (< 40 members). Here is my 1/2 cent: As an organization, ladder need to take responsibility to educate its members on how to play team games. Make the "clan" as big as ladder. Now we can enjoy the clan teaming and get a game started.
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Post by cv431410 on Dec 4, 2006 12:27:35 GMT -5
the way to avoid collateral damage is to have catas only Such a cata-only stack can be killed easily; and therefore, is not a good standalone stack. Collateral damage units them-self need protection.
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Post by cv431410 on Nov 30, 2006 10:19:52 GMT -5
;D ;D ;D Oh the threads were locked:P That is a really good one. ;D ;D ;D
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Post by cv431410 on Nov 29, 2006 21:29:51 GMT -5
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Post by cv431410 on Nov 20, 2006 21:48:08 GMT -5
only if they upload their savedata without setting passwords.... One thing good about command and conquer is that you can watch the video of the whole game (which by no means is perfect because of many software bugs), but at least there is chance to make it a sport.
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Post by cv431410 on Nov 20, 2006 11:58:29 GMT -5
Is there anyway we can see finals and semifinals in CCC?
Good experiences, like finals and semifinals in CCC 39, will have true values if a lot people look at, study, and talk about the games.
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Post by cv431410 on Dec 5, 2006 9:43:33 GMT -5
I think he's right with the exception that there is no "specialist economy" in ladder. Lol, I made up this one. What I mean is: the game lasts only 100 or so turns so everything are short term oriented. Specialist economy is up faster than cottage economy, A cottage need 20 turns to produce 3C (10==>1, 20==>2, 30==>3, 40==>4, non-financial); while a specialist produces 3C immediately. I guess No one buy this one. Of course, a large portion of research in SE is done by great person, so even 3C is much smaller than 8C or even 9C (financial) a cottage can potentially produce, 3C is compensated by great people.
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Post by cv431410 on Nov 30, 2006 10:31:40 GMT -5
I prefer the 10 merchants to Rifling path myself. I am learning something new everyday. Beating horses is fun. Details please, when you have a chance.
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Post by cv431410 on Nov 30, 2006 8:38:15 GMT -5
>> I'm not saying one way is right or one way is wrong. Also, your theory is flawed because Scientists do not go into Liberalism after Education, they go into Printing Press next. << Opps, We already openned too many research paths by renaissance time. Too bad. GS will go for liberalism if machinery is not available; otherwise, it will go for machinery, then Print Press. My memory is getting Rusty. >> Anyways, if you'd still like to test your theory, get a team of 5 together and play your tech path and my team will play mine and we'll see who wins << No, I will not be ready for Ladder game for a while. This is a style change. Ladder style is: Faster expansion More units Heavy Production Low tech (As results of the above) Low research Rate (As results of the above, Ex. library is optional) Prefer SE (Specialist Economy) than CE (Cottage Economy) Different Great Person Allocation Rush, Rush, Rush Heavy usage of hurry production (slavery, drafting, Universal sufferage, chopping, low tech units upgradding, 0% research, ...) ... This list is on and on. There is an adjutment from long term benefits to short term benefits. I am not yet fully adjusted. You sure know how to turn rooster into chicken.
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Post by cv431410 on Nov 29, 2006 21:42:02 GMT -5
There are a lot of different ways to play a 5v5 Ren teamer, depending on your resources, civ set-up, and teammates. The strategy you've described was very popular on the ladder last winter. However, when teams started to make Artists, attack early on with Knights and dominant culture, and defeat the teams rushing Scientists, strategies slowly changed and evolved. What happend if the culture rusher failed to take the city down ? Would that make the rusher double disadvantages: Failed rush (empty front cities); Facing cavalry. Rushing artists is not easier than rushing scientists.
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Post by cv431410 on Nov 29, 2006 19:28:06 GMT -5
My Ladder experience (5v5 Ren) -- Part II
As I get into my second months as ladder player, I begin to forget what the game used to look like before laddering.
Before I became a ladder player, producing artist for culture bomb is unheard of, which is also sometime call artist pollution. This is how 5x5 ren game “normally” (conventional way) played:
(1) After gunpowder, research Nationalism. (2) Pop up the first GS ASAP, it goes for University, so take it; (3) Before completing nationalism, usually 2nd GS comes out, also for University; hold it. (4) Research University (Very short because of the 1st GS); (5) If it is played correctly, the third GS will be out, again for university; hold it. (6) University completed; (7) Both GS turn into Liberalism; use it to get military Tradition; (8) Build cavalry; (9) Attack.
This “conventional way” obviously gets cavalry much, much faster than “ladder way”. I do not know exactly how many turns, but let me just say 10 turns faster. The culture problem can be compensated by theaters in front cities, library, non- polluting artist, bars, motels, yard sales, ;D….
While I am accepting Ladder way of culture bomb, but still want to see people justifying the two culture bombs by delaying cavalry by at least 10 turns.
It is difficult for me to justify it specially cavalry is the termination technology in Ladder game, which make calvalry far more important in Ladder games than conventional games.
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Post by cv431410 on Nov 15, 2006 12:44:31 GMT -5
Yes, yes, yes, I will do all that.
I love teamers too because it shows a lot:
1. 30 minutes waiting ==> ladder people are patient; 2. 30 minutes teaming ==> Ladder people are cooperative; 3. 30 minutes rejoin, re-hosting, rejoin, re-hosting, ... ==> Ladder people are persistent; 4. 5 minutes playing and the game is over ==> … I suppose that mean ladder people must be good.
How do I make your guys laugh? The first post supposes to be funny, not serious.
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