Post by cv431410 on Nov 9, 2007 13:32:30 GMT -5
Current Events:
Event #1 -- Friday, Nov 9th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea3 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
---------------------------
Event #2
Friday, Nov 9th at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
----------------------------
Event #3 - IRONMAN PRELIMINARY ROUND - Friday, 5:00 pm EDT - All Clans must register for Ironman by 4:45 pm EST. If more than 8 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8 Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Ring - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
-----------------------------
Event #4
Friday, Nov 9th at 6:00 pm EDT
Friday Future Regicide Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Small Fractal, medium sea, Toroidal
Mod: FRM BTS 0.9(http://users.bigpond.net.au/MEUI/Future%20Regicide%20BTS%200.9.msi) please have this properly installed prior to match start
Era: Future - space victory is excluded.
Civ choice: yes
Elim: Turned off
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
-----------------------------
Event #5
CTON Nov 9th at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: Donut, small, desert centre, no jungle, balanced resources, flat
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
----------------------------
Event 6 Sat 2am
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
----------------------------
Event 7 Sat 5am
MOD Event - 2v2 UQC
Players: 2v2
Civ Choice: Yes
Substitutions: Yes
Mod: UltraQuickCiv(LINK COMING SOON)
Settings Tab
Map: Ring
Size: Tiny
Climate: Temperate
Sealevel: Medium
Era: Ancient
Speed: Ultra-Quick
Areas Per Player: 1 Per Player
Land Shape: Random
Neutral Territory: Random
Isthmus Width: 3 Plots Wide
World Wrap: Toroidal
Resources: Balanced
Options Tab (following checked, all others unchecked)
No Barbarians
Permanent Alliances
Always War
Victories Tab (following checked, all others unchecked)
Time
Conquest
Domination
Cultural
Space Race
Diplomatic
Multiplayer Tab
Simultaneous Turns
Turn Timer: Normal
Game Turn Limit: 120 Turns
City Elimination Limit: 2
----------------------------
Event 3 (continued) Ironman Sat 8am
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Hub, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
-----------------------------
Event 8 Sat 10am
The Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
---------------------------
Event 9 12noon
Killer CTON
TD will break group in 2 and top 4 from each will advance to final match.
Map : Balanced
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
--------------------------
Event 10 Sat 3pm
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v3, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
--------------------------
Event 11 Sat 6pm
Ancient OCC
Limit: 130 turns
Timer: fast
Map: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On.
One City Challenge - checked
No City Razing: Unchecked
Era: ancient
Substitutions: Yes
Victories: all but Diplo.
Spy missions banned.
-----------------------------
Event 12 Sun 8am
Medieval Clan Tourney
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
--------------------------
Event 13 Sun 9:30am
2v2 OCC teamer
Limit: 130 turns
Timer: fast
Map: HB TBG V2, cylindrical wrap, Top vs Bottom, Start Together.
Civ choice: yes - duplicates allowed, Unrestricted Leaders On - Byzantine not allowed.
One City Challenge - checked
No City Razing: Unchecked
Era: Ren
Substitutions: Yes
Victories: all but Diplo.
Special: No nukes, Spy missions banned.
----------------------------
Event 14 Sun 10am
Classical Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Great Plains, Small, medium sea level, Cylindrical wrap
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses(this rule applies only to the first city).
------------------------------
Event 15 Sun 11am
Random/Random 2v2
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...............................
Event #1 -- Friday, Nov 9th at 3:00 pm EDT
The Classic Singles Clan Tourney
Players: 1v1
Limit: 120 turns
Timer: fast
Map: Mirror inland sea(LD_Miror_inland_sea3 found here www3.telus.net/public/jpryder/LD_Mirror_Inland_Sea3.zip), duel size, medium sea
reflection type
Civ Choice: Yes, with unrestricted leaders on.
Elim: 1-city ON
Era: random
No City Razing: Unchecked
Substitutions: no
No Barbs: Checked
---------------------------
Event #2
Friday, Nov 9th at 4:00 pm EDT
Friday Night Renaissance Era Start:
Players: 3v3
Limit: 90 turns
Timer: fast
Map: Inland Sea - Small sealevel normal
Era: Renaissance
Civ Choice: yes - but Byzantine excluded
Elim: 2 city
No City Razing: unchecked
Barbs: None
Substitutions: Yes
Spy’s: Banned completely
----------------------------
Event #3 - IRONMAN PRELIMINARY ROUND - Friday, 5:00 pm EDT - All Clans must register for Ironman by 4:45 pm EST. If more than 8 teams register for the IRONMAN event in this CCC, there will be a preliminary round to pick the top 8 Finalists for Saturday's match. Otherwise all registrants will play a one round final game Saturday morning (see below). The TD in charge will randomly divide the field into two games. The top 4 finishers in each game advance to Saturday's match.
Timer: Blazing
Limit 120 turns
Map: Green Ring - Standard if 7-8 players, small if 5-6, normal sea level, toroidal map
Civ choice: random
Era: Ancient
Elim: 2 cities
No City Razing: unchecked
Substitutions: No
-----------------------------
Event #4
Friday, Nov 9th at 6:00 pm EDT
Friday Future Regicide Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Small Fractal, medium sea, Toroidal
Mod: FRM BTS 0.9(http://users.bigpond.net.au/MEUI/Future%20Regicide%20BTS%200.9.msi) please have this properly installed prior to match start
Era: Future - space victory is excluded.
Civ choice: yes
Elim: Turned off
No City Razing: Unchecked
Substitutions: Yes
No Barbs: Checked
-----------------------------
Event #5
CTON Nov 9th at 7:30 pm EDT - each clan enters 1 player - 2 rounds. TD for Prelim round will divide teams into two groups by a random draw. Top 3 finishers from each Prelim game advance to finals.
Limit: First round 120 turns - second round 130 turns
Timer: blazing
Map: Donut, small, desert centre, no jungle, balanced resources, flat
Civ choice: Random, unrestricted leaders on,
Era: Ancient
Elim: 2 city
No City Razing: Unchecked
Substitutions: No
----------------------------
Event 6 Sat 2am
3v3 Grudge Match
Players: 3v3
Limit: 75 turns
Timer: fast
Map: Small, Green_Ring, 3 tile isthmus
era: Industrial
Civ choice: Yes
Elim: 2 city elim
No City razing: unchecked
Substitutions: Yes
----------------------------
Event 7 Sat 5am
MOD Event - 2v2 UQC
Players: 2v2
Civ Choice: Yes
Substitutions: Yes
Mod: UltraQuickCiv(LINK COMING SOON)
Settings Tab
Map: Ring
Size: Tiny
Climate: Temperate
Sealevel: Medium
Era: Ancient
Speed: Ultra-Quick
Areas Per Player: 1 Per Player
Land Shape: Random
Neutral Territory: Random
Isthmus Width: 3 Plots Wide
World Wrap: Toroidal
Resources: Balanced
Options Tab (following checked, all others unchecked)
No Barbarians
Permanent Alliances
Always War
Victories Tab (following checked, all others unchecked)
Time
Conquest
Domination
Cultural
Space Race
Diplomatic
Multiplayer Tab
Simultaneous Turns
Turn Timer: Normal
Game Turn Limit: 120 Turns
City Elimination Limit: 2
----------------------------
Event 3 (continued) Ironman Sat 8am
Limit: End of Game or Final Victory Condition (Space, Cultural, Conquest, Domination, Time only)
Timer: blazing
Era: Ancient
Map: Green Hub, standard size,Sea level normal, torodial wrap
Civ Choice: Any (Duplicates allowed),
No City Razing: unchecked
No Barbs: checked
Elim: none
Substitutions: Allowed to a maximum of 3. Players can agree to take 15 minute breaks every 4 hours. If someone must leave the match (or drops), 15 minutes will be allowed for them or their substitution to appear, or that team is disqualified from the remainder of the event.
-----------------------------
Event 8 Sat 10am
The Big Game
Players: 4v4
Limit: 110 turns
Timer: fast
Era: Ancient
Map: Regular TBG, cylindrical wrap, regular size map- low sealevel - top v bottom, start separated
Civ Choice: yes, and the same LEADER can be chosen by both teams, but only once per team
No City Raising: Unchecked
No Barbs: Checked
Tribal villages: off
Elim: 2-city ON
Substitutions: Yes
---------------------------
Event 9 12noon
Killer CTON
TD will break group in 2 and top 4 from each will advance to final match.
Map : Balanced
Size : small
Era: Ancient
Players : 8
1 city elim
No city razing on
Mod: BTS Vanilla(http://www3.telus.net/public/jpryder/Vanilla%20BTS%201.0.rar) please ensure that the mod is properly installed and tested before the event
timer : blazing
110 turns
No barb, No huts, No random event
Special rules: Taking a city is worth 100 points per city(only ones that you hold at the end of the game) on top of the player list score.
--------------------------
Event 10 Sat 3pm
MODERN ERA TEAMER
Players: 3v3
Limit: 65 turns
Timer: Medium
Map: HB TBG v3, standard size, low sea, Cylindrical Warp
Era: Modern
Civ Choice: yes
Elim: 2 city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Special: no Commandos, No Nukes
--------------------------
Event 11 Sat 6pm
Ancient OCC
Limit: 130 turns
Timer: fast
Map: HB Inland Sea V3 on small (5 or fewer) or standard (6 or more) low sea level.
Civ choice: yes - all allowed - duplicates allowed, Unrestricted Leaders On.
One City Challenge - checked
No City Razing: Unchecked
Era: ancient
Substitutions: Yes
Victories: all but Diplo.
Spy missions banned.
-----------------------------
Event 12 Sun 8am
Medieval Clan Tourney
Players: 3v3
Limit: 95 turns
Timer: Fast
Map: Inland Sea, small, temperate, medium sea level, no wrap
Era: Medieval
Civ Choice: yes
Elim: 2-city ON
No City Razing: Not Checked
No Barbs: Checked
Substitutions: Yes
Spy's banned Competely
--------------------------
Event 13 Sun 9:30am
2v2 OCC teamer
Limit: 130 turns
Timer: fast
Map: HB TBG V2, cylindrical wrap, Top vs Bottom, Start Together.
Civ choice: yes - duplicates allowed, Unrestricted Leaders On - Byzantine not allowed.
One City Challenge - checked
No City Razing: Unchecked
Era: Ren
Substitutions: Yes
Victories: all but Diplo.
Special: No nukes, Spy missions banned.
----------------------------
Event 14 Sun 10am
Classical Start
Players: 3v3
Limit: 100 turns
Timer: fast
Map: Great Plains, Small, medium sea level, Cylindrical wrap
Era: Classical
Civ Choice: yes
No City Razing: unchecked
No Barbs: checked
No Huts, checked
Elim: 2 city ON
Substitutions: Yes
Special rules: No settling directly on copper or horses(this rule applies only to the first city).
------------------------------
Event 15 Sun 11am
Random/Random 2v2
Limit: 90 turns
Timer: medium
Map: Small Shuffle (ie. RANDOM). Specify CYLINDRICAL map.
Civ Choice: RANDOM, unrestricted leaders on, full full anonymous
Era: RANDOM
No City Razing: Checked
No Barbs: Checked
Elim: 1-city ON
Substitutions: Yes
...............................