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Post by Captain Mitchell on Feb 17, 2007 1:58:35 GMT -5
We all argue what is the best map. Vote here, and see if your among the crowd. If you can, perhaps specify why or perhaps other maps.
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Post by Captain Mitchell on May 3, 2007 1:24:24 GMT -5
1. I am not organizer of the league, so pardon me if I am unclear, but I would suggest a change to the ranking system that would help enhance the ladder. When you go report a loss, you have to do it one at a time. If there is a way to file more than one at a time, there may be a computerized way to figure out the finishing order of each game. (i.e. 3rd place man reports 1st and 2nd, 2nd would report 1st place man). 2. Perhaps not just adding a win, but adding points into the mix (and points as the ultimate stat sort) would help with the situation. In this three person match, 3rd place would get 5 points, 2nd 10 points and 1st 15 points, with a victory to his credit (and perhaps entered into an "all-star" event or something). This would make it easier to punish non-reporters. 3. All participants earn points, but those who do not would serve a points penalty (say 100 points) and a points penalty would be harder to recover from. 4. Also, a points system would help with seeding (like in tournaments) with higher ranks getting appropriate spots. You could enter clan points into this, having a #1 clan (points for each member in top 5 or 10 or something). 5. Perhaps this would encourage players to play more often to gain more points, and perhaps increase the competition of the game. You could also eventually break it down into types of game, like who earned more points in a teamer game, or in a cton or something, and you could rank people based on that. 6. A big advantage, is this would remove the necessity for a automatic drop, as players will automatically increase points as they play, so not even #1 is safe (he must beware of #2). So for those on vacation, or not playing a while, you can deduct points, and add points in case of an error. 7. Points could be broken down to weekly as well, as the player with the most points as of, say midnight on Sunday morning is the week's points champion. 8. Open door for rookie of the year, where those in there first year work there way up and compete with others in the same boat. 9. You have a yearly champion, perhaps reset points at end of year. For example, if MrGameTheory is leading the points at the end of the mark, he would become the 2007 Civ Players Individual Champion. 10. Exhibition (non-scored) games could count into the mix, rewarding players who follow rules, or win a certain # of games. 11. Levels playing field-New players don't gain humongous advantage just for beating a high ranked player, each player is treated the same.
One potential flaw is that this would encourage players to run bigger games, which cause lag. So perhaps a cutoff point or have a consistantly high number for winner and work your way down (1st place always 30 points, then the point spread grows or shrinks based on # players)
Another one is with teamers, perhaps a team wins a 4v4, the winning team gets credit for 1,2,3 and 4th place points and the other for fill the other spots, based on final score (that way players don't just win off of someone else's hard work and get same credit for it).
Another drawback is this could require a change in the way games are reported, but they should go faster.
I feel that this could help make the ladder more black and white-you know what you have to do to get the next position, and those who've played longer have an advantage that they should (played well). And for suspensions, the penalties are that much more stiff (imagine 7 days worth of 0 points and perhaps a points penalty-or perhaps a "points purge" (you start over))
The biggest advantage is that with the ability to divide based on memberships (Platinum, diamond or gold) you could reward paying members for being the top of the class or such.
Even if points does not become the primary system, it could help level out the competition by having a black and white points system, where you know about where you'll fall. And perhaps bonus points for beating top 10 players or something. Just an idea.
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Post by Captain Mitchell on May 3, 2007 0:45:00 GMT -5
Grimarch, while certainly nonreporters are a headache for all, don't think that by adding unearned wins is a good method either. Certainly statistics and rank should be altered but only negatively towards offenders. Perhaps add a penalty column or something. "Giving" somebody wins or stats that they didn't earn except for the fact that they were lucky enough to play with an offender isn't a good way to solve it. I am up for anything that encourages players to follow the rules, but there should be no benefit to nonreporters. You win, you earn a win. That is the only way you should earn the win.
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Post by Captain Mitchell on May 3, 2007 0:39:51 GMT -5
Hey Canuck and other admin. Just wondering why there is a 24 hour time span to report. it just encourages people to do things like stat sleeper. If u play 4 or 5 games within 24hours its pretty easy to forget who they were all against and if that player reported to u or not. If u r suspicious about someone who isnt going to report u have to wait 24 hours before u can do anything which seems pretty needless. When i joined i was under the impression that it was 1 hour to report. Why wouldnt this be enough? It could save a bit of headache for u guys to. ~saus I agree. I report before I even exit the game. One exception is when I was uncertain about a rule and scrap, so I waited and asked around to get clarification. I read about the new rules implemented, and I certainly hope they keep it that way. Perhaps they could add a question part or something where if you have a question on rules and need direct answers, perhaps new players can go.
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Post by Captain Mitchell on May 3, 2007 1:35:10 GMT -5
The host has ultimate control who comes in and who doesn't. Only the host can determine if he/she wants a specific player. This is not controlled by an entrant, but solely the host (they are the only ones with booting capabilities). So if you were booted, it's because the host decided too. Either way, it's also your freedom to start your own game. One thing I do, I have a blacklist. Players I will not play with, or do not accept as hosts. If a player wrongs you, perhaps there's ways around it. I haven't booted a player (unless non-ladder), but I certainly remember those who treated me well and those who didn't. No rules were broken, it's more like unsportsmenlike conduct.
My question for MissLadyLuck is-why would you let a player force you to decide something. If I get a player like that who wishes control, I consider booting him or I ignore him and he can play or leave, it's his choice.
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Post by Captain Mitchell on Feb 17, 2007 18:47:30 GMT -5
Perhaps this is already done, but I would suggest maybe, as a way to build competition to get in, maybe have some qualifiers the day before the tournament starts. Perhaps more than 16 clans could try to qualify, and the top 16 clans get in. Or if there are more than 16 clans trying to get in, maybe the top 10 in COT standings are "locked in" (like the NASCAR top 35 rule) and everyone else battles for the last 6 spots. I don't have a count on how many clans their are, but I agree with a maximum clan entry. But instead of first to come gets in, I would suggest playing some qualifiers. If not, you can create seeds, and perhaps make it like a playoffs. This could be a way of encouraging more competitive clans, as opposed to just a couple big ones. You couild also expand this as far as the world championship, like the top 12 clans are in the show or something. It makes points worth more than just pride, and opens competition for a wide range of spots. Maybe instead of people 5th and back losing faith and not worried about position anymore, perhaps they fight to get in top 10, or top 5 or whatever the break off is. And perhaps those clans will start becoming competitive, leveling the playing field a bit. This would also require perhaps a change in the points system. Perhaps every participant is guaranteed 5 points, as a benefit for participating (so clans not participating at all don't get treated the same as someone who made an effort) Once you qualify, perhaps last place gets 10 points, and each position above is worth 5 more points (or whatever point breakdown is decided). I believe the current format is really good, but we are all looking for ways to improve. That's my suggestion.
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Post by Captain Mitchell on Oct 29, 2007 6:40:51 GMT -5
Hey MGT, wy don't you post a roster for the CCL, perhaps I can get you some good matchups. Well see how organized you can be for a season. Maybe I'll see if I have to pay to get a XXX etched in a trophy. Good luck if you do, post your roster at civclanleague.proboards102.com/index.cgi?board=newclan.
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Post by Captain Mitchell on May 24, 2007 1:57:09 GMT -5
I wish I could keep TORC alive, but through this time, the demand is not there. I am hoping to revive the great clan of TORC someday, but it seems to be difficult. While I feel deeply saddened, I feel it is best to move on. I hope someday, maybe in the next series of civ that TORC can make a comeback.
I am hereby announcing the closure of the TORC clan. This is the hardest decision i have ever had to make in my time in ladder. This is NOT however a permanent removal. I hope that someday, somewhere TORC can comeback, perhaps under different leadership. Any comments or final goodbyes can be made here.
I thank you and will see you in CIV.
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Post by Captain Mitchell on May 18, 2007 1:18:38 GMT -5
Dammit! If my name's gonna be in a poll like this it should at least be for the right reason... I'm aimin' for [KC]PlaidKnight, just haven't found the right matching socks and underwear yet... i voted for you, but now i vote against you.
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Post by Captain Mitchell on May 24, 2007 1:59:43 GMT -5
If you haven't heard, TORC is no longer in operation. Perhaps someday, torc can be revived, perhaps under different leadership. I wish all you good luck, as i will be joining some other clan. Any further questions, email me at mkenseth@sbcglobal.net
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Post by Captain Mitchell on Feb 25, 2007 23:38:04 GMT -5
Now i feel guilty, yes i hope to keep torc alive, come check our site at torc.civproboards54.com. Hoping to be tournament capable in the future, but in rebuilding now. SENTINEL PS Sorry Knupp, bad Bantams (you owe me a beer ;D)
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Post by Captain Mitchell on Feb 17, 2007 0:52:45 GMT -5
Interested in joining a well-known clan? TORC is regrouping and hoping to build a great Civilization team. TORC is happy to accept players of all skill level. Contact [TORC]Sentinel at nullmkenseth@sbcglobal.net for more information. Requirements: Email Contact Your Civ Nickname (i.e. [TORC]Sentinel) You are ladder (www.civ4players.com) See you in the lobby!
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Post by Captain Mitchell on Feb 17, 2007 17:32:05 GMT -5
Thank you for this tidbit, cankaban, I will do so now. I am new to this whole clan thing, and every bit helps.
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Post by Captain Mitchell on Feb 16, 2007 19:53:02 GMT -5
As stated above, I will change things to make things interesting. I am testing a way to keep TORC competitive and fun at the same time. For this, I will create a TORC Clan Points system, effective at clan meetings/games.
When you show up at a meeting, you are guaranteed 5 points. The points system is at follows:
Any points earned in the game is in addition to the points in the meeting. You earn points based on your score position and/or victories. It is 5 points seperating each place you finish. For example, if 6 players play, 6th place would earn 5 points, 5th place 10 points, 4th place 15 points, 3rd place 20 points, 2nd place 25 points and 30 points for a score win. If you claim a victory other than score, you automatically secure 1st place and 5 bonus points. Keep in mind that this is in addition to 5 points for attending the meeting. For teamers, it will be points awarded for each team. In a 1v1 team, each member of the winning team will be awarded 10 points (plus 5 for any non-score victory) the second place team would, of course gain 5 points. This is a test period, and is open for adjustment.
I will post the standings below, remember this is just for fun, it's not ladder, it's nothing official, it's just for fun, and pride. I will see where it goes, but I hope it makes for an enjoyable experience.
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Post by Captain Mitchell on Feb 16, 2007 19:41:37 GMT -5
I am [TORC]Sentinel, new leader of TORC. I am carrying on what has been lead by matlowe for some time. I am honored to get this position, and anyone interested in joining TORC, see the TORC roster for more information, civ4players.proboards44.com/index.cgi?action=display&board=clans&thread=1129655568&page=1. Check out our new forum, TORC ForumI will be using this post to communicate to clan mates, you may post anything here at anytime. For information on upcoming clan events, keep posted here. As before with matlowe, TORC will hold a meeting Fridays at 6 pm CST (US Central). If you are unable to come to the meetings, I will post important information on this thread, and I may send you email. Your participation at meetings is encouraged, as we would like to hear ideas or concerns from you as it pertains to the TORC clan. This time is not set in stone, but I feel it is important to keep in communication. However, some things will change, in an effort to keep this fun and exciting.
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Post by Captain Mitchell on May 18, 2007 1:10:38 GMT -5
yeah canuck, i went to bed sunday night belonging to INTER and woke up monday morning a JFF.... like cibeles said, it was like having a sex change and you never even knew it was coming. lol
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Post by Captain Mitchell on May 18, 2007 1:13:15 GMT -5
TORC is also looking to recruit loyal members. TORC is building back under new management trying to become the great clan it once was. If interested, see our site at torc.proboards54.com or email me at mkenseth@sbcglobal.net.
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Post by Captain Mitchell on Oct 17, 2007 22:16:33 GMT -5
UserName: Captain_Mitchell NickNames: Wild Bill, Chico, Little Bill Gender: M Birthdate: August 17th, 1986 @ 22:46 CST EmailAddress: PM my name HomeTown: Sussex, WI just north of Sussex Inn TimeZone: Eastern Location: St. Cloud, FL Usually Online When: Nights, Sunday, Mondays and whenever else Favorite Civ: Germany Game Style (dagger,sledge, castle, etc): Castle Game Strengths: Building Game Weaknesses: Military Conflict Ideal game Length: 100-120 turns, though I am flexible sometimes Preferred Game Options: Teamer, TBG/Highlands, Always war, basically cton/teamer Hobbies Besides Civ: Racing cars, football (backyard) FavoriteMovie: Pirates of the Caribbean (any of the series) Favorite Music to Civ By: Metallica, Nickelback FavoriteSportsTeam: Everything Wisconsin (Packers, Matt Kenseth) When playing CIV4, I also: Fool around in Illustrator on my MacIntosh Most Memorable Win: Early in my ladder career, I was in a teamer and we were down most of the game. With 2 turns to go, we defeated somebody, and it won the game. Most Memorable Loss: I was playing ullaheinz and his archer started next to my settler and I died
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Post by Captain Mitchell on Oct 14, 2007 2:27:59 GMT -5
I never knew when there was supposed to be a COT, I think same applies to a lot of people and even whole clans This is one of the biggest problems of COT I think, advertisement and knowledge of the events. And ofcourse sometimes time issues can be too, if its at a bad time. anyhow I think this could be a good thing. A tournament with small teams of size 3-5 players maybe? Roster changeable during the season, but not during play offs? 3 or 2 games played in each match. 1 picked by home team, 1/2 by the tournament? The hometeam game could only be picked from a certain set of settings. What those be I dunno. I don't know if I'd bother even showing up to a game where I had to play final frontier or OCC. Anyhow, with small teams we could get enough teams to participate maybe? And it might give more blood to the community. It's worth trying. Canuck has a valid point though, that if some teams start not playing, then active teams get frustrated they have none to play against and show up for empty matches. We need to have some sort of a system of replacing teams midseason too? To alliviate this problem. Cuz if the season is long, this will be a big problem. Have to somehow combat this problem atleast, whatever suggestions there could be. You bring up valid point. As far as home team picking maps, I would think that we could determine what's acceptable or not. I originally planned to have home team pick game type, but that's risky not knowing what to expect coming in. Perhaps we should limit the maps. As far as replacing teams midseason, it's viable. Basically it's a name change and a change of captains. Any changes should be limited to a certain week in the season, so you can't jump into a good team. But this, again is the key for the preseason-we will find out what works and what doesn't. Basically, teams should be too worried about teams not showing up. They get the win, and ultimately a step towards the championship, and there's also the "rain date" option available if a team can't make it. This system rewards consistency. Since you are competing in your division, it simplifies the way into the playoffs. You win the division. And it's already set- 3 games per match, home team is home in games 1 and three. Basically, you will still need to be able to perform in any environment, but it's up to the captains, you could come up with your own "unwritten rules", and it won't be needed. As far as roster changes, we could institute a trade deadline, like in most sports. I think this is a very promising thing, but nothing can come about until we start. I think the preseason is the key. Even though it doesn't matter, it'll show what were up against. I would encourage you to sign up, and give it a try. Head to Civ Clan League website and register as free agent or start a clan. This site is temporary until we see if it is viable or not. I wonder who has the organization and the commitment to win the 2008 CCL Crown? Or perhaps if you don't this year, will you be able to play ahead for next season?
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Post by Captain Mitchell on Oct 12, 2007 9:59:18 GMT -5
Captain_Mitchell, your idea has merits, but it is faced with the realities of online play, which make it very challenging to run a successful tournament. What I would recommend is that first you become a ladder tournament director by going to plus1.igl.net/tourneysystem/tdapp.php?path=civ4players and filling out the form. Then, once you know how to make a tournament on cases ladder, I will show you how you can make a league like yours work. I call my version of it, the COT. If you want to run COT events, you are certainly welcome to, but you first need to learn how to run a COT event. I thank you for your suggestion, the problem is that since this idea would technically not be a tournament in the required amounts of time, i don't know how long I would last as TD, unless I'm misunderstanding something. I would love to learn how to run leagues and tournaments, but this is more of a different idea, canuck said they did something similar in civ 3.
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