reptile
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Post by reptile on Oct 4, 2005 19:33:32 GMT -5
Thx! I think its time for optimism right now - though I am shocked not to see my usual sarcasm.
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Post by reptile on Oct 4, 2005 19:28:35 GMT -5
When the off topic forum was still empty I was wondering if i should make a "Having the first word"-thread
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Post by reptile on Jan 3, 2006 16:55:20 GMT -5
Metals are the most important thing in the ancient/classical game. It is the top priority for me to get them within 30 turns. Sometimes I had to settle my 2nd city on them, stop research to get money for upgrades and sent the upgraded units back to my capital to get rid of the pillagers. This 2nd city may have a terrible spot, but without metals it´s not very promising to play on.
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Post by reptile on Jan 17, 2006 15:58:10 GMT -5
Actually just set the game settings to city raising is a good way to win on points A good way to win on points is to play in windowed mode!!! An evil strategy!
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Post by reptile on Nov 25, 2005 14:22:33 GMT -5
Doesnt the point yield of a great artist depend on the number of players? Aren´t all the points dependant on the number of players?
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Post by reptile on Feb 15, 2006 9:57:27 GMT -5
3 cities need to achieve "legendary culture". That is in quick game speed a culture of 25000.
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Post by reptile on Feb 14, 2006 22:21:01 GMT -5
Not exactly on topic, but closely related:
An epic player should also consider religion as a way to achieve a cultural victory. For example: 2 religions = 2 possible cathedrals in your big cities = +100 % culture per turn. I bet it can beat the space victory if seriously pursued. In the ironman of the first CCC I didnt really go for it (and also had to defend an early attack of a neighbour), still my capital had achieved legendary culture before NoD had their spaceship built. Cities 2 and 3 were already halfway through. I bet there lies unknown potential.
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reptile
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Post by reptile on Nov 27, 2005 19:30:17 GMT -5
If you start on a hill/plain tile your city gets 2 food and 2 shield, so you get the worker 2 turns faster (in quick mode). I think a deer/tundra/forest tile also gives 2 food and 2 shield if you let your 1st citizen work on it. However you rarely start next to tundra...
Thx Onan/Fried..so the yield doesnt actually get bigger, its just increased by the usual multiplicators that increase your city production in general, hmm..isn´t that exploitable when I have an overspill from a wonder as an industrial civ (for exaple) and build an ordinary unit in the next turn?
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reptile
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Post by reptile on Nov 23, 2005 11:05:50 GMT -5
I´ve noticed that the yield of forest chops gets bigger during the game. But why? Is it automatic or a certain tech, city size, age?
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Post by reptile on Nov 10, 2005 10:00:57 GMT -5
Mali is my favourite one, too. First of all, because the skirmishers are the best anti-chariot unit. Then they can also pillage like no-one else in the early game. Thirdly, they also make me change civics more often (i have a psychological barrier against anarchy, lol). And the financial trait is my favourite one, anyway.
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Post by reptile on Nov 7, 2005 19:16:11 GMT -5
Today I drew Persia in a random game with horses in cap - ouch... so I have to admit they are not weak. I sent one immortal each to my 3 opponents, killed one (warrior vs. immortal) and caused enough trouble to get a significant lead. This helped me to get a 2nd kill later on. With the creative trait they are on one level with egypt i´d say. The value of civs can change so drastically by resources... sometimes I wonder if i should just pick the aztecs to erase all ressource dependance.
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Post by reptile on Oct 31, 2005 21:43:31 GMT -5
Hehe, I think whip already pointed out what I want to say as my 1st point of criticism. There are too many "above average" civs. Each civs has something to offer though - I completely agree with the statement that there is no really weak civ/leader - not even Frederick. The Philosophical trait excels at later starts, where you have a lot of food surplus. You can use these GP for tech rushes, or academies or pick the big wonders, like the Taj Mahal. Personally I find the organized trait a bit weaker than the others, imo its effects - a better financial situation - is already included in the financial trait. I mean with, lets say 5 cities, and 25 citizens (not much actually), you can get 10-15 extra coins that will be multiplied by buildings. The organized trait couldnt do that much better (it certainly doesnt justify wasting a whole trait). The financial trait is great until the future age. Even in modern age it is of huge use - since that start is a race to nukes and the required techs. It only gets (very) weak when you are done with the tech tree. I think a future start would deserve an analysis of its own. Nevertheless I agree with much of the analysis, it just needs to say WEAK! where it doesnt say atm ;-). For example, I find persia weak in general. Rome isnt strong in the early game either, the traits just suck, and the Praetorians will be beaten by either aggressive civ-axemen or financial civ-catapults.
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Post by reptile on Oct 26, 2005 20:56:10 GMT -5
Ah, the magic of the first impression will never come back...
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Post by reptile on Nov 2, 2005 21:29:10 GMT -5
Someone could make a mod more suitable to the big companies...you could found the Macintosh religion, for example. Or maybe different units. The lawyer gets a 100% bonus against the customer. The stockbroker causes collateral damage etc...
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WSC?
Oct 30, 2005 20:46:19 GMT -5
Post by reptile on Oct 30, 2005 20:46:19 GMT -5
If there´d be a wsc this year, it should rather be with c3c imo. A world championship that deserves its name can´t take place before next year.
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reptile
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Post by reptile on Oct 25, 2005 10:55:54 GMT -5
Ok, you are a TD, you need to face the criticism . It´s a terrible time for europeans! It would be no problem if it was a weekend tourney - but wednesday...
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Post by reptile on Jun 2, 2006 19:45:56 GMT -5
lol, no worries, of course I havent left GC... if we had enough interest for a civ4-team i´d play there.
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reptile
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Post by reptile on Jun 2, 2006 19:33:13 GMT -5
I will play for KC
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Post by reptile on Jan 17, 2006 0:12:46 GMT -5
I´m only adjusting to the CCC schedule!
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Post by reptile on Jan 16, 2006 21:38:18 GMT -5
Maybe we could turn off the diplomatic victory, too? It might be VERY easy to achieve this in a team-vs-team situation.
Imo, the space race is very dependant on aluminium. Add the space elevator (double speed with aluminium) and you get a quick path to victory.
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