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Post by primax on Nov 7, 2007 10:04:33 GMT -5
MOD: ----- Future Regicide BTS 0.9 - by Primax Description: ------------ This MOD attempts to recreate future regicide from c3c Changes: -------- * Oracle removed * Worker builds colony instantly * Worker cannot build colony inside own border * King can no longer attack * Fixed Nuke crash * Fixed airlift from city -> airbase crash * Fixed up onUnitKilled() * Game now ends if king killed via nuke Download: --------- Download Installer HereInstallation Instructions: ----------------------- uninstall Future Regicide 0.8 via Control Panel..Add/Remove Programs run the installer! Usage: ------ *Simply goto Advanced/Load a Mod from main menu to load MOD. Bug Reports: ---------------- Any bug reports or suggestions are welcome please feel free to post in this thread
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Post by stilgar on Nov 7, 2007 13:10:57 GMT -5
Great job just a remark when i install the mod the name of the folder is always 0.8 i rename in 0.9 and it works (but i do not "uninstall Future Regicide 0.8 via Control Panel..Add/Remove Programs" but delete the folder)
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Post by Bantams on Nov 7, 2007 13:32:40 GMT -5
Great job just a remark when i install the mod the name of the folder is always 0.8 i rename in 0.9 and it works (but i do not "uninstall Future Regicide 0.8 via Control Panel..Add/Remove Programs" but delete the folder) same here guess he forgot too rename it
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Post by primax on Nov 7, 2007 22:16:29 GMT -5
damn... there is always something lol
link updated with correct installer.
You can just delete 0.8 if you like or remove it from control panel... either way its the same thing.
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Post by Tony on Nov 8, 2007 7:23:13 GMT -5
I think cites should be size 1.
I only played it for about 20 mins SP last night but looks decent enough. I'll try and get some people together tonight and give it a run through. Then i'll give some accurate feedback.
Is there change list anywhere?
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Post by geforced on Nov 8, 2007 11:50:58 GMT -5
hmmm played a few games today with boosh.
the religion techs and mass missonaries are retar.ded, especially in 1v1
workers seem to cheap, and settlers far too expensive, whats up with two turn forest chops ^^
and on the second game it kept coming up saying "the king has been killed" at random times, bug?
otherwise pretty nice mod
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Post by primax on Nov 8, 2007 12:51:50 GMT -5
I think cites should be size 1. I only played it for about 20 mins SP last night but looks decent enough. I'll try and get some people together tonight and give it a run through. Then i'll give some accurate feedback. Is there change list anywhere? Yeah I wasn't sure if bringing city size down to 1 would slow the game down too much. There is a changelist in the readme.txt located in the install folder I have to get around to putting in the code so you can only choose 1 religion. I have already reduced the cost of settlers to 75 shields and workers are 16 shields. maybe workers cost can be increased. "the king has been killed" is debugging code I accidently left in thanks for posting your comments.
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Post by Ellestar on Nov 9, 2007 2:33:43 GMT -5
Cruise Missile now requires Manhattan Stealth Bombers can't be rebased to Airbase ... and i bet there are more
Wow, it's so nice of you to hide changes made in a mod one day before a tournament.
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Post by primax on Nov 9, 2007 4:16:46 GMT -5
Cruise Missile now requires Manhattan Stealth Bombers can't be rebased to Airbase ... and i bet there are more Wow, it's so nice of you to hide changes made in a mod one day before a tournament. wow I'm sorry I work my ass off to make a mod for the community trying to work it around my real life and get blasted for mistakes. this may come as a surprise ellestar but I am only human and I am trying my best to do some good for the community. There were no intentional undocumented changes. and the only reason I released the new version was because there were bugs that caused crashes. this is not an easy mod to do and has required some extensive c++ and python programming. I can get a version up that will fix those things shortly and leave it up to admin to decide on the course of action. To everyone else sorry for the hassle I will do my best to get this all sorted.
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Post by primax on Nov 9, 2007 4:19:53 GMT -5
seems to me stealth bombers can be based at airbase. the manhatten project requirement for cruise was a bad f**k up. apologies Future Regicide 0.9.1 DownloadDownload which fixes: stealth not able to base on airbases "King has been killed" message Cruise requiring manhatten bug I would recomend using this one again I'm sorry for changing nuts right before the CCC but I had to get a new release up that fixed the crashing from nukes. Unfortunatly I left quite a few bugs in the new version due to rushing it up. I know it sucks changing it up so close to the ccc but there was not much else I could do. I did my best.
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Post by eiffel on Nov 9, 2007 4:31:12 GMT -5
You're doing a great job primax, thx
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Post by TheClash on Nov 9, 2007 5:02:03 GMT -5
thx Primax
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Post by primax on Nov 9, 2007 5:21:42 GMT -5
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Post by DrShot on Nov 9, 2007 5:36:36 GMT -5
Cruise Missile now requires Manhattan Stealth Bombers can't be rebased to Airbase ... and i bet there are more Wow, it's so nice of you to hide changes made in a mod one day before a tournament. wow I'm sorry I work my ass off to make a mod for the community trying to work it around my real life and get blasted for mistakes. this may come as a surprise ellestar but I am only human and I am trying my best to do some good for the community. There were no intentional undocumented changes. and the only reason I released the new version was because there were bugs that caused crashes. this is not an easy mod to do and has required some extensive c++ and python programming. I can get a version up that will fix those things shortly and leave it up to admin to decide on the course of action. To everyone else sorry for the hassle I will do my best to get this all sorted. I think it will be an excellent future mod, I have not followed super close so far, but I do look forwards to playing. I don't recall Ellestar ever having anything nice to say on this board, I do not take notes so I may have overlooked something.
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Post by venceslas on Nov 9, 2007 6:05:15 GMT -5
That's seems pretty clear, Moineau send money to Primax to modify secretly the mod in order to win the future CCC event Or let's me thinking a minute, maybe Primax and Moineau are triing to give their free time to make a good Mod for everybody have fun, but sometime they make mistake due to lack of time because they have a life. chris.
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Post by Bantams on Nov 9, 2007 6:29:37 GMT -5
Good Job Primax Ignore Ellestar he just moans about everything all the time Uploaded To Styx
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moineau
Warrior
Administrator
Posts: 330
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Post by moineau on Nov 9, 2007 6:53:40 GMT -5
Yes Good Job Primax, this mod start to be pretty pretty good
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Post by 9iron9 on Nov 9, 2007 6:59:05 GMT -5
can u make a future mod that has no kings and u start with 3 cities on size 5 ? im not sure how hard this will be tho
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Post by primax on Nov 9, 2007 7:33:55 GMT -5
thanks guys
hehe good idea venceslas... I don't like my chances in the event tho as I havn't had much time to actually play it.
9iron9 That would be a pretty simple mod to make. after the ccc I'll look at getting one up.
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Post by TheClash on Nov 9, 2007 8:01:58 GMT -5
can u make a future mod that has no kings and u start with 3 cities on size 5 ? im not sure how hard this will be tho you know whats realy hard ? your jokes
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